ARM Mali-G710 MP10 vs ARM Mali-G52 MP2 vs ARM Mali-G710 MP7
ARM Mali-G710 MP10 ► remove from comparison
The ARM Mali-G710 MP10 or MC10 is an integrated high-end graphics card for smartphones with 10 of the 16 possible cores. It is based on the third generation of the Valhall architecture by ARM which offers a 20% higher performance and energy efficiency than the previous generation. In the Dimensity 9000 , the G710 is produced in the modern 4nm process. According to first benchmarks, the performance is similar to the Adreno 730 found in the Snapdragon 8 Gen 1 and therefore one of the fastest GPUs for Android based smartphones.
ARM Mali-G52 MP2 ► remove from comparison
The ARM Mali-G52 MP2 (or G52MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Helio G80 with a clock speed of up to 950 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the Helio G80) is comparable to the Adreno 61 2 and ARM Mali-G72 MP3 (thanks to the high clock speed of the G52MP2).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
ARM Mali-G710 MP7 ► remove from comparison
The ARM Mali-G710 MP7 or MC7 is an integrated high-end graphics card for smartphones with 7 of the 16 possible cores. It is based on the third generation of the Valhall architecture by ARM which offers a 20% higher performance and energy efficiency than the previous generation. We first encountered it in the Google Tensor G2, which is manufactured in 5nm by Samsung.
The theoretical performance of the G710MC7 is about 9% better than the old ARM Mali-G78MC20 in the Tensor G1 . Compared to modern high end smartphone GPUs, like the Apple A15 / A16 GPU or the Qualcomm Adreno 730 , the G710 MP7 is noticeably slower. Still, modern demanding games like Genshin Impact or PUBG Mobile can be played in 60fps fluently (see below).
ARM Mali-G710 MP10 ARM Mali-G52 MP2 ARM Mali-G710 MP7 Mali-G710 Series Codename Valhall Valhall Architecture Valhall Bifrost Valhall Pipelines 10 - unified 2 - unified 7 - unified Shared Memory yes no yes API OpenGL ES 3.2 OpenGL ES 3.2 technology 4 nm 12 nm 4 nm Features OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 Date of Announcement 30.11.2021 06.03.2018 30.11.2021 Link to Manufacturer Page developer.arm.com developer.arm.com developer.arm.com Core Speed 950 (Boost) MHz Cache L2: 128 KB
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22232 avg: 24576 median: 25142 (3%) max: 27034 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 11995 avg: 12623 median: 12622.5 (55%) max: 13250 Points
min: 1595 avg: 1884 median: 1837 (8%) max: 2243 Points
min: 9725 avg: 10247 median: 10331 (45%) max: 10525 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
18850 Points (41%)
min: 1464 avg: 1739 median: 1688.5 (4%) max: 2069 Points
min: 14732 avg: 15359 median: 15555 (34%) max: 15735 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 9689 avg: 10666 median: 10309 (51%) max: 12000 Points
min: 596 avg: 1364 median: 1408 (7%) max: 1628 Points
min: 7756 avg: 8361 median: 8449 (42%) max: 8948 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 12658 avg: 13503 median: 13503 (40%) max: 14348 Points
min: 530 avg: 1213 median: 1248 (4%) max: 1875 Points
min: 10121 avg: 10953 median: 10987 (33%) max: 11589 Points
3DMark - 3DMark Wild Life Unlimited
min: 8497 avg: 8889 median: 8644 (4%) max: 9770 Points
min: 289 avg: 696 median: 716.5 (0%) max: 757 Points
min: 6599 avg: 6737 median: 6721 (3%) max: 6855 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 2310 avg: 2427 median: 2373 (3%) max: 2650 Points
min: 72 avg: 175.6 median: 180 (0%) max: 201 Points
min: 1711 avg: 1798 median: 1807 (2%) max: 1839 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 17 avg: 19 median: 19 (8%) max: 20 fps
min: 0.6 avg: 1.4 median: 1.5 (1%) max: 1.7 fps
min: 13 avg: 13.8 median: 14 (6%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 37 avg: 42.2 median: 42.5 (8%) max: 45 fps
min: 1.4 avg: 3.3 median: 3.3 (1%) max: 4.1 fps
min: 27 avg: 30.2 median: 31 (6%) max: 33 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 43 avg: 91 median: 100.5 (7%) max: 106 fps
min: 3.9 avg: 8.9 median: 9 (1%) max: 11 fps
min: 56 avg: 68.6 median: 71 (5%) max: 77 fps
GFXBench - GFXBench Car Chase Offscreen
min: 73 avg: 80 median: 81 (9%) max: 88 fps
min: 3.8 avg: 8.7 median: 9.2 (1%) max: 13 fps
min: 49 avg: 63.2 median: 67 (8%) max: 68 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 128 avg: 144.4 median: 149 (3%) max: 161 fps
min: 6.4 avg: 14.3 median: 15 (0%) max: 16 fps
min: 79 avg: 95.8 median: 97 (2%) max: 113 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 177 avg: 208.7 median: 217.5 (13%) max: 238 fps
min: 1 avg: 22.8 median: 24 (1%) max: 27 fps
min: 90 avg: 134 median: 134 (8%) max: 175 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G710 MP10 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 246 avg: 286.8 median: 294 (2%) max: 316 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP2 min: 18 avg: 40.9 median: 43 (0%) max: 46 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G710 MP7
min: 248 avg: 271.2 median: 251 (2%) max: 305 fps
Antutu v9 - AnTuTu v9 GPU
min: 352208 avg: 379075 median: 379365 (47%) max: 411958 Points
min: 15389 avg: 39780 median: 38986 (5%) max: 60674 Points
min: 219480 avg: 268524 median: 272459 (34%) max: 312077 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 130.94 avg: 137.4 median: 137.4 (1%) max: 143.86 fps
min: 12.07 avg: 16.6 median: 17.4 (0%) max: 18.95 fps
min: 115.49 avg: 117.4 median: 117.4 (1%) max: 119.21 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 5330 avg: 5618 median: 5618 (2%) max: 5906 Points
529 Points (0%)
0 Points (0%)
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 4750 avg: 5306 median: 5306 (2%) max: 5862 Points
997 Points (0%)
min: 4400 avg: 4617 median: 4595.5 (1%) max: 4878 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 39834 avg: 45926 median: 45925.5 (46%) max: 52017 Points
min: 12281 avg: 20861 median: 22840 (23%) max: 25138 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 32049 avg: 44588 median: 44588 (78%) max: 57127 Points
min: 14908 avg: 16129 median: 15593.5 (27%) max: 18264 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 7.97 avg: 11.2 median: 10.4 (4%) max: 16.2 Watt
min: 2.42 avg: 4.6 median: 4.2 (2%) max: 7.73 Watt
min: 5.12 avg: 7.7 median: 8 (3%) max: 8.99 Watt
Average Benchmarks ARM Mali-G710 MP10 → 100% n=17 Average Benchmarks ARM Mali-G52 MP2 → 11% n=17 Average Benchmarks ARM Mali-G710 MP7 → 73% n=17
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G710 MP10:
59 fps
51%
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
29 fps, max:
31 fps
30 30 [X] Realme C55 2.0.2
Mediatek Helio G88 1.8GHz
Mali-G52 MP2
min:
25 fps, max:
31 fps
30 ~ 30 fps
100%
Mali-G710 MP10:
59 60 ~ 60 fps
50%
Mali-G52 MP2:
30 [X] Lenovo Tab M9 1.7.3
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
26 fps, max:
31 fps
30 ~ 30 fps
Mali-G710 MP7:
60 [X] Google Pixel 7 3.4.0.5930
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
59 fps, max:
61 fps
fps
Mali-G52 MP2:
26 [X] Xiaomi Redmi 13C 4.4.0_20481013_20559831
Mediatek Helio G85 1.8GHz
Mali-G52 MP2
min:
18 fps, max:
35 fps
fps
Mali-G710 MP7:
44 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
20 fps, max:
61 fps
58 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
~ 51 fps
Mali-G710 MP7:
51 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
fps
100%
Mali-G710 MP10:
59 [X] OnePlus Pad 3.6.0_13833164_13951843
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
13 fps, max:
60 fps
59 [X] OnePlus Nord 3 3.8.0_15672274_15939604
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
9 fps, max:
61 fps
~ 59 fps
25%
Mali-G52 MP2:
15 [X] Xiaomi Redmi 13C 4.4.0_20481013_20559831
Mediatek Helio G85 1.8GHz
Mali-G52 MP2
min:
11 fps, max:
19 fps
fps
59%
Mali-G710 MP7:
29 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
18 fps, max:
50 fps
40 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
19 fps, max:
54 fps
~ 35 fps
100%
Mali-G710 MP10:
60 [X] OnePlus Pad 1.61.6
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
3 fps, max:
60 fps
60 [X] OnePlus Nord 3 1.61.6
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
1 fps, max:
61 fps
120 ~ 80 fps
100%
Mali-G710 MP10:
90 fps
67%
Mali-G710 MP7:
60 [X] Google Pixel 7 2.2.0
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
58 fps, max:
61 fps
60 60 ~ 60 fps
100%
Mali-G710 MP10:
60 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
16 fps, max:
60 fps
89 ~ 75 fps
100%
Mali-G710 MP10:
59 60 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
8 fps, max:
60 fps
60 [X] OnePlus Nord 3 2.6.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
4 fps, max:
61 fps
60 ~ 60 fps
100%
Mali-G710 MP10:
39 40 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
11 fps, max:
42 fps
40 [X] OnePlus Nord 3 2.6.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
37 fps, max:
45 fps
40 ~ 40 fps
Mali-G710 MP7:
90 [X] Google Pixel 7 4.9.8
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
89 fps, max:
91 fps
fps
Mali-G52 MP2:
28 29 30 [X] Realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
5 fps, max:
31 fps
30 [X] Realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 ~ 29 fps
Mali-G52 MP2:
24 27 30 [X] Realme 6i 2.2.2a
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
11 fps, max:
31 fps
30 [X] Realme C3 2.2.2a
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
8 fps, max:
31 fps
30 ~ 28 fps
Mali-G52 MP2:
60 [X] Realme 6i 1.66.2
Mediatek Helio G80 2GHz
Mali-G52 MP2
min:
59 fps, max:
60 fps
60 [X] Realme C3 1.66.2
Mediatek Helio G70 2GHz
Mali-G52 MP2
min:
50 fps, max:
60 fps
~ 60 fps
Average Gaming ARM Mali-G710 MP10 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G52 MP2 → 46% Average Gaming 30-70 fps → 50%
Average Gaming ARM Mali-G710 MP7 → 80% Average Gaming 30-70 fps → 80%
ARM Mali-G710 MP10 low med. high ultra QHD 4K Diablo Immortal 59 60 Genshin Impact 59 Armajet 80 PUBG Mobile 90 75 60 40 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 2 2 1
ARM Mali-G710 MP7 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Genshin Impact 51 51 35 Armajet 60 PUBG Mobile 60 60 60 40 World of Tanks Blitz 114 Battle Bay 90 Subway Surfers 120 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 5 1 2
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.27
log 16. 19:49:40
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#2 checking url part for id 11433 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
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#5 composed specs +0.14s ... 0.141s
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#7 start showIntegratedCPUs +0s ... 0.141s
#8 getting avg benchmarks for device 11114 +0.042s ... 0.183s
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#10 getting avg benchmarks for device 10399 +0.002s ... 0.204s
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#12 getting avg benchmarks for device 11433 +0.002s ... 0.324s
#13 got single benchmarks 11433 +0.013s ... 0.337s
#14 got avg benchmarks for devices +0s ... 0.337s
#15 No cached benchmark found, getting uncached values +0.148s ... 0.485s
#16 min, max, avg, median took s +0.018s ... 0.502s
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#18 Got 132 rows for game benchmarks. +0.046s ... 0.549s
#19 composed SQL query for gamebenchmarks +0s ... 0.549s
#20 got data and put it in $dataArray +0.005s ... 0.554s
#21 benchmarks composed for output. +0.021s ... 0.575s
#22 calculated avg scores. +0s ... 0.575s
#23 return log +0.002s ... 0.577s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)