Qualcomm Adreno 504 vs ARM Mali-G71 MP2 vs ARM Mali-G68 MP5
Qualcomm Adreno 504 ► remove from comparison
The Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425 .
In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.
ARM Mali-G71 MP2 ► remove from comparison
The ARM Mali-G71 MP2 is an integrated entry-level graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip Mediatek Helio P23 with 700 or 770 MHz clock speed. Supports OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 11 FL11_1 and RenderScript.
ARM Mali-G68 MP5 ► remove from comparison
The ARM Mali-G68 MP5 (or G68MC5) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP5 version uses five of the six possible clusters / cores.
It was introduced early 2023 in the Samsung Exynos 1380 SoC . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
Qualcomm Adreno 504 ARM Mali-G71 MP2 ARM Mali-G68 MP5 Mali-G Series Architecture Adreno 500 Bifrost Valhall Core Speed 450 MHz 770 (Boost) MHz Shared Memory yes no no API DirectX 12.1, OpenGL ES 3.2, Vulkan OpenGL ES 3.2 technology 14 nm 16 nm 5 nm Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Date of Announcement 30.06.2018 03.06.2016 14.09.2021 Codename Mimir Valhall Pipelines 2 - unified 5 - unified Link to Manufacturer Page www.arm.com www.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 6895 avg: 6896 median: 6896 (1%) max: 6897 Points
min: 1152 avg: 11630 median: 11251.5 (1%) max: 15567 Points
3DMark - 3DMark Ice Storm Extreme Graphics
13392 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 428 avg: 445 median: 445 (2%) max: 462 Points
min: 629 avg: 779 median: 742 (3%) max: 1097 Points
min: 6103 avg: 6217 median: 6224 (27%) max: 6317 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 336 avg: 364.5 median: 364.5 (1%) max: 393 Points
min: 564 avg: 680 median: 642 (1%) max: 971 Points
min: 7030 avg: 7122 median: 7134 (16%) max: 7189 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
257 Points (1%)
min: 431 avg: 528 median: 507 (3%) max: 737 Points
min: 4897 avg: 4978 median: 5002 (25%) max: 5043 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
210 Points (1%)
min: 371 avg: 443.3 median: 419 (1%) max: 629 Points
min: 5118 avg: 5208 median: 5233 (16%) max: 5323 Points
3DMark - 3DMark Wild Life Unlimited
min: 2796 avg: 2911 median: 2955 (1%) max: 2987 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 796 avg: 1252 median: 825 (1%) max: 3001 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 5.8 avg: 5.9 median: 5.9 (2%) max: 6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
0.8 fps (0%)
min: 1.4 avg: 1.6 median: 1.5 (0%) max: 2.4 fps
min: 13 avg: 13.4 median: 13 (2%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.7 avg: 1.8 median: 1.8 (0%) max: 1.8 fps
min: 3.8 avg: 4.2 median: 4 (0%) max: 5 fps
min: 34 avg: 34.4 median: 34 (3%) max: 35 fps
GFXBench - GFXBench Car Chase Offscreen
1.8 fps (0%)
min: 2.6 avg: 4.2 median: 4 (0%) max: 6 fps
min: 30 avg: 30.8 median: 31 (3%) max: 31 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 3.1 avg: 3.2 median: 3.2 (0%) max: 3.2 fps
min: 4.3 avg: 7 median: 6.6 (0%) max: 9.9 fps
min: 52 avg: 52.2 median: 52 (1%) max: 53 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 4.7 avg: 4.8 median: 4.8 (0%) max: 4.8 fps
min: 7 avg: 11 median: 11 (1%) max: 16 fps
min: 78 avg: 79 median: 79 (5%) max: 80 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 504 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
11 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP2 min: 14 avg: 22.1 median: 22 (0%) max: 34 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP5
min: 118 avg: 119 median: 119 (1%) max: 120 fps
Antutu v9 - AnTuTu v9 GPU
min: 143857 avg: 147409 median: 148214 (18%) max: 149350 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 41.45 avg: 41.7 median: 41.7 (0%) max: 41.92 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 2971 avg: 3046 median: 3069 (1%) max: 3098 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 3039 avg: 3083 median: 3102 (1%) max: 3109 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
3898 Points (4%)
min: 2471 avg: 4582 median: 4550 (5%) max: 6755 Points
12517 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
860 Points (2%)
min: 1205 avg: 1444 median: 1451.5 (3%) max: 1668 Points
3997 Points (7%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 4.32 avg: 5.1 median: 5.2 (2%) max: 6.04 Watt
Average Benchmarks Qualcomm Adreno 504 → 100% n=12 Average Benchmarks ARM Mali-G71 MP2 → 192% n=12 Average Benchmarks ARM Mali-G68 MP5 → 1522% n=12
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G68 MP5:
50 56 58 ~ 55 fps
Mali-G68 MP5:
43 50 ~ 47 fps
130%
Mali-G68 MP5:
30 30 30 ~ 30 fps
Mali-G71 MP2:
26 29 30 ~ 28 fps
100%
Adreno 504:
32 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
22 fps, max:
33 fps
fps
188%
Mali-G71 MP2:
60 60 60 ~ 60 fps
100%
Adreno 504:
31 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
26 fps, max:
32 fps
fps
Mali-G71 MP2:
29 30 ~ 30 fps
Mali-G71 MP2:
23 30 ~ 27 fps
100%
Adreno 504:
7 [X] Nokia 3.2 1.6.3a
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
4 fps, max:
10 fps
fps
Average Gaming Qualcomm Adreno 504 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G71 MP2 → 254% Average Gaming 30-70 fps → 178%
Average Gaming ARM Mali-G68 MP5 → 615% Average Gaming 30-70 fps → 857%
ARM Mali-G68 MP5 low med. high ultra QHD 4K Diablo Immortal 58.5 Genshin Impact 55 47 38 PUBG Mobile 30 30 32 Asphalt 9: Legends 60 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 1 1 1
Qualcomm Adreno 504 low med. high ultra QHD 4K PUBG Mobile 23 Arena of Valor 32 31 Asphalt 9: Legends 7 7 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1 1 1
ARM Mali-G71 MP2 low med. high ultra QHD 4K PUBG Mobile 30 28 27 Arena of Valor 60 52 Shadow Fight 3 60 60 Battle Bay 47 Dead Trigger 2 52 Asphalt 8: Airborne 30 27 Asphalt 9: Legends 29 26 Temple Run 2 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 2 1 3 3 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.27
log 16. 16:14:43
#0 checking url part for id 9890 +0s ... 0s
#1 checking url part for id 8348 +0s ... 0s
#2 checking url part for id 11584 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sun, 16 Jun 2024 05:38:48 +0200 +0.001s ... 0.001s
#5 composed specs +0.127s ... 0.128s
#6 did output specs +0s ... 0.128s
#7 start showIntegratedCPUs +0s ... 0.128s
#8 getting avg benchmarks for device 9890 +0.04s ... 0.168s
#9 got single benchmarks 9890 +0.009s ... 0.177s
#10 getting avg benchmarks for device 8348 +0.002s ... 0.179s
#11 got single benchmarks 8348 +0.066s ... 0.245s
#12 getting avg benchmarks for device 11584 +0.002s ... 0.247s
#13 got single benchmarks 11584 +0.013s ... 0.26s
#14 got avg benchmarks for devices +0s ... 0.26s
#15 min, max, avg, median took s +0.165s ... 0.425s
#16 before gaming benchmark output +0s ... 0.425s
#17 Got 61 rows for game benchmarks. +0.022s ... 0.447s
#18 composed SQL query for gamebenchmarks +0s ... 0.447s
#19 got data and put it in $dataArray +0.004s ... 0.451s
#20 benchmarks composed for output. +0.024s ... 0.475s
#21 calculated avg scores. +0s ... 0.475s
#22 return log +0.002s ... 0.477s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)