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Resident Evil Requiem blows us away in our benchmark test

It doesn’t get much scarier than this.

The year has barely begun, and Resident Evil Requiem is already here on PC - and it is a heavyweight release. In our benchmark test, we find out whether the tech is as impressive as the gameplay.
Florian Glaser, Ninh Duy (translated by DeepL / Ninh Duy) Published 🇩🇪
Gaming Laptop Desktop Gamecheck

Technology, settings, and benchmark

Resident Evil Requiem is built on Capcom’s in house RE Engine, which is packed with modern features. The extremely detailed graphics menu is split into the Display and Image tabs, as shown in the screenshots. It includes not only upscaling options, with support for DLSS, FSR, and frame generation, but also toggles for ray tracing and path tracing.

As the images below show, ray tracing already delivers very attractive reflections, for example on vehicle windows, and path tracing makes them even sharper. Without ray tracing, certain reflections disappear entirely, which naturally takes away from the atmosphere.

Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem

Even without the image enhancements mentioned above, Resident Evil Requiem still looks good to very good, at least from medium settings upward. That applies both to the atmosphere and to overall image quality. Textures are mostly crisp, and effects such as rain and smoke look genuinely impressive. The interplay of light and shadow stands out in particular, and comes across as both well executed and high quality. On top of that, the level of detail is enormous, and would not have been possible in this form just a few years ago.

Path Tracing
Path Tracing
Ray Tracing High
Ray Tracing High
No Ray Tracing
No Ray Tracing

Additional points go to the fact that changes made in the main menu apply immediately, with no restart required. The comparison images available in parts of the options menu and the VRAM usage readout also deserve praise. On the VRAM front, 8 GB graphics cards such as the GeForce RTX 5060 are fully utilized at high settings, and performance can drop sharply at higher resolutions. With 12 GB of VRAM or more, we did not observe any issues.

With a download size of around 72 GB, Resident Evil Requiem is neither small nor especially huge. Loading times on SSDs are perfectly fine.

Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem

For our benchmark sequence, we use the very start of the game, when the main character runs along a densely populated street. This section showcases the many lighting effects, and it is also quite demanding in terms of performance.

Results

FHD / 1,920 x 1,080

As long as you skip ray tracing, the GPU demands are fairly moderate. Even an RTX 5060 laptop GPU nearly hits the 100 fps mark using the High preset. With maximum detail and a high ray tracing level, the workload rises noticeably. Even then, the RTX 5060 still manages just over 40 fps, which should be enough for many players.

Resident Evil Requiem
    1920x1080 Lowest Settings (no upscaling)     1920x1080 Normal Settings (no upscaling)     1920x1080 High Settings (no upscaling)     1920x1080 Max Settings + High Ray Tracing (no upscaling)
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
218 (26.9min, 138.5P0.1, 176.5P1) fps ∼100%
201 (111.2min, 124.6P0.1, 149.4P1) fps ∼100%
196.9 (114.1min, 119.3P0.1, 142.9P1) fps ∼100%
117.2 (99.7min, 104.2P0.1, 108P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
171.4 (31.3min, 99.3P0.1, 136.7P1) fps ∼79%
153.7 (79.5min, 89.9P0.1, 105P1) fps ∼76%
148.6 (28min, 86P0.1, 102.1P1) fps ∼75%
103.4 (67.9min, 75.9P0.1, 86.5P1) fps ∼88%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
177.7 (59.3min, 94.7P0.1, 135.6P1) fps ∼82%
155.4 (49.4min, 79.4P0.1, 108.7P1) fps ∼77%
146.8 (25.2min, 74.3P0.1, 103.6P1) fps ∼75%
86.8 (66.4min, 71P0.1, 77P1) fps ∼74%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
147.8 (25.9min, 81P0.1, 116.2P1) fps ∼68%
101.3 (73.4min, 76.3P0.1, 87.5P1) fps ∼50%
94.1 (51min, 69.7P0.1, 82.6P1) fps ∼48%
43.4 (14.9min, 30P0.1, 38.1P1) fps ∼37%

QHD / 2,560 x 1,440

Things only get tough in the QHD range, where VRAM demands matter even more. On a mobile RTX 5060, Ultra settings and high ray tracing turn into a stuttery mess unless you enable upscaling. An RTX 5080 laptop, by contrast, lands just under 60 fps, which is more than respectable.

Resident Evil Requiem
    2560x1440 Max Settings + High Ray Tracing (no upscaling)
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
79.8 (71.9min, 72.1P0.1, 74.1P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
69.2 (58.6min, 61.6P0.1, 64.1P1) fps ∼87%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
56.8 (50.2min, 50.7P0.1, 51.9P1) fps ∼71%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
19.6 (8.22min, 8.44P0.1, 10.2P1) fps ∼25%

UHD / 3,840 x 2,160

At 3,840 by 2,160 with max settings, you basically need a desktop class GPU if you are not using upscaling, for example an RTX 4080 or better. Even an RTX 5090 laptop GPU has to work hard in this scenario.

Resident Evil Requiem
    3840x2160 Max Settings + High Ray Tracing (no upscaling)
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
41.5 (37.1min, 37.1P0.1, 38P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
35 (30.9min, 30.9P0.1, 32.1P1) fps ∼84%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
28.4 (24.3min, 24.6P0.1, 25.9P1) fps ∼68%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
2.84 (2.54min, 2.54P0.1, 2.57P1) fps ∼7%

Path Tracing, Upscaling & Frame Generation

We also tested performance with path tracing enabled. For this setting, we used DLSS Balanced as an additional aid. At 1,920 x 1,080, a GeForce RTX 5070 or RTX 5070 Ti Laptop  GPU should deliver solid results.

Resident Evil Requiem
    1920x1080 Max Settings + Path Tracing + DLSS Balanced
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
84.7 (60.6min, 64.1P0.1, 69.7P1) fps ∼100%
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
75.6 (65.4min, 66.3P0.1, 68.2P1) fps ∼89%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
71 (51.3min, 56P0.1, 64.1P1) fps ∼84%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
31.3 (14.8min, 23.9P0.1, 26.1P1) fps ∼37%

In addition, we ran a few measurements on the mobile RTX 5080 and RTX 5090 using Multi Frame Generation at QHD with max settings, path tracing, and DLSS Balanced. The corresponding results are shown in the table below. As usual, MFG delivers a huge frame rate boost, especially at the x4 level. In terms of perceived latency, we noticed hardly any differences.

2.560 x 1,440, Max Settings with Path Tracing DLSS Balanced + MFGx4 DLSS Balanced + MFGx2 DLSS Balanced
GeForce RTX 5090 Laptop 179 fps (43 fps 1% low) 104 fps (47 fps 1% low) 62.8 fps (50 fps 1% low)
GeForce RTX 5080 Laptop 145 fps (34 fps 1% low) 85.3 fps (37 fps 1% low) 51.4 fps (43 fps 1% low)

Verdict: A graphical and gameplay highlight

Resident Evil Requiem makes a strong case for itself, showing how a modern title can impress not only technically, but also with its content almost across the board. It is no surprise that ratings from players and the press are correspondingly high. We recommend this horror entry to anyone who is even moderately interested in the genre, especially since system requirements remain manageable without ray tracing and similar features, and upscaling is available as a fallback if needed.

Test systems

XMG Neo 16 E25 (RTX 5090 Laptop)
XMG Neo 16 E25 (RTX 5090 Laptop)
Tuxedo Stellaris 16 Gen7 (RTX 5080 Laptop)
Tuxedo Stellaris 16 Gen7 (RTX 5080 Laptop)
XMG Fusion 16 M25 (RTX 5060 Laptop)
XMG Fusion 16 M25 (RTX 5060 Laptop)

Overview

Because gaming benchmarks are very time consuming and can sometimes be delayed by activation restrictions, we can only present a limited set of results when the article goes live. Additional GPUs will follow.

Show Restrictions
PosModel< PrevNext >Resident Evil Requiem
 Resident Evil Requiem (2026)
low
1920x1080
Lowest Settings (no upscaling)
med.
1920x1080
Normal Settings (no upscaling)
high
1920x1080
High Settings (no upscaling)
ultra
1920x1080
Max Settings + High Ray Tracing (no upscaling)
QHD
2560x1440
Max Settings + High Ray Tracing (no upscaling)
4K
3840x2160
Max Settings + High Ray Tracing (no upscaling)
NVIDIA GeForce RTX 4080
218
201
196.9
117.2
79.8
41.5
NVIDIA GeForce RTX 5090 Laptop
171.4
153.7
148.6
103.4
69.2
35
NVIDIA GeForce RTX 5080 Laptop
177.7
155.4
146.8
86.8
56.8
28.4
NVIDIA GeForce RTX 5060 Laptop
147.8
101.3
94.1
43.4
19.6
2.84
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Reviews > Resident Evil Requiem blows us away in our benchmark test
Florian Glaser, 2026-03- 4 (Update: 2026-03- 4)