The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
The Qualcomm Adreno 642L is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 778G SoC. The chip will be available from mid 2021 and will be used mainly in upper mid-range Android devices.
According to Qualcomm, the Adreno 642L GPU offers a 40% improved performance over the Adreno 620 (compared to the specified +50% of the 642 in the SD 780G), its predecessor, which is integrated in the Snapdragon 768G SoC. This is also thanks to the fast LPDDR4X-4200 memory support of the SoC.
The Adreno 642L supports OpenCL 2.0 FP, OpenGL ES 3.2 and Vulkan 1.1.
The Snapdragon 778G and therefore also the 642L is manufactured in the modern 6nm UEV process at TSMC that should provide a good power efficiency.
The Qualcomm Adreno 685 is an integrated graphics card in the Microsoft SQ1 ARM-based SoC. It is similar to the Adreno 680 in the Qualcomm Snapdragon 8cx SoC for Windows laptops but higher clocked and therefore with a higher theoretical performance (2 versus 1.8 TFlops).
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.