The Intel Iris Pro Graphics 580 (GT4e) is an integrated graphics unit of the Skylake generation (top version). As successors of the Iris Graphics 6200 (Broadwell), the Iris 580 can be found in some high-end quad core CPUs and offers 128 MB of dedicated eDRAM memory. Furthermore, the so-called GT4e-version features 72 Execution Units (EUs). Besides the eDRAM cache, the Iris 580 is able to access the main memory (2x 64bit DDR3L-1600 / DDR4-2133).
Compared to the Iris Graphics 550 (28 W GT3e), the Iris Pro Graphics 580 offers more EUs (72 vs. 48) and a larger eDRAM Cache (128 vs. 64 MB).
Performance
The exact performance of the Iris Graphics 580 depends on memory configuration and CPU model (different clock speeds). However, it should be clearly faster than the old Broadwell Iris Pro 6200 and may compete with a dedicated GeForce 945M. Modern games of 2015/2016 should be playable in medium settings.
Features
The revised video engine now decodes H.265/HEVC completely in hardware and thereby much more efficiently than before. Displays can be connected via DP 1.2 / eDP 1.3 (max. 3840 x 2160 @ 60 Hz), whereas HDMI is limited to the older version 1.4 (max. 3840 x 2160 @ 30 Hz). However, HDMI 2.0 can be added using a DisplayPort converter. Up to three displays can be controlled simultaneously.
Power Consumption
The Iris Graphics 580 can be found in some mobile high-end quad core processors (45 W). Therefore, they are most likely not used in thin and light laptops.
The Intel UHD Graphics G7 (Lakefield GT2 with 64 EUs) is an integrated graphics card in the Lakefield SoCs (e.g. Core i7-L16G7) for laptops. It offers no dedicated graphics memory (no eDRAM cache like the Intel Iris Graphics 655 predecessor of the Coffee Lake SoCs). The clock rate ranges between 200 MHz (guaranteed base clock) up to 500 MHz (boost). The TDP of the whole SoC is specified at 7 Watt.
The GPU performance is similar to the old Intel HD Graphics 630 and therefore only some low demanding games like League of Legends should run with the UHD Graphics.
A special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. With it game designers can decide where to spend shading time and e.g. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. Up to now VRS is only supported by the new Nvidia Turing architecture (GTX 1650 and up).
The Lakefield SoCs and therefore the integrated GPU are manufactured in the modern 10nm process at Intel that should be comparable to the 7nm process of TSMC.
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.