The ARM Mali-G76 MP10 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in late 2018 in the Kirin 980 (e.g. Mate 20 Pro). It integrates 10 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster. Therefore, the G76MP10 should be slightly faster than the G72MP18 e.g. in the Exynos 9810 (Galaxy S9).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
The Qualcomm Adreno 642 is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 780G SoC. The chip will be available from mid 2021 and will be used mainly in upper mid-range Android devices.
According to Qualcomm, the Adreno 642 GPU offers a 50% improved performance over the Adreno 620, its predecessor, which is integrated in the Snapdragon 768G SoC. This is also thanks to the fast LPDDR4X-4200 memory support of the SoC.
The Adreno 642 supports OpenCL 2.0 FP, OpenGL ES 3.2 and Vulkan 1.1.
The Snapdragon 780G is manufactured in the modern 5nm LPPE process with EUV at Samsung that should provide a good power efficiency.
The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.