ARM Mali-G57 MP2 vs ARM Mali-G57 MP5 vs ARM Mali-G57 MP3
ARM Mali-G57 MP2 ► remove from comparison
The ARM Mali-G57 MP2 (or MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2021 in the MediaTek Dimensity 700 and uses 2 clusters (hence the MC2/MP2 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP2 in our benchmarks is comparable to the Adreno 618 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP5 ► remove from comparison
The ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP3 ► remove from comparison
The ARM Mali-G57 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 800U and uses 3 clusters (hence the MC3/MP3 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP3 in our benchmarks (in the MediaTek Dimensity 800U / Realme 7 5G) is comparable to the Adreno 620 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP2 ARM Mali-G57 MP5 ARM Mali-G57 MP3 Mali-G Series Codename Valhall Valhall Valhall Architecture Bifrost Bifrost Bifrost Pipelines 2 - unified 5 - unified 3 - unified Shared Memory no no no technology 7 nm 7 nm 7 nm Date of Announcement 03.07.2020 03.07.2020 03.07.2020 Link to Manufacturer Page developer.arm.com developer.arm.com developer.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
38974 Points (4%)
min: 29682 avg: 32144 median: 32143.5 (4%) max: 34605 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1440 avg: 3515 median: 3591.5 (16%) max: 3965 Points
5469 Points (24%)
min: 3377 avg: 4000 median: 4032.5 (18%) max: 4467 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1285 avg: 3572 median: 3642.5 (8%) max: 4075 Points
5991 Points (13%)
min: 3497 avg: 4324 median: 4247.5 (9%) max: 5012 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 969 avg: 2551 median: 2543 (13%) max: 3489 Points
4497 Points (22%)
min: 2551 avg: 2908 median: 2783.5 (14%) max: 3291 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 825 avg: 2426 median: 2347 (7%) max: 3908 Points
4798 Points (14%)
min: 2375 avg: 2831 median: 2656 (8%) max: 3304 Points
3DMark - 3DMark Wild Life Unlimited
min: 1003 avg: 1170 median: 1166 (1%) max: 1340 Points
min: 1207 avg: 1337 median: 1226 (1%) max: 1586 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 309 avg: 355.1 median: 329.5 (0%) max: 1073 Points
min: 331 avg: 393.6 median: 366 (0%) max: 461 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 2 avg: 2.4 median: 2.4 (1%) max: 2.8 fps
min: 2.5 avg: 2.6 median: 2.6 (1%) max: 2.6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 1.9 avg: 5.6 median: 5.7 (1%) max: 6.5 fps
12 fps (2%)
min: 5.8 avg: 6.9 median: 6.5 (1%) max: 8.1 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 5.2 avg: 15 median: 15 (1%) max: 18 fps
32 fps (2%)
min: 16 avg: 18.9 median: 18 (1%) max: 22 fps
GFXBench - GFXBench Car Chase Offscreen
min: 4.7 avg: 14.7 median: 15 (2%) max: 28 fps
29 fps (3%)
min: 13 avg: 16.6 median: 17 (2%) max: 20 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 8.6 avg: 23.9 median: 25 (1%) max: 43 fps
52 fps (1%)
min: 25 avg: 29.4 median: 27.5 (1%) max: 35 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 14 avg: 38.1 median: 39 (2%) max: 70 fps
71 fps (4%)
min: 37 avg: 43.3 median: 42.5 (2%) max: 51 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 23 avg: 59.5 median: 63 (1%) max: 66 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP3
min: 57 avg: 72 median: 70 (1%) max: 83 fps
Antutu v9 - AnTuTu v9 GPU
min: 0 avg: 65029 median: 60280 (8%) max: 83222 Points
min: 84032 avg: 91910 median: 90626 (11%) max: 101071 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 22.5 avg: 244 median: 27.1 (0%) max: 2418 fps
42 fps (0%)
min: 28.5 avg: 35.2 median: 33.7 (0%) max: 44.63 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 1179 avg: 1242 median: 1249 (0%) max: 1292 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 1133 avg: 1228 median: 1244 (0%) max: 1290 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 13388 avg: 20840 median: 20466 (20%) max: 26779 Points
min: 9293 avg: 21578 median: 25659 (26%) max: 29783 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 10582 avg: 18758 median: 19555.5 (34%) max: 24231 Points
min: 3448 avg: 16034 median: 22192 (39%) max: 22461 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.077 avg: 3.1 median: 3 (1%) max: 5.17 Watt
min: 2.42 avg: 3.5 median: 3.2 (1%) max: 4.98 Watt
Average Benchmarks ARM Mali-G57 MP2 → 100% n=11 Average Benchmarks ARM Mali-G57 MP5 → 186% n=11 Average Benchmarks ARM Mali-G57 MP3 → 114% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
75%
Mali-G57 MP3:
30 60 ~ 45 fps
98%
Mali-G57 MP3:
30 60 [X] Realme 7 5G 1.55.5
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
58 fps, max:
61 fps
60 ~ 50 fps
103%
Mali-G57 MP3:
39 40 [X] Realme 7 5G 1.1.0
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
37 fps, max:
41 fps
40 40 ~ 40 fps
100%
Mali-G57 MP3:
30 [X] Realme 7 5G 1.1.0
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
27 fps, max:
31 fps
30 30 30 30 30 ~ 30 fps
100%
Mali-G57 MP2:
39 90 ~ 65 fps
100%
Mali-G57 MP2:
30 [X] Realme 8 5G 2.8.4a
MediaTek Dimensity 700 2GHz
Mali-G57 MP2
min:
21 fps, max:
31 fps
fps
100%
Mali-G57 MP3:
30 [X] Realme 7 5G 2.5.3a
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
27 fps, max:
31 fps
30 ~ 30 fps
100%
Mali-G57 MP2:
30 [X] Realme 8 5G 2.8.4a
MediaTek Dimensity 700 2GHz
Mali-G57 MP2
min:
19 fps, max:
31 fps
fps
100%
Mali-G57 MP3:
30 [X] Realme 7 5G 2.5.3a
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
17 fps, max:
31 fps
30 30 ~ 30 fps
Average Gaming ARM Mali-G57 MP2 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP5 → 116% Average Gaming 30-70 fps → 120%
Average Gaming ARM Mali-G57 MP3 → 97% Average Gaming 30-70 fps → 94%
ARM Mali-G57 MP3 low med. high ultra QHD 4K Diablo Immortal 30 30 League of Legends: Wild Rift 60 45 Armajet 50 PUBG Mobile 40 40 30 Dead Trigger 2 61 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 3 2 2
ARM Mali-G57 MP5 low med. high ultra QHD 4K PUBG Mobile 60 40 40 Dead Trigger 2 60 Asphalt 9: Legends 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 26. 05:33:01
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#1 checking url part for id 10480 +0s ... 0s
#2 checking url part for id 10571 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 25 Apr 2024 05:40:10 +0200 +0.001s ... 0.001s
#5 composed specs +0.119s ... 0.12s
#6 did output specs +0s ... 0.121s
#7 start showIntegratedCPUs +0s ... 0.121s
#8 getting avg benchmarks for device 10691 +0.042s ... 0.162s
#9 got single benchmarks 10691 +0.205s ... 0.367s
#10 getting avg benchmarks for device 10480 +0.002s ... 0.37s
#11 got single benchmarks 10480 +0.011s ... 0.381s
#12 getting avg benchmarks for device 10571 +0.002s ... 0.383s
#13 got single benchmarks 10571 +0.029s ... 0.412s
#14 got avg benchmarks for devices +0s ... 0.412s
#15 min, max, avg, median took s +0.161s ... 0.572s
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#17 Got 108 rows for game benchmarks. +0.036s ... 0.608s
#18 composed SQL query for gamebenchmarks +0s ... 0.608s
#19 got data and put it in $dataArray +0.004s ... 0.612s
#20 benchmarks composed for output. +0.019s ... 0.631s
#21 calculated avg scores. +0s ... 0.631s
#22 return log +0.002s ... 0.633s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)