ARM Mali-G72 MP12 vs Qualcomm Adreno 510 vs ARM Mali-G57 MP1
ARM Mali-G72 MP12 ► remove from comparison
The ARM Mali-G72 MP12 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in October 2017 in the Huawei Mate 10 and uses 12 clusters (hence the MP12 name). In our benchmarks it performs between a Adreno 530 and 540 and is therefore suitable for demanding mobile games.
The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
Qualcomm Adreno 510 ► remove from comparison
The Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
ARM Mali-G57 MP1 ► remove from comparison
The ARM Mali-G57 MP1 or MC1 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the UniSoc T616 and uses 1 clusters (hence the MC1/MP1 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G72 MP12 Qualcomm Adreno 510 ARM Mali-G57 MP1 Mali-G Series Architecture Bifrost Adreno 500 Bifrost Pipelines 12 - unified 1 - unified Core Speed 850 MHz Shared Memory no yes no API OpenGL ES 3.2 DirectX 12.1, OpenGL ES 3.2, Vulkan technology 16 nm 14 nm 7 nm Date of Announcement 18.10.2017 15.12.2015 03.07.2020 Link to Manufacturer Page developer.arm.com developer.arm.com Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Codename Valhall
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22429 avg: 32596 median: 33740 (4%) max: 36231 Points
min: 21087 avg: 21766 median: 21533 (2%) max: 23175 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2021 avg: 3208 median: 3360.5 (15%) max: 3710 Points
min: 1381 avg: 1454 median: 1441.5 (6%) max: 1579 Points
min: 1414 avg: 1553 median: 1506.5 (7%) max: 1710 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 2062 avg: 3386 median: 3545 (8%) max: 4040 Points
min: 1354 avg: 1395 median: 1389.5 (3%) max: 1459 Points
min: 1255 avg: 1392 median: 1378.5 (3%) max: 1518 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2487 avg: 2882 median: 2961.5 (15%) max: 3070 Points
971 Points (5%)
min: 958 avg: 1004 median: 978 (5%) max: 1109 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2597 avg: 2945 median: 3012.5 (9%) max: 3109 Points
867 Points (3%)
min: 814 avg: 855 median: 829 (2%) max: 942 Points
3DMark - 3DMark Wild Life Unlimited
min: 392 avg: 431.9 median: 422 (0%) max: 500 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 99 avg: 114.1 median: 111 (0%) max: 136 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 0.8 avg: 1.2 median: 0.9 (0%) max: 6.6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 8.4 avg: 8.6 median: 8.6 (2%) max: 8.7 fps
min: 0.85 avg: 2.1 median: 2 (0%) max: 2.6 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 10 avg: 20.6 median: 23 (2%) max: 24 fps
min: 1.9 avg: 5.6 median: 5.5 (0%) max: 7.1 fps
GFXBench - GFXBench Car Chase Offscreen
min: 11 avg: 20.4 median: 21 (2%) max: 23 fps
min: 3.2 avg: 5.2 median: 5.4 (1%) max: 6 fps
min: 4.9 avg: 5.7 median: 5.8 (1%) max: 6.9 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 19 avg: 33.9 median: 38.5 (1%) max: 39 fps
min: 4.6 avg: 8.9 median: 9.5 (0%) max: 10 fps
min: 6.1 avg: 9.1 median: 9 (0%) max: 10 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 23 avg: 54.6 median: 59 (3%) max: 66 fps
min: 9.2 avg: 14.2 median: 14.5 (1%) max: 17 fps
min: 11 avg: 14.7 median: 14.5 (1%) max: 16 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP12 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 45 avg: 108 median: 118 (1%) max: 125 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 510 min: 22 avg: 30.8 median: 31 (0%) max: 36 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP1 min: 20 avg: 23.3 median: 22 (0%) max: 28 fps
Antutu v9 - AnTuTu v9 GPU
min: 22069 avg: 31036 median: 31809 (4%) max: 39165 Points
Basemark ES 2.0 - Basemark ES 2.0
44.8 fps (74%)
Basemark X 1.1 - Basemark X 1.1 High Quality
25922 Points (59%)
15120 Points (34%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
39033 Points (87%)
26078 Points (58%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 9.58 avg: 10.5 median: 10.5 (0%) max: 11.4 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 443 avg: 460.8 median: 450 (0%) max: 512 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 433 avg: 469.6 median: 448 (0%) max: 529 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
8180 Points (8%)
6078 Points (6%)
min: 8097 avg: 13148 median: 13735 (14%) max: 17613 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
3761 Points (7%)
2559 Points (4%)
min: 11168 avg: 12945 median: 11902 (21%) max: 15764 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
4270 Points (93%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.642 avg: 3.9 median: 3.1 (1%) max: 6.79 Watt
Average Benchmarks ARM Mali-G72 MP12 → 100% n=10 Average Benchmarks Qualcomm Adreno 510 → 39% n=10 Average Benchmarks ARM Mali-G57 MP1 → 72% n=10
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G57 MP1:
58 [X] Realme C35 1.61.6
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
51 fps, max:
60 fps
fps
100%
Mali-G72 MP12:
32 [X] Honor Play 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
18 fps, max:
33 fps
fps
94%
Mali-G57 MP1:
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
29 fps, max:
31 fps
fps
100%
Mali-G72 MP12:
32 [X] Honor 10 0.5.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
20 fps, max:
42 fps
32 [X] Honor Play 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
22 fps, max:
33 fps
33 [X] Huawei P20 Pro 0.7.0
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
14 fps, max:
41 fps
40 [X] Huawei P20 Pro 0.7.0 mit GPU Turbo
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
16 fps, max:
42 fps
~ 34 fps
88%
Mali-G57 MP1:
29 [X] Teclast P26T 3.0.0
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
17 fps, max:
31 fps
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
15 fps, max:
31 fps
~ 30 fps
100%
Mali-G72 MP12:
60 fps
100%
Mali-G72 MP12:
31 55 [X] Honor Play 1.24.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
43 fps, max:
60 fps
~ 43 fps
100%
Mali-G72 MP12:
30 54 [X] Honor Play 1.24.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
21 fps, max:
61 fps
58 [X] Honor 10 1.21.1.3
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
2 fps, max:
60 fps
58 [X] Huawei P20 Pro 1.23.1.2
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
40 fps, max:
60 fps
~ 50 fps
100%
Mali-G72 MP12:
60 fps
100%
Mali-G72 MP12:
30 30 30 59 [X] Huawei P20 1.3.3
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
46 fps, max:
60 fps
~ 37 fps
100%
Mali-G72 MP12:
30 30 30 ~ 30 fps
100%
Adreno 510:
29 30 30 ~ 30 fps
100%
Mali-G72 MP12:
29 29 30 30 [X] Huawei P20 3.6.0k
HiSilicon Kirin 970 2.4GHz
Mali-G72 MP12
min:
26 fps, max:
31 fps
~ 30 fps
100%
Mali-G72 MP12:
30 fps
100%
Mali-G72 MP12:
30 fps
87%
Mali-G57 MP1:
26 [X] Teclast P26T 4.4.0k
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
11 fps, max:
37 fps
fps
100%
Mali-G72 MP12:
51 fps
Mali-G57 MP1:
61 [X] Teclast P26T 3.23.1
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
29 fps, max:
62 fps
fps
Average Gaming ARM Mali-G72 MP12 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 510 → 107% Average Gaming 30-70 fps → 132%
Average Gaming ARM Mali-G57 MP1 → 90% ARM Mali-G57 MP1 low med. high ultra QHD 4K Armajet 58 PUBG Mobile 30 30 Asphalt 9: Legends 26 Subway Surfers 61 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
Qualcomm Adreno 510 low med. high ultra QHD 4K Dead Trigger 2 49 Asphalt 8: Airborne 30 27 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 19. 13:32:54
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#2 checking url part for id 11103 +0s ... 0s
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#5 composed specs +0.128s ... 0.129s
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#7 start showIntegratedCPUs +0s ... 0.129s
#8 getting avg benchmarks for device 8138 +0.04s ... 0.169s
#9 got single benchmarks 8138 +0.023s ... 0.192s
#10 getting avg benchmarks for device 7360 +0.002s ... 0.194s
#11 got single benchmarks 7360 +0.042s ... 0.236s
#12 getting avg benchmarks for device 11103 +0.002s ... 0.238s
#13 got single benchmarks 11103 +0.076s ... 0.314s
#14 got avg benchmarks for devices +0s ... 0.314s
#15 min, max, avg, median took s +0.157s ... 0.471s
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#17 Got 44 rows for game benchmarks. +0.03s ... 0.501s
#18 composed SQL query for gamebenchmarks +0s ... 0.501s
#19 got data and put it in $dataArray +0.005s ... 0.506s
#20 benchmarks composed for output. +0.025s ... 0.531s
#21 calculated avg scores. +0s ... 0.531s
#22 return log +0.002s ... 0.533s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)