ARM Mali-G78 MP24 vs Qualcomm Adreno 640 vs ARM Mali-G57 MP5
ARM Mali-G78 MP24
► remove from comparisonThe ARM Mali-G78MP24 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the HiSilicon Kirin 9000 (e.g. Huawei Mate 40). It integrates all of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
Qualcomm Adreno 640
► remove from comparisonThe Qualcomm Adreno 640 is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 855 SoC. The chip will be available from early 2019 and will be used mainly in high-end Android devices.
According to Qualcomm, the Adreno 640 GPU offers a 20% improved performance over the Adreno 630, its predecessor, which is integrated in the Snapdragon 845 SoC. The enhanced performance is achieved by the Adreno 640 having 50% more FP16 and FP32 compute units (ALUs) than the Adreno 630, while its 7 nm FinFET manufacturing process makes it 20% more efficient too.
The Adreno 640 will also support the Vulkan 1.1 API, something which is possible for other Adreno 600 series GPUs too.
ARM Mali-G57 MP5
► remove from comparisonThe ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
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