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PowerVR GX6450 vs ARM Mali-G57 MP2 vs ARM Mali-G72 MP12

PowerVR GX6450

► remove from comparison Imagination PowerVR GX6450

The Imagination Technologies PowerVR GX6450 is a fast mobile graphics solution for smartphones and tablets, which can be found in ARM SoCs such as the Apple A8 (iPhone 6 and iPhone 6 Plus). The chip is available since Q3/2014 and of one of the fastest solutions in its class at the time of introduction.

Architecture and Performance

The GPU is based on the PowerVR Series 6XT (Rogue) Unified Shader architecture and integrates four clusters with two TMUs and 32 FP32-ALUs each. Therefore, the theoretical FP32 (full precision) compute performance per clock is identical to the previous G6430 (also 4 clusters) found in the Apple A7. Thanks to additional dedicated FP16-ALUs, however, the also important FP16 (half precision) performance has been greatly improved.

In the iPhone 6, the GPU should be clocked at around 450 MHz, delivering about 115 GLOPS (FP32). Compared to other mobile graphics solutions, the GX6450 outperforms the Qualcomm Adreno 330 (Snapdragon 800/801) and matches the more recent Adreno 420 (Snapdragon 805). Except for Nvidia's power hungry tablet chip Tegra K1 and its bigger cousin GX6650, the GX6450 is one of the fastest mobile GPUs in late 2014. Even the most advanced games and high resolution displays are handled without any problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Power Consumption

Thanks to the advanced 20-nanometer process and the relatively low clock rate, the GX6450 implementation in Apple's A8 offers a very high energy efficiency. On the other hand, the GPU has a comparatively "wide" architecture requirering a lot of transistors and die size (19 mm² in 20 nm).

ARM Mali-G57 MP2

► remove from comparison ARM Mali-G57 MP2

The ARM Mali-G57 MP2 (or MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2021 in the MediaTek Dimensity 700 and uses 2 clusters (hence the MC2/MP2 name). 

The G57 is based on the new Valhall architecture and is intended for mainstream phones. 

The performance of the G57MP2 in our benchmarks is comparable to the Adreno 618.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.

ARM Mali-G72 MP12

► remove from comparison ARM Mali-G72 MP12

The ARM Mali-G72 MP12 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in October 2017 in the Huawei Mate 10 and uses 12 clusters (hence the MP12 name). In our benchmarks it performs between a Adreno 530 and 540 and is therefore suitable for demanding mobile games.

The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

PowerVR GX6450ARM Mali-G57 MP2ARM Mali-G72 MP12
Mali-G Series
PowerVR GXA6850 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 64 @ 0.7 GHz64 Bit
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameRogueValhall
ArchitecturePowerVR RogueBifrostBifrost
Pipelines128 - unified2 - unified12 - unified
Core Speed450 (?) MHz850 MHz
Memory Bus Width64 Bit
Shared Memorynonono
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL ES 3.2
technology20 nm7 nm16 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0
Date of Announcement09.09.2014 03.07.2020 18.10.2017
Link to Manufacturer Pagewww.imgtec.comdeveloper.arm.comdeveloper.arm.com
CPU in PowerVR GX6450GPU Base SpeedGPU Boost / Turbo
Apple A82 x 1400 MHz? MHz? MHz
CPU in Mali-G57 MP2GPU Base SpeedGPU Boost / Turbo
MediaTek MT8188J8 x 2000 MHz? MHz? MHz
MediaTek Dimensity 8108 x 2000 MHz? MHz1068 MHz
Mediatek Dimensity 64008 x 2000 MHz? MHz? MHz
min. - max.? MHz680 - 1068 MHz
CPU in Mali-G72 MP12GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9708 x 2400 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22509     avg: 23756     median: 23937 (2%)     max: 25254 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 969     avg: 2562     median: 2551.5 (11%)     max: 3489 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 825     avg: 2425     median: 2391 (6%)     max: 3908 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 963     avg: 2485     median: 2524 (12%)     max: 2791 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 823     avg: 2332     median: 2356 (8%)     max: 2655 Points
3DMark - 3DMark Wild Life Unlimited
min: 1003     avg: 1185     median: 1207 (1%)     max: 1357 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 309     avg: 350.2     median: 332 (0%)     max: 1073 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 2     avg: 2.4     median: 2.5 (1%)     max: 2.8 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 1.9     avg: 5.7     median: 5.7 (1%)     max: 6.5 fps
min: 8.4     avg: 8.6     median: 8.6 (2%)     max: 8.7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
6.6 fps (0%)
min: 5.2     avg: 15.2     median: 15 (1%)     max: 18 fps
min: 10     avg: 20.6     median: 23 (2%)     max: 24 fps
GFXBench - GFXBench Car Chase Offscreen
min: 4.7     avg: 14.9     median: 15 (1%)     max: 28 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 8.6     avg: 23.9     median: 25 (1%)     max: 43 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17.8     avg: 19.1     median: 18.5 (1%)     max: 21.5 fps
min: 14     avg: 38.6     median: 40 (2%)     max: 70 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6450
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 42.6     avg: 44.6     median: 44.8 (0%)     max: 47.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2
min: 23     avg: 60.2     median: 63 (1%)     max: 69 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP12
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 15572     avg: 16055     median: 16055 (36%)     max: 16538 Points
25922 Points (59%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
39033 Points (87%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2320     avg: 2579     median: 2609 (1%)     max: 2809 Points
8180 Points (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1060     avg: 1679     median: 1984 (3%)     max: 1992 Points
3761 Points (6%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.077     avg: 3.4     median: 3 (1%)     max: 8.13 Watt

Average Benchmarks PowerVR GX6450 → 100% n=5

Average Benchmarks ARM Mali-G57 MP2 → 463% n=5

Average Benchmarks ARM Mali-G72 MP12 → 286% n=5

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Diablo Immortal

Diablo Immortal

2022
low Medium
Mali-G57 MP2:
29 29.5 30 30 30 30 ~ 30 fps
ultra Ultra
Mali-G57 MP2:
29.5 30 30 30 30 ~ 30 fps
League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
PowerVR GX6450:
59  fps
ultra
Mali-G57 MP2:
60  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G57 MP2:
26 32.2 35.4 37 39.2 43.1 43.1 43.3 55 ~ 39 fps
med.
Mali-G57 MP2:
29.7  fps
ultra
Mali-G57 MP2:
17 20.7 22 23.2 23.5 23.7 26.6 29.8 31.1 ~ 24 fps
Armajet

Armajet

2020
high
Mali-G57 MP2:
30 30 30 30 59 59 59 60 60 61 82 ~ 51 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G57 MP2:
30 37.4 37.7 37.9 39 39.3 39.4 39.5 39.8 39.8 40 40 40 40 40 40 40 40 40 40 40 ~ 39 fps
Mali-G72 MP12:
32  fps
med.
Mali-G57 MP2:
39.7 40 40 40 40 ~ 40 fps
high
Mali-G57 MP2:
28.4 29 29.1 29.3 29.4 29.6 29.8 29.9 29.9 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 ~ 30 fps
Mali-G72 MP12:
32 32 33 40 ~ 34 fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
Mali-G72 MP12:
60  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G72 MP12:
31 55 ~ 43 fps
ultra
Mali-G72 MP12:
30 54 58 58 ~ 50 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Mali-G72 MP12:
60  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP2:
39 90 ~ 65 fps
Mali-G72 MP12:
30 30 30 59 ~ 37 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G72 MP12:
30 30 30 ~ 30 fps
high
Mali-G72 MP12:
29 29 30 30 ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP2:
30 57.4 ~ 44 fps
Mali-G72 MP12:
30  fps
high
Mali-G57 MP2:
30 54.3 ~ 42 fps
Mali-G72 MP12:
30  fps
Real Racing 3

Real Racing 3

2013
high
Mali-G72 MP12:
51  fps
Subway Surfers

Subway Surfers

2012
high
Mali-G57 MP2:
60 60 60 89 ~ 67 fps

Average Gaming PowerVR GX6450 → 100%

Average Gaming 30-70 fps → 100%

PowerVR GX6450ARM Mali-G57 MP2ARM Mali-G72 MP12
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
Diablo Immortal3030
League of Legends: Wild Rift5960
Genshin Impact3929.724
Armajet51
PUBG Mobile3940303234
Dead Trigger 26537
Asphalt 9: Legends44423030
Subway Surfers67
PowerVR GX6450ARM Mali-G57 MP2ARM Mali-G72 MP12
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

4

1
1


3
2
1
1
1






< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

2





3










For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 02. 02:34:39

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 5960 +0s ... 0s

#2 checking url part for id 10691 +0s ... 0s

#3 checking url part for id 8138 +0s ... 0s

#4 redirected to Ajax server, took 1751416479s time from redirect:0 +0s ... 0s

#5 did not recreate cache, as it is less than 5 days old! Created at Tue, 01 Jul 2025 05:20:42 +0200 +0s ... 0s

#6 composed specs +0.024s ... 0.024s

#7 did output specs +0s ... 0.024s

#8 start showIntegratedCPUs +0s ... 0.024s

#9 getting avg benchmarks for device 5960 +0.025s ... 0.048s

#10 got single benchmarks 5960 +0.004s ... 0.053s

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#12 got single benchmarks 10691 +0.07s ... 0.124s

#13 getting avg benchmarks for device 8138 +0s ... 0.124s

#14 got single benchmarks 8138 +0.008s ... 0.133s

#15 got avg benchmarks for devices +0s ... 0.133s

#16 min, max, avg, median took s +0.025s ... 0.157s

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#18 Got 132 rows for game benchmarks. +0.022s ... 0.18s

#19 composed SQL query for gamebenchmarks +0s ... 0.18s

#20 got data and put it in $dataArray +0.001s ... 0.18s

#21 benchmarks composed for output. +0.005s ... 0.185s

#22 calculated avg scores. +0s ... 0.185s

#23 return log +0s ... 0.185s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)