Qualcomm Adreno 616 vs ARM Mali-G51 MP4 vs ARM Mali-G78 MP14
Qualcomm Adreno 616 ► remove from comparison
The Qualcomm Adreno 616 is a mobile graphics card for upper mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 710 SoCs and based on the Adreno 600 architecture (like the Adreno 630, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 512 in the Snapdragon 660 ).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.2, OpenCL 2.0 and DirectX 11 (FL 11_1).
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G78 MP14 ► remove from comparison
The ARM Mali-G78MP14 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the Samsung Exynos 2100 (e.g. Galaxy S21). It integrates 14 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
Qualcomm Adreno 616 ARM Mali-G51 MP4 ARM Mali-G78 MP14 Mali-G Series Architecture Adreno 600 Bifrost Valhall Shared Memory yes no no API DirectX 12.1, OpenGL ES 3.2, Vulkan OpenGL ES 3.2 technology 14 nm 12 nm 5 nm Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Date of Announcement 15.12.2015 19.07.2018 26.05.2020 Pipelines 4 - unified 14 - unified Core Speed 650 MHz Link to Manufacturer Page developer.arm.com www.arm.com Codename Valhall
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22381 avg: 37106 median: 38288.5 (4%) max: 43514 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
min: 88848 avg: 96343 median: 98950 (11%) max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2217 avg: 2635 median: 2636 (11%) max: 2859 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 7718 avg: 8299 median: 7933 (34%) max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 2146 avg: 2733 median: 2847 (6%) max: 3248 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 9794 avg: 10985 median: 9889 (22%) max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 1742 avg: 1917 median: 1913.5 (10%) max: 2217 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 6717 avg: 7688 median: 8001 (40%) max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 1611 avg: 1825 median: 1853.5 (6%) max: 2147 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 7680 avg: 9796 median: 10794 (32%) max: 10913 Points
3DMark - 3DMark Wild Life Unlimited
min: 552 avg: 558 median: 558 (0%) max: 564 Points
min: 5873 avg: 5950 median: 5966 (3%) max: 6010 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
1758 Points (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 4.4 avg: 5.2 median: 5.1 (1%) max: 7.8 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
min: 25 avg: 26.7 median: 27 (5%) max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 12 avg: 13.6 median: 14 (1%) max: 16 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
min: 49 avg: 60.7 median: 64 (5%) max: 69 fps
GFXBench - GFXBench Car Chase Offscreen
min: 8.5 avg: 12.5 median: 13 (1%) max: 15 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
min: 42 avg: 54 median: 58 (7%) max: 62 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 19 avg: 22.4 median: 23 (0%) max: 26 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 74 avg: 88 median: 83 (2%) max: 107 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 29 avg: 31.8 median: 32 (2%) max: 36 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 117 avg: 140.3 median: 143 (8%) max: 161 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 616 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 46 avg: 62.4 median: 65 (1%) max: 74 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137 avg: 177.7 median: 154 (1%) max: 242 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
277129 Points (35%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
84.4 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 8622 avg: 9428 median: 9192.5 (9%) max: 10698 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 2466 avg: 2689 median: 2629.5 (5%) max: 2911 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
Average Benchmarks Qualcomm Adreno 616 → 100% n=11 Average Benchmarks ARM Mali-G51 MP4 → 55% n=11 Average Benchmarks ARM Mali-G78 MP14 → 399% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G78 MP14:
102 111 ~ 107 fps
100%
Adreno 616:
30 38 [X] Lenovo Z5 Pro Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
26 fps, max:
42 fps
40 ~ 36 fps
167%
Mali-G78 MP14:
60 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
93%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
110%
Mali-G78 MP14:
30 30 40 ~ 33 fps
Mali-G78 MP14:
0 (!) [X] Samsung Galaxy S21 Ultra Samsung Exynos 2100 5G 2.2GHz
Mali-G78 MP14
Problem during benchmarking occured: game wont start not supported yet fps
100%
Adreno 616:
31 60 [X] Nokia 8.1 1.27.1.2
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
57 fps, max:
60 fps
60 60 ~ 53 fps
100%
Adreno 616:
54 57 60 [X] Nokia 8.1 1.27.1.2
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
8 fps, max:
60 fps
60 ~ 58 fps
100%
Adreno 616:
59 60 [X] Nokia 8.1 1.16.1
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
57 fps, max:
60 fps
60 ~ 60 fps
100%
Adreno 616:
59 60 [X] Nokia 8.1 1.16.1
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
53 fps, max:
60 fps
60 [X] Oppo R17 Pro 1.18.2
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
1 fps, max:
60 fps
60 60 ~ 60 fps
100%
Adreno 616:
30 [X] Lenovo Z5 Pro Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
28 fps, max:
31 fps
60 60 ~ 50 fps
120%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
100%
Adreno 616:
26 [X] Lenovo Z5 Pro Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
12 fps, max:
31 fps
29 [X] Nokia 8.1 1.3.1a
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
28 fps, max:
31 fps
30 30 30 ~ 29 fps
100%
Adreno 616:
22 [X] Lenovo Z5 Pro Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
11 fps, max:
31 fps
27 29 [X] Nokia 8.1 1.3.1a
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
25 fps, max:
31 fps
29 29 [X] Oppo R17 Pro 1.5.4a
Qualcomm Snapdragon 710 2.2GHz
Adreno 616
min:
2 fps, max:
60 fps
29 30 30 ~ 28 fps
Average Gaming Qualcomm Adreno 616 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G51 MP4 → 88% Average Gaming 30-70 fps → 77%
Average Gaming ARM Mali-G78 MP14 → 138% Average Gaming 30-70 fps → 138%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G78 MP14 low med. high ultra QHD 4K League of Legends: Wild Rift 60 60 60 Genshin Impact 60 60 59 Armajet 107 PUBG Mobile 60 40 33 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 1 1 2 1 1
Qualcomm Adreno 616 low med. high ultra QHD 4K PUBG Mobile 36 30 Arena of Valor 53 58 Shadow Fight 3 60 60 Dead Trigger 2 50 Asphalt 9: Legends 29 28 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 2 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 13. 09:17:18
#0 checking url part for id 9401 +0s ... 0s
#1 checking url part for id 8902 +0s ... 0s
#2 checking url part for id 10649 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Mon, 13 May 2024 05:40:51 +0200 +0.001s ... 0.001s
#5 composed specs +0.342s ... 0.343s
#6 did output specs +0s ... 0.343s
#7 start showIntegratedCPUs +0s ... 0.343s
#8 getting avg benchmarks for device 9401 +0.056s ... 0.399s
#9 got single benchmarks 9401 +0.046s ... 0.445s
#10 getting avg benchmarks for device 8902 +0.002s ... 0.447s
#11 got single benchmarks 8902 +0.055s ... 0.502s
#12 getting avg benchmarks for device 10649 +0.002s ... 0.504s
#13 got single benchmarks 10649 +0.01s ... 0.514s
#14 got avg benchmarks for devices +0s ... 0.514s
#15 min, max, avg, median took s +0.156s ... 0.67s
#16 before gaming benchmark output +0s ... 0.67s
#17 Got 131 rows for game benchmarks. +0.044s ... 0.714s
#18 composed SQL query for gamebenchmarks +0s ... 0.714s
#19 got data and put it in $dataArray +0.005s ... 0.719s
#20 benchmarks composed for output. +0.023s ... 0.742s
#21 calculated avg scores. +0s ... 0.742s
#22 return log +0.002s ... 0.744s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)