ARM Mali-G72 MP18 vs Qualcomm Adreno 612 vs Qualcomm Adreno 690
ARM Mali-G72 MP18 ► remove from comparison
The ARM Mali-G72 MP18 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in early 2018 in the Exynos 9810 (e.g. Galaxy S9). It integrates 18 of the 32 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
In our benchmarks it slightly below a Adreno 540 and is therefore suitable for demanding mobile games.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
Qualcomm Adreno 612 ► remove from comparison
The Qualcomm Adreno 612 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 675 SoCs and based on the Adreno 600 architecture (like the Adreno 630, which should be fully compatible in software).
The performance is similar to the old Adreno 512 graphics card and therefore only in the lower mid-range of modern smartphone SoCs.
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.2, OpenCL 2.0 and DirectX 11 (FL 11_1).
Qualcomm Adreno 690 ► remove from comparison
The Qualcomm Adreno 690 is an integrated graphics card in the Qualcomm Snapdragon 8cx Gen 3 SoC for Windows laptops. According to Qualcomm, the 690 is up to 60% faster than the previous generation. In our tests with the Lenovo ThinkPad X13s, the Adreno 690 was only on par with a low en Intel UHD Graphics iGPU and not well suited for 3D games.
The chip is manufactured in 5nm at Samsung (5LPE) and suited for fanless laptops.
ARM Mali-G72 MP18 Qualcomm Adreno 612 Qualcomm Adreno 690 Adreno 600 Series Architecture Bifrost Adreno 600 Pipelines 18 - unified Core Speed 850 MHz Shared Memory no yes yes API OpenGL ES 3.2 DirectX 12.1, OpenGL ES 3.2, Vulkan DirectX 12 technology 16 nm 14 nm 5 nm Date of Announcement 01.01.2018 15.12.2015 06.12.2018 Link to Manufacturer Page developer.arm.com Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Power Consumption 7 Watt
Benchmarks Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Adreno 690
1.3 pt (4%)
...
max:
3DMark - 3DMark Time Spy Score
909 Points (3%)
3DMark - 3DMark Time Spy Graphics
811 Points (2%)
3DMark - 3DMark Ice Storm Unlimited Graphics
min: 36190 avg: 43744 median: 46610 (5%) max: 48433 Points
min: 26320 avg: 28142 median: 26734 (3%) max: 31129 Points
3DMark - 3DMark Cloud Gate Score
min: 8602 avg: 9818 median: 9818 (10%) max: 11034 Points
3DMark - 3DMark Cloud Gate Graphics
min: 13768 avg: 16708 median: 16707.5 (4%) max: 19647 Points
3DMark - 3DMark Fire Strike Standard Score
min: 2758 avg: 2835 median: 2834.5 (5%) max: 2911 Points
3DMark - 3DMark Fire Strike Standard Graphics
min: 2837 avg: 2933 median: 2932.5 (3%) max: 3028 Points
3DMark - 3DMark Ice Storm Graphics
14652 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3744 avg: 3994 median: 4054.5 (18%) max: 4124 Points
min: 1621 avg: 1897 median: 1737 (8%) max: 2344 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3958 avg: 4626 median: 4820 (11%) max: 4904 Points
min: 1571 avg: 1784 median: 1614 (4%) max: 2245 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3376 avg: 3634 median: 3435 (17%) max: 4291 Points
min: 1057 avg: 1207 median: 1110 (6%) max: 1499 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3697 avg: 4023 median: 3794.5 (11%) max: 4806 Points
min: 851 avg: 1030 median: 955 (3%) max: 1303 Points
3DMark - 3DMark Wild Life Unlimited
482 Points (0%)
3DMark - 3DMark Wild Life Extreme Unlimited
143 Points (0%)
3067 Points (4%)
3DMark 11 - 3DM11 Performance Score
min: 3063 avg: 3085 median: 3077 (4%) max: 3115 Points
3DMark 11 - 3DM11 Performance GPU
min: 2898 avg: 2930 median: 2912 (3%) max: 2979 Points
Cinebench R10 Cinebench R10 Shading (32bit) + Qualcomm Adreno 690 Cinebench R10 - Cinebench R10 Shading (32bit)
558 Points (0%)
Cinebench R15 Cinebench R15 OpenGL 64 Bit + Qualcomm Adreno 690 Cinebench R15 - Cinebench R15 OpenGL 64 Bit
min: 13.4 avg: 13.7 median: 13.7 (1%) max: 14 fps
Cinebench R15 OpenGL Ref. Match 64 Bit + Qualcomm Adreno 690 Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
98 % (98%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
11 fps (2%)
min: 3 avg: 3.6 median: 3.3 (1%) max: 4.8 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
31 fps (2%)
min: 9 avg: 9.4 median: 9.1 (1%) max: 10 fps
GFXBench - GFXBench Car Chase Offscreen
min: 28 avg: 28.3 median: 28 (3%) max: 29 fps
min: 8 avg: 8.5 median: 8.2 (1%) max: 9.2 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 24 avg: 40.5 median: 45.5 (1%) max: 47 fps
min: 14 avg: 15.7 median: 15 (0%) max: 18 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 73 avg: 74 median: 73.5 (4%) max: 76 fps
min: 20 avg: 22 median: 21 (1%) max: 25 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP18 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 80 avg: 129.3 median: 145 (1%) max: 147 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 612 min: 41 avg: 43 median: 41 (0%) max: 47 fps
Antutu v9 - AnTuTu v9 GPU
43224 Points (5%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
14.3 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 8620 avg: 8803 median: 8802.5 (9%) max: 8985 Points
min: 9815 avg: 16853 median: 16853 (17%) max: 23891 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 4747 avg: 4762 median: 4762 (8%) max: 4777 Points
min: 1491 avg: 8575 median: 8575 (15%) max: 15659 Points
Power Consumption - Furmark Stress Test Power Consumption - external Monitor *
min: 17 avg: 19.7 median: 19.7 (3%) max: 22.3 Watt
Power Consumption - The Witcher 3 Power Consumption - external Monitor *
15.8 Watt (2%)
Power Consumption - Witcher 3 Power Consumption *
16.4 Watt (4%)
Average Benchmarks ARM Mali-G72 MP18 → 0% n= Average Benchmarks Qualcomm Adreno 612 → 0% n= Average Benchmarks Qualcomm Adreno 690 → 0% n=
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G72 MP18:
40 fps
100%
Mali-G72 MP18:
40 fps
100%
Mali-G72 MP18:
59 60 ~ 60 fps
100%
Mali-G72 MP18:
60 60 ~ 60 fps
100%
Mali-G72 MP18:
59 60 ~ 60 fps
100%
Mali-G72 MP18:
60 60 ~ 60 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
100%
Mali-G72 MP18:
30 □ 30 ~ 30 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
83%
Adreno 612:
20 30 ~ 25 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
77%
Adreno 612:
16 30 ~ 23 fps
Average Gaming ARM Mali-G72 MP18 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 612 → 106% Average Gaming 30-70 fps → 133%
Qualcomm Adreno 690 low med. high ultra QHD 4K F1 22 26 22.5 17 12.6 X-Plane 11.11 14 12 11 Final Fantasy XV Benchmark 19 12.3 7.29 Dota 2 Reborn 58 55 44 37 The Witcher 3 25 16 10 4 GTA V 29.9 < 30 fps < 60 fps < 120 fps ≥ 120 fps 5 1 4 1 4 1 2 1
Qualcomm Adreno 612 low med. high ultra QHD 4K Armajet 30 PUBG Mobile 40 30 Shadow Fight 3 60 Dead Trigger 2 60 Asphalt 9: Legends 25 23 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 2 2
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 15. 05:53:03
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#2 checking url part for id 11411 +0s ... 0s
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#5 composed specs +0.204s ... 0.205s
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#13 got single benchmarks 11411 +0.016s ... 0.362s
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#15 min, max, avg, median took s +0.183s ... 0.545s
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#17 Got 71 rows for game benchmarks. +0.033s ... 0.579s
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#19 got data and put it in $dataArray +0.01s ... 0.589s
#20 benchmarks composed for output. +0.041s ... 0.629s
#21 calculated avg scores. +0s ... 0.629s
#22 return log +0.002s ... 0.632s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)