ARM Mali-G71 MP2 vs Qualcomm Adreno 510 vs ARM Mali-G71 MP8
ARM Mali-G71 MP2 ► remove from comparison
The ARM Mali-G71 MP2 is an integrated entry-level graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip Mediatek Helio P23 with 700 or 770 MHz clock speed. Supports OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 11 FL11_1 and RenderScript.
Qualcomm Adreno 510 ► remove from comparison
The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
ARM Mali-G71 MP8 ► remove from comparison
The ARM Mali-G71 MP8 is an integrated high-end graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip HiSilicon Kirin 960 in November 2016 for the first time. Based on initial benchmarks, the GPU performance is slightly better compared to the Adreno 530 in the Qualcomm Snapdragon 821 . It is therefore one of the most powerful graphics units for (Android) devices in the end of 2016.
ARM Mali-G71 MP2 Qualcomm Adreno 510 ARM Mali-G71 MP8 Mali-G Series Codename Mimir Mimir Architecture Bifrost Adreno 500 Bifrost Pipelines 2 - unified 8 - unified Core Speed 770 (Boost) MHz 900 (Boost) MHz Shared Memory no yes no API OpenGL ES 3.2 DirectX 12.1, OpenGL ES 3.2, Vulkan OpenGL ES 3.2 technology 16 nm 14 nm 16 nm Date of Announcement 03.06.2016 15.12.2015 03.06.2016 Link to Manufacturer Page www.arm.com www.arm.com Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 1152 avg: 11630 median: 11251.5 (1%) max: 15567 Points
min: 21087 avg: 21766 median: 21533 (2%) max: 23175 Points
min: 32243 avg: 35201 median: 35210 (4%) max: 38979 Points
3DMark - 3DMark Ice Storm Extreme Graphics
13392 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 629 avg: 779 median: 742 (3%) max: 1097 Points
min: 1381 avg: 1454 median: 1441.5 (6%) max: 1579 Points
min: 1900 avg: 2396 median: 2399 (10%) max: 2894 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 564 avg: 680 median: 642 (1%) max: 971 Points
min: 1354 avg: 1395 median: 1389.5 (3%) max: 1459 Points
min: 1848 avg: 2494 median: 2463.5 (5%) max: 3241 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 431 avg: 528 median: 507 (3%) max: 737 Points
971 Points (5%)
min: 1600 avg: 1994 median: 2011 (10%) max: 2368 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 371 avg: 443.3 median: 419 (1%) max: 629 Points
867 Points (3%)
min: 1511 avg: 1957 median: 1967.5 (6%) max: 2380 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 1.4 avg: 1.6 median: 1.5 (0%) max: 2.4 fps
min: 4.7 avg: 5.9 median: 5.9 (1%) max: 7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 3.8 avg: 4.2 median: 4 (0%) max: 5 fps
min: 11 avg: 11.5 median: 11.5 (1%) max: 12 fps
GFXBench - GFXBench Car Chase Offscreen
min: 2.6 avg: 4.2 median: 4 (0%) max: 6 fps
min: 3.2 avg: 5.2 median: 5.4 (1%) max: 6 fps
min: 15 avg: 15.7 median: 15 (2%) max: 18 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 4.3 avg: 7 median: 6.6 (0%) max: 9.9 fps
min: 4.6 avg: 8.9 median: 9.5 (0%) max: 10 fps
min: 18 avg: 23.3 median: 23 (0%) max: 28 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 7 avg: 11 median: 11 (1%) max: 16 fps
min: 9.2 avg: 14.2 median: 14.5 (1%) max: 17 fps
min: 19 avg: 33.3 median: 32 (2%) max: 44 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP2 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 14 avg: 22.1 median: 22 (0%) max: 34 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 510 min: 22 avg: 30.8 median: 31 (0%) max: 36 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP8
min: 43 avg: 71.9 median: 73.5 (1%) max: 96 fps
Basemark ES 2.0 - Basemark ES 2.0
44.8 fps (74%)
Basemark X 1.1 - Basemark X 1.1 High Quality
15120 Points (34%)
min: 31104 avg: 34536 median: 34536 (78%) max: 37968 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
26078 Points (58%)
min: 42176 avg: 42979 median: 42979 (96%) max: 43782 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2471 avg: 4582 median: 4550 (5%) max: 6755 Points
6078 Points (6%)
min: 10073 avg: 10164 median: 10164 (10%) max: 10255 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1205 avg: 1444 median: 1451.5 (3%) max: 1668 Points
2559 Points (4%)
min: 1909 avg: 1915 median: 1915 (3%) max: 1921 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
4270 Points (93%)
Average Benchmarks ARM Mali-G71 MP2 → 100% n=11 Average Benchmarks Qualcomm Adreno 510 → 169% n=11 Average Benchmarks ARM Mali-G71 MP8 → 326% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G71 MP2:
26 29 30 ~ 28 fps
100%
Mali-G71 MP2:
60 60 60 ~ 60 fps
98%
Mali-G71 MP8:
58 60 ~ 59 fps
113%
Mali-G71 MP8:
58 60 ~ 59 fps
73%
Mali-G71 MP8:
30 58 ~ 44 fps
82%
Mali-G71 MP8:
30 58 60 ~ 49 fps
Mali-G71 MP8:
58 60 ~ 59 fps
126%
Mali-G71 MP8:
58 60 60 ~ 59 fps
92%
Mali-G71 MP8:
30 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
27 fps, max:
31 fps
45 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
56 60 ~ 48 fps
100%
Mali-G71 MP2:
29 30 ~ 30 fps
100%
Adreno 510:
29 30 30 ~ 30 fps
100%
Mali-G71 MP8:
29 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
28 fps, max:
30 fps
29 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
30 30 ~ 30 fps
100%
Mali-G71 MP2:
23 30 ~ 27 fps
111%
Mali-G71 MP8:
29 [X] Honor 8 Pro HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
min:
27 fps, max:
30 fps
29 [X] Honor 9 HiSilicon Kirin 960 2.4GHz
Mali-G71 MP8
30 30 ~ 30 fps
Average Gaming ARM Mali-G71 MP2 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 510 → 98% Average Gaming 30-70 fps → 94%
Average Gaming ARM Mali-G71 MP8 → 99% Average Gaming 30-70 fps → 97%
ARM Mali-G71 MP2 low med. high ultra QHD 4K PUBG Mobile 30 28 27 Arena of Valor 60 52 Shadow Fight 3 60 60 Battle Bay 47 Dead Trigger 2 52 Asphalt 8: Airborne 30 27 Asphalt 9: Legends 29 26 Temple Run 2 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 2 1 3 3 1 1
ARM Mali-G71 MP8 low med. high ultra QHD 4K Arena of Valor 59 59 Shadow Fight 3 44 49 Battle Bay 59 59 Dead Trigger 2 48 Asphalt 8: Airborne 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 4 4 1
Qualcomm Adreno 510 low med. high ultra QHD 4K Dead Trigger 2 49 Asphalt 8: Airborne 30 27 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 15. 22:02:45
#0 checking url part for id 8348 +0s ... 0s
#1 checking url part for id 7360 +0s ... 0s
#2 checking url part for id 7648 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Mon, 13 May 2024 05:40:51 +0200 +0.001s ... 0.001s
#5 composed specs +0.147s ... 0.148s
#6 did output specs +0s ... 0.148s
#7 start showIntegratedCPUs +0s ... 0.148s
#8 getting avg benchmarks for device 8348 +0.036s ... 0.184s
#9 got single benchmarks 8348 +0.065s ... 0.249s
#10 getting avg benchmarks for device 7360 +0.002s ... 0.251s
#11 got single benchmarks 7360 +0.039s ... 0.29s
#12 getting avg benchmarks for device 7648 +0.002s ... 0.291s
#13 got single benchmarks 7648 +0.018s ... 0.309s
#14 got avg benchmarks for devices +0s ... 0.309s
#15 min, max, avg, median took s +0.124s ... 0.433s
#16 before gaming benchmark output +0s ... 0.433s
#17 Got 74 rows for game benchmarks. +0.023s ... 0.456s
#18 composed SQL query for gamebenchmarks +0s ... 0.456s
#19 got data and put it in $dataArray +0.003s ... 0.459s
#20 benchmarks composed for output. +0.017s ... 0.476s
#21 calculated avg scores. +0s ... 0.476s
#22 return log +0.002s ... 0.478s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)