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Unreal Engine 5's finest hour? The Outer Worlds 2 review

An action RPG with guaranteed laughs.

The role-playing veterans at Obsidian Entertainment are back with the sequel to their space epic, The Outer Worlds 2. Beyond its signature humor, the game also impresses with its visuals and gameplay. Read on to see how well Unreal Engine 5 performs in our test.
Florian Glaser, 👁 Florian Glaser (translated by DeepL / Ninh Duy) Published 🇩🇪
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Verdict - A successful and funny RPG with stunning visuals

Epic’s Unreal Engine 5 has taken quite a few hits to its reputation lately. Despite its immense technical potential, it’s often criticized for poor performance and various issues, with Epic and game developers frequently pointing fingers at each other. To get straight to the point: while The Outer Worlds 2 can be demanding at times and comes with a few quirks, players won’t face a technical disaster on the level of Borderlands 4.

During our play sessions, the game left a solid to very positive impression - thanks to its character system, presentation, mission design with multiple approaches, and a visual style that evokes fond memories of the Bioshock series series. The Outer Worlds 2 doesn’t neglect the funny bone either, delivering plenty of laughs along the way. It’s no surprise the action RPG has received strong praise from both critics and players.

Technology, settings & benchmark

Visually, the RPG leaves little room for criticism. While the characters’ facial animations could use some improvement, the overall presentation is highly appealing. Environments are richly detailed and feature crisp textures, while the expansive draw distance and visual effects are equally impressive. Even on low settings, The Outer Worlds 2 maintains its distinctive and stylish look.

Performance, however, isn’t entirely flawless. As with many other Unreal Engine 5 titles, the game occasionally suffers from noticeable stuttering - regardless of the hardware - and sometimes needs a few seconds to “settle in” after loading. Shader compilation also occurs before startup, which can take several minutes on lower-end systems.

The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2
The Outer Worlds 2

The graphics menu in the PC version is impressively extensive, which will delight performance tweakers and visual enthusiasts alike. The Outer Worlds 2 comes packed with modern features, including upscaling options such as TSR, XeSS, FSR, and DLSS - with Multi-Frame Generation supported on compatible GPUs. Hardware-based ray tracing is also available as an optional feature. Several presets allow players to adjust all settings within the “Graphics” section easily, and changes take effect instantly without requiring a restart.

The Outer Worlds 2
The Outer Worlds 2

Since The Outer Worlds 2 doesn’t include a built-in benchmark, we used an in-game sequence to measure performance - specifically the mission “A Cause Worth Killing For,” which takes place at Horizon Point Station. As shown in the video below, we sprinted with the main character along a fixed route for just under 30 seconds. Frame rates were recorded using the CapFrameX tool.

Results

FHD / 1,920 x 1,080

At a resolution of 1,920 × 1,080 pixels, the game’s graphics demands remain fairly reasonable. A GeForce RTX 5050 Laptop GPU can handle high settings at around 60 FPS, though the Very High preset pushes it a bit too far. For that level of performance, you’ll need an upper-class or entry-level high-end graphics card.

The Outer Worlds 2
    1920x1080 Low Preset     1920x1080 Medium Preset AA:T     1920x1080 High Preset AA:T     1920x1080 Very High Preset AA:T
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
163.4 (82.3min, 111.5P0.1, 137.7P1) fps ∼100%
143 (55.6min, 118.1P0.1, 125.3P1) fps ∼100%
94.1 (78.6min, 81.3P0.1, 83.3P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ryzen AI 9 HX 370
Razer Blade 16 2025
103.6 (38.9min, 56.9P0.1, 82.5P1) fps ∼63%
93.2 (31.1min, 33.9P0.1, 78P1) fps ∼65%
75.5 (15.5min, 25.7P0.1, 60.8P1) fps ∼80%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
130.2 (31.2min, 38.3P0.1, 102.5P1) fps ∼80%
109.2 (64.1min, 77.5P0.1, 95.6P1) fps ∼76%
67.4 (39.4min, 55.5P0.1, 57.9P1) fps ∼72%
NVIDIA GeForce RTX 5050 Laptop, R5 240
Acer Nitro V 16 AI ANV16-42-R860
83.5 (15.7min, 38.2P0.1, 65P1) fps ∼100%
77.3 (49.6min, 54.4P0.1, 61.8P1) fps ∼47%
60 (27.2min, 31.2P0.1, 52.9P1) fps ∼42%
33.2 (27.7min, 28.1P0.1, 28.7P1) fps ∼35%

QHD / 2,560 x 1,440 (+ upscaling)

A mixture of 2,560 x 1,440 pixels and maximum settings is possible from an GeForce RTX 5080 laptop is quite playable. Interesting: As long as you only use upscaling, a nice performance boost can be observed (with the GeForce RTX 5090 laptop for example, from 53 to 77 FPS with DLSS Quality). However, if you also activate hardware ray tracing, the frame rate is sometimes worse than without upscaling. There seems to be a kind of performance cap here, as the values in 4K are barely lower in places. Ergo: Obsidian should still work on the ray tracing feature.

The Outer Worlds 2
    2560x1440 Very High Preset AA:T     2560x1440 Very High Preset + Raytracing + DLSS Quality
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
63.4 (54.1min, 54.5P0.1, 55.5P1) fps ∼100%
55.9 (42.8min, 45.3P0.1, 48.8P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ryzen AI 9 HX 370
Razer Blade 16 2025
52.9 (40.2min, 40.8P0.1, 44.5P1) fps ∼83%
43.6 (22.5min, 22.6P0.1, 33.6P1) fps ∼78%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
45.8 (37.3min, 38.1P0.1, 39.2P1) fps ∼72%
42.1 (14.7min, 16.9P0.1, 33.4P1) fps ∼75%
NVIDIA GeForce RTX 5050 Laptop, R5 240
Acer Nitro V 16 AI ANV16-42-R860
21.5 (4.14min, 7.06P0.1, 18.2P1) fps ∼34%
32.8 (4.25min, 8.47P0.1, 23.3P1) fps ∼59%

UHD / 3,840 x 2,160 (with upscaling)

The Outer Worlds 2 mutates into a blatant resource hog at UHD resolutions. 3.840 x 2,160 pixels and the Very High preset currently overtax all available notebook GPUs. Even powerful desktop representatives such as the GeForce RTX 4080 reach their limits here. As usual, upscaling provides a remedy. Including hardware ray tracing, a mobile RTX 5090 can achieve halfway acceptable FPS regions (see table).

The Outer Worlds 2
    3840x2160 Very High Preset AA:T     3840x2160 Very High Preset + Raytracing + DLSS Quality
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
33.7 (30.2min, 30.3P0.1, 30.6P1) fps ∼100%
51.6 (46.1min, 46.8P0.1, 47.6P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ryzen AI 9 HX 370
Razer Blade 16 2025
28.3 (23.5min, 23.7P0.1, 24.2P1) fps ∼84%
37.2 (16.2min, 18.2P0.1, 21.4P1) fps ∼72%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
24 (19.5min, 19.9P0.1, 20.8P1) fps ∼71%
35.3 (28.3min, 29.9P0.1, 34P1) fps ∼68%

(Multi) Frame Generation

We also tested the game’s implementation of Multi-Frame Generation. As expected, it delivers significant performance gains, though the image doesn’t always feel as smooth or fluid as the raw FPS numbers suggest. On paper, both the RTX 5080 and RTX 5090 reach around 60 FPS in 4K with MFG×2 enabled, and with MFG×4, they can even exceed 100 FPS in some cases.

3.840 x 2,160, Very High Preset + Raytracing DLSS Quality DLSS Quality + MFGx2 DLSS Quality + MFGx4
GeForce RTX 5090 Laptop 37 fps 62 fps 117 fps
GeForce RTX 5080 Laptop 35 fps 55 fps 96 fps

Test systems

Razer Blade 16 2025 (RTX 5090)
Razer Blade 16 2025 (RTX 5090)
Tuxedo Stellaris 16 Gen7 (RTX 5080)
Tuxedo Stellaris 16 Gen7 (RTX 5080)
XMG Neo 16 E23 (RTX 4090)
XMG Neo 16 E23 (RTX 4090)
Razer Blade 16 Mid 23 (RTX 4080)
Razer Blade 16 Mid 23 (RTX 4080)
XMG Pro 15 E23 (RTX 4070)
XMG Pro 15 E23 (RTX 4070)
Razer Blade 14 Mid 23 (RTX 4060)
Razer Blade 14 Mid 23 (RTX 4060)
Medion Erazer Scout E20 (RTX 4050)
Medion Erazer Scout E20 (RTX 4050)
 

Overview

Because gaming benchmarks are extremely time-consuming and sometimes delayed by activation restrictions, we’re only able to include a limited set of results at publication time. Additional GPU results will be added later.

Show Restrictions
PosModel< PrevNext >The Outer Worlds 2
 The Outer Worlds 2 (2025)
low
1920x1080
Low Preset
med.
1920x1080
Medium Preset
TAA
high
1920x1080
High Preset
TAA
ultra
1920x1080
Very High Preset
TAA
QHD
2560x1440
Very High Preset
TAA
4K
3840x2160
Very High Preset
TAA
NVIDIA GeForce RTX 4080
163.4
143
94.1
63.4
33.7
NVIDIA GeForce RTX 5090 Laptop
103.6
93.2
75.5
52.9
28.3
NVIDIA GeForce RTX 5080 Laptop
130.2
109.2
67.4
45.8
24
NVIDIA GeForce RTX 5050 Laptop
83.5
77.3
60
33.2
21.5
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Reviews > Unreal Engine 5's finest hour? The Outer Worlds 2 review
Florian Glaser, 2025-11- 1 (Update: 2025-11- 1)