ARM Mali-G71 MP20 vs Qualcomm Adreno 642L vs ARM Mali-G51 MP4
ARM Mali-G71 MP20 ► remove from comparison
The ARM Mali-G71 MP20 is an integrated high-end graphics adapter for ARM SoCs, which was e.g. used in smartphone chip Samsung Exynos 9 8895 . It features 20 clusters and is manufactured in 10nm FinFET (in the Exynos 8895). The performance is in the high-end class and therefore all current Android games should run fluently on the chip.
Qualcomm Adreno 642L ► remove from comparison
The Qualcomm Adreno 642L is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 778G SoC . The chip will be available from mid 2021 and will be used mainly in upper mid-range Android devices.
According to Qualcomm, the Adreno 642L GPU offers a 40% improved performance over the Adreno 620 (compared to the specified +50% of the 642 in the SD 780G), its predecessor, which is integrated in the Snapdragon 768G SoC. This is also thanks to the fast LPDDR4X-4200 memory support of the SoC.
The Adreno 642L supports OpenCL 2.0 FP, OpenGL ES 3.2 and Vulkan 1.1.
The Snapdragon 778G and therefore also the 642L is manufactured in the modern 6nm UEV process at TSMC that should provide a good power efficiency.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G71 MP20 Qualcomm Adreno 642L ARM Mali-G51 MP4 Mali-G Series Codename Mimir Architecture Bifrost Bifrost Pipelines 8 - unified 4 - unified Core Speed 900 (Boost) MHz 650 MHz Shared Memory no yes no API OpenGL ES 3.2 OpenGL ES 3.2 technology 16 nm 6 nm 12 nm Date of Announcement 29.03.2017 07.05.2021 19.07.2018 Link to Manufacturer Page www.arm.com developer.arm.com Features OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 33077 avg: 35410 median: 36347 (4%) max: 36807 Points
min: 88482 avg: 89308 median: 89307.5 (10%) max: 90133 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3222 avg: 3555 median: 3426 (15%) max: 4016 Points
min: 6398 avg: 6666 median: 6638 (29%) max: 7281 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3896 avg: 4314 median: 4137 (9%) max: 4908 Points
min: 7199 avg: 7627 median: 7536 (17%) max: 8605 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2648 avg: 3058 median: 3261 (16%) max: 3265 Points
min: 5032 avg: 5413 median: 5393.5 (27%) max: 5763 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2723 avg: 3293 median: 3571 (11%) max: 3584 Points
min: 5103 avg: 5654 median: 5612 (17%) max: 6240 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
3DMark - 3DMark Wild Life Unlimited
min: 2321 avg: 2517 median: 2493.5 (1%) max: 2831 Points
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 681 avg: 696 median: 687.5 (1%) max: 768 Points
152 Points (0%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 5.9 avg: 6.2 median: 6.1 (2%) max: 6.7 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 13 avg: 13.6 median: 13.5 (2%) max: 15 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 34 avg: 36.4 median: 36 (3%) max: 40 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
GFXBench - GFXBench Car Chase Offscreen
25 fps (3%)
min: 33 avg: 33.7 median: 33 (4%) max: 37 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 24 avg: 36 median: 42 (1%) max: 42 fps
min: 56 avg: 57.7 median: 57 (1%) max: 64 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 50 avg: 54.3 median: 51 (3%) max: 62 fps
min: 77 avg: 79.1 median: 78 (5%) max: 89 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP20 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 104 avg: 110 median: 105 (1%) max: 121 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 642L
min: 132 avg: 134.9 median: 133 (1%) max: 148 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
Antutu v9 - AnTuTu v9 GPU
min: 135972 avg: 157798 median: 157454 (20%) max: 175807 Points
32853 Points (4%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022 avg: 41847 median: 42183 (96%) max: 42335 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901 avg: 43072 median: 43464 (97%) max: 43852 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 45.96 avg: 49.6 median: 46.9 (0%) max: 54.4 fps
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
7552 Points (8%)
min: 23666 avg: 31803 median: 30994 (31%) max: 38436 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
2573 Points (5%)
min: 26134 avg: 36660 median: 40236 (70%) max: 43000 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 0 avg: 4.3 median: 4 (2%) max: 9.27 Watt
7.1 Watt (3%)
Average Benchmarks ARM Mali-G71 MP20 → 100% n=11 Average Benchmarks Qualcomm Adreno 642L → 315% n=11 Average Benchmarks ARM Mali-G51 MP4 → 46% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Adreno 642L:
59 59 ~ 59 fps
Adreno 642L:
51 60 ~ 56 fps
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Adreno 642L:
61 [X] Xiaomi 12 Lite 3.4.0.5930
Qualcomm Snapdragon 778G 5G 1.8GHz
Adreno 642L
min:
57 fps, max:
61 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
Adreno 642L:
40 40 ~ 40 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
200%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
100%
Mali-G71 MP20:
29 30 30 ~ 30 fps
Adreno 642L:
30 30 ~ 30 fps
Adreno 642L:
30 30 ~ 30 fps
100%
Mali-G71 MP20:
60 fps
Adreno 642L:
90 [X] Motorola Edge 30 2.36.0
Qualcomm Snapdragon 778G+ 5G 1.9GHz
Adreno 642L
min:
82 fps, max:
91 fps
fps
Average Gaming ARM Mali-G71 MP20 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 642L → 200% Average Gaming 30-70 fps → 200%
Average Gaming ARM Mali-G51 MP4 → 200% Average Gaming 30-70 fps → 200%
Qualcomm Adreno 642L low med. high ultra QHD 4K Diablo Immortal 59 56 League of Legends: Wild Rift 61 Armajet 89 PUBG Mobile 58 40 38 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Subway Surfers 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 3 1 1
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G71 MP20 low med. high ultra QHD 4K Dead Trigger 2 30 Asphalt 8: Airborne 30 30 Temple Run 2 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 29. 11:22:36
#0 checking url part for id 7732 +0s ... 0s
#1 checking url part for id 10945 +0s ... 0s
#2 checking url part for id 8902 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 28 May 2024 05:35:22 +0200 +0.001s ... 0.001s
#5 composed specs +0.188s ... 0.189s
#6 did output specs +0s ... 0.189s
#7 start showIntegratedCPUs +0s ... 0.189s
#8 getting avg benchmarks for device 7732 +0.06s ... 0.249s
#9 got single benchmarks 7732 +0.013s ... 0.261s
#10 getting avg benchmarks for device 10945 +0.002s ... 0.263s
#11 got single benchmarks 10945 +0.07s ... 0.333s
#12 getting avg benchmarks for device 8902 +0.002s ... 0.335s
#13 got single benchmarks 8902 +0.058s ... 0.393s
#14 got avg benchmarks for devices +0s ... 0.393s
#15 min, max, avg, median took s +0.192s ... 0.586s
#16 before gaming benchmark output +0s ... 0.586s
#17 Got 101 rows for game benchmarks. +0.06s ... 0.645s
#18 composed SQL query for gamebenchmarks +0s ... 0.645s
#19 got data and put it in $dataArray +0.006s ... 0.651s
#20 benchmarks composed for output. +0.029s ... 0.68s
#21 calculated avg scores. +0s ... 0.68s
#22 return log +0.002s ... 0.683s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)