Qualcomm Adreno 680 vs Qualcomm Adreno 510 vs Qualcomm Adreno 506
Qualcomm Adreno 680
► remove from comparisonThe Qualcomm Adreno 680 is an integrated graphics card in the Qualcomm Snapdragon 8cx SoC for Windows laptops. According to Qualcomm it is 2x faster than the previous Adreno 630 in the Snapdragon 850 for Windows PCs with a 60% improved efficiency (thanks to the 7nm process). The performance should be similar to a Intel UHD Graphics 620 (e.g. in a 8th gen Core i5) when running native ARM64 compiled Windows apps and games. Running emulated 32 bit games (64 bit games compiled for AMD/Intel are not supported), the performance is notably slower.
Qualcomm Adreno 510
► remove from comparisonThe Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 506
► remove from comparisonThe Qualcomm Adreno 506 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 625 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 680 | Qualcomm Adreno 510 | Qualcomm Adreno 506 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Shared Memory | yes | yes | yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12 | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 12.1, OpenGL ES 3.2, Vulkan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Power Consumption | 7 Watt | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 7 nm | 14 nm | 14 nm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 06.12.2018 | 15.12.2015 | 15.12.2015 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Architecture | Adreno 500 | Adreno 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 650 MHz |
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