Prior to the GeForce 10 series, Nvidia GeForce GPUs for laptops would incorporate the "M" suffix to their names in order to differentiate between the mobile and desktop versions. The mobile GeForce 980, for example, would be marketed as the GeForce 980M. The chipmaker would eventually drop the suffix beginning with the GeForce 10 series because the mobile GPUs attained near performance parity with their desktop counterparts. Our 3DMark results below illustrate this between a laptop equipped with the mobile GTX 1080 versus a desktop GTX 1080.
Fast forward six years and the once minor performance differences between mobile and desktop GPUs have only been increasing. The latest mobile RTX 4080, for example, is around 30 percent faster than the mobile RTX 3080 but also around 35 percent slower than its desktop RTX 4080 counterpart when excluding any DLSS benefits across the board. The deficit is expected to worsen once lower TGP RTX 4080 laptops become available. This may prove to be problematic for shoppers expecting their newly purchased RTX 4080 gaming laptop to perform much closer to a desktop powered by the same GPU. Game developers might therefore want to consider differentiating between mobile and desktop GPUs for their minimum and suggested PC requirements.
Are you a techie who knows how to write? Then join our Team! Wanted:
- Specialist News Writer
- Magazine Writer
Details here
3DMark | |
1920x1080 Fire Strike Graphics | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 (Desktop) | |
NVIDIA GeForce GTX 1080 Mobile | |
2560x1440 Time Spy Graphics | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 (Desktop) | |
NVIDIA GeForce GTX 1080 Mobile | |
3840x2160 Fire Strike Ultra Graphics | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
2560x1440 Time Spy Score | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 Mobile | |
NVIDIA GeForce GTX 1080 (Desktop) | |
2560x1440 Speed Way Score | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
2560x1440 Port Royal Graphics | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU |
3DMark 11 - 1280x720 Performance GPU | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 (Desktop) | |
NVIDIA GeForce GTX 1080 Mobile |
The Witcher 3 | |
3840x2160 High Graphics & Postprocessing (Nvidia HairWorks Off) | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 (Desktop) | |
NVIDIA GeForce GTX 1080 Mobile | |
1920x1080 Ultra Graphics & Postprocessing (HBAO+) | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 (Desktop) | |
NVIDIA GeForce GTX 1080 Mobile |
Shadow of the Tomb Raider | |
1920x1080 Highest Preset AA:T | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 Mobile | |
3840x2160 Highest Preset AA:T | |
NVIDIA GeForce RTX 4080 | |
NVIDIA GeForce RTX 4080 Laptop GPU | |
NVIDIA GeForce GTX 1080 Mobile |
One of the latest examples involves the PC requirements table for Forsaken as shown below. According to the table, the makers suggest a PC with GeForce RTX 4080 graphics for 2160p Ultra settings. Unfortunately for laptops, the mobile RTX 4080 will perform about 35 percent slower which would likely push the settings level to the middle "Recommended" tier instead. A customer buying an RTX 4080 laptop with the expectation of running the game at 2160p Ultra settings might then be disappointed by the end performance. Enthusiasts may be aware, but laymen are much less likely to know.
Top 10 Laptops
Multimedia, Budget Multimedia, Gaming, Budget Gaming, Lightweight Gaming, Business, Budget Office, Workstation, Subnotebooks, Ultrabooks, Chromebooks
under 300 USD/Euros, under 500 USD/Euros, 1,000 USD/Euros, for University Students, Best Displays
Top 10 Smartphones
Smartphones, Phablets, ≤6-inch, Camera Smartphones
The above problem can be addressed by including a new row on the table specifically for laptop PCs. In this case, Square Enix should recommend a mobile RTX 4090 and mobile RTX 4080 for the "Ultra" and "Recommended" columns, respectively, since the mobile RTX 4090 shares the same number of pipelines and cores as the desktop RTX 4080 albeit at lower core clock rates.
Nvidia differentiates their mobile GeForce series from their desktop counterparts with the "Laptop" suffix in most of their marketing. It would be a good habit for game developers to do the same for their suggested system requirements to better aid laptop gamers.
DLSS 3.0 is the Nvidia wild card that can help a slower mobile RTX 4080 perform closer to a desktop RTX 4080 running with DLSS 3.0 off. The feature shouldn't be ignored as the boosts in frame rates are significant, but the list of games supporting DLSS 3.0 is short at the moment and it is known to introduce both artifacts and extra input latency that would otherwise not be there on a native resolution rendering. DLSS 3.0 on laptops versus desktops is worth a deeper exploration for a separate article.
Game developers often release their system requirements prior to launching their major titles. If you plan on purchasing a new gaming laptop with the intention of running the next big game, then it may be wise to dial down the recommended developer settings by a notch or two due to the notable performance deficits between the mobile and desktop GeForce 40 series.