ARM Mali-G72 MP3 vs ARM Mali-G71 MP20 vs ARM Mali-G76 MP4

ARM Mali-G72 MP3

► remove ARM Mali-G72 MP3

The ARM Mali-G72 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced early 2018 in the MediaTek Helio P60 and uses 3 clusters (hence the MP3 name). 

The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G71 MP20

► remove ARM Mali-G71 MP20

The ARM Mali-G71 MP20 is an integrated high-end graphics adapter for ARM SoCs, which was e.g. used in smartphone chip Samsung Exynos 9 8895. It features 20 clusters and is manufactured in 10nm FinFET (in the Exynos 8895). The performance is in the high-end class and therefore all current Android games should run fluently on the chip.

ARM Mali-G76 MP4

► remove ARM Mali-G76 MP4

The ARM Mali-G76 MP4 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in 2019 in the Mediatek G90 and G90T (e.g. Redmi Note 8 Pro). The G76MP4 integrates 4 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster. 

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G72 MP3ARM Mali-G71 MP20ARM Mali-G76 MP4
ManufacturerARMARMARM
Mali-G Series
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
Mali-G77 MP11 11
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 (Boost) MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 (Boost) MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 (Boost) MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G51 MP4 4 @ 650 MHz
ArchitectureBifrostBifrostBifrost
3 - 8 - 4 -
Core850 MHz900 (Boost) MHz800 MHz
nonono
Technology16 nm16 nm7 nm
Introduced18.10.2017 29.03.2017 31.08.2018
Manufacturerhttps://developer.arm.com/products/graph...https://www.arm.com/products/multimedia/...https://developer.arm.com/products/graph...
CodenameMimir
CPUGPU Base SpeedGPU Boost / Turbo
Samsung Exynos 96118 x 1700 MHz? MHz? MHz
Samsung Exynos 96108 x 1700 MHz? MHz? MHz
Samsung Exynos 96098 x 1600 MHz? MHz? MHz
» show 3 more
min. - max.? - 900 MHz? - ? MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 15971     avg: 20260.7     median: 20314 (96%)     max: 25086 Points
min: 33077     avg: 35410.3     median: 36347 (173%)     max: 36807 Points
39137 Points (186%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 1309     avg: 1733.9     median: 1750.5 (112%)     max: 2060 Points
min: 3222     avg: 3554.7     median: 3426 (218%)     max: 4016 Points
2412 Points (154%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 1159     avg: 1597.7     median: 1604 (114%)     max: 1993 Points
min: 3896     avg: 4313.7     median: 4137 (294%)     max: 4908 Points
2323 Points (165%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 853     avg: 1241.3     median: 1261 (124%)     max: 1654 Points
min: 2648     avg: 3058     median: 3261 (321%)     max: 3265 Points
2412 Points (237%)
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 721     avg: 1095.1     median: 1094.5 (126%)     max: 1530 Points
min: 2723     avg: 3292.7     median: 3571 (410%)     max: 3584 Points
2322 Points (266%)
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G72 MP3
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G71 MP20
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-G76 MP4
T-Rex HD Onscreen C24Z16 + ARM Mali-G72 MP3
T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP20
T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP4
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 16     avg: 20.9     median: 20 (105%)     max: 24 fps
min: 50     avg: 54.3     median: 51 (268%)     max: 62 fps
49 fps (258%)
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 17     avg: 21     median: 21 (105%)     max: 35 fps
min: 38     avg: 39     median: 38 (190%)     max: 41 fps
42 fps (210%)
GFXBench - Aztec Ruins High Tier Onscreen
min: 2.6     avg: 5.1     median: 4.7 (100%)     max: 8.7 fps
6.8 fps (145%)
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
min: 2.1     avg: 3.1     median: 2.9 (83%)     max: 4.9 fps
11 fps (314%)
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 6.6     avg: 8.5     median: 8.1 (85%)     max: 15 fps
17 fps (179%)
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 6.1     avg: 8.4     median: 8.5 (60%)     max: 10 fps
19 fps (134%)
GFXBench - Car Chase Offscreen off screen
min: 5.8     avg: 8.1     median: 7.8 (124%)     max: 10 fps
25 fps (397%)
16 fps (254%)
GFXBench - Car Chase Onscreen on screen
min: 6.2     avg: 7.8     median: 7.4 (94%)     max: 13 fps
13 fps (165%)
14 fps (177%)
Basemark X 1.1 - High Quality
min: 41022     avg: 41846.7     median: 42183 (311%)     max: 42335 fps
Basemark X 1.1 - Medium Quality
min: 41901     avg: 43072.3     median: 43464 (205%)     max: 43852 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 5364     avg: 6967.3     median: 7276 (130%)     max: 8035 Points
7552 Points (135%)
10187 Points (182%)
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 1538     avg: 2220.1     median: 2189 (115%)     max: 2696 Points
2573 Points (136%)
3678 Points (194%)
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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G72 MP3:
25 fps  fps
med.
100%
Mali-G72 MP3:
25 fps 26 fps ~ 26 fps
high
100%
Mali-G72 MP3:
25 fps 29 fps 30 fps 30 fps ~ 29 fps
138%
Mali-G76 MP4:
40 fps  fps
Mali-G72 MP3:
»
Mali-G76 MP4:
»
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G72 MP3:
60 fps  fps
high
100%
Mali-G72 MP3:
41 fps  fps
Mali-G72 MP3:
»
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G72 MP3:
30.5 fps 56 fps 60 fps 60 fps 60 fps 60 fps ~ 54 fps
ultra
100%
Mali-G72 MP3:
49 fps 60 fps 60 fps 60 fps 60 fps ~ 58 fps
Mali-G72 MP3:
»
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Mali-G72 MP3:
50 fps 56 56 fps 60 fps 60 fps ~ 56 fps
high
100%
Mali-G72 MP3:
51 fps 56 fps 56 fps 59 fps 60 fps 60 fps 60 fps 60 fps ~ 58 fps
Mali-G72 MP3:
»
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G71 MP20:
30 30 30 ~ 30 fps
Mali-G76 MP4:
60 fps  fps
Mali-G71 MP20:
»
Mali-G76 MP4:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G71 MP20:
30 30 30 ~ 30 fps
high
Mali-G71 MP20:
29 30 30 ~ 30 fps
Mali-G71 MP20:
»

Asphalt 9: Legends

2013
low
100%
Mali-G72 MP3:
19 fps 28 fps 29 29 fps 30 fps 30 fps 30 fps ~ 28 fps
107%
Mali-G76 MP4:
30 fps  fps
high
100%
Mali-G72 MP3:
17 fps 17 fps 21 fps 25 fps 27 fps 28 fps 28 fps 28 fps 29 fps 29 fps 30 fps ~ 25 fps
120%
Mali-G76 MP4:
30 fps  fps
Mali-G72 MP3:
»
Mali-G76 MP4:
»
Temple Run 2

Temple Run 2

2013
high
Mali-G71 MP20:
60  fps
Mali-G71 MP20:
»

Average Gaming ARM Mali-G72 MP3 → 100%

Average Gaming ARM Mali-G76 MP4 → 122%

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)