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Resident Evil Requiem publisher comments on the role of generative AI in Capcom games

Resident Evil Requiem banner with Leon (Image source: screenshot, Resident Evil YouTube with edits)
Resident Evil Requiem banner with Leon (Image source: screenshot, Resident Evil YouTube with edits)
To some Resident Evil fans, the sight of AI images is scarier than any monsters. In a new interview, a Capcom executive previewed how the tools would impact upcoming titles. Previously, a technical director approved the use of generative AI to brainstorm designs for objects.

With fears that generative AI will dominate game development, every major new release comes under scrutiny. Resident Evil Requiem is no exception, with Capcom earlier suggesting it may embrace the technology. Executive Jun Takeuchi has now clarified whether the publisher is willing to give AI tools creative control.

AI's place in the Resident Evil series

Takeuchi served as a producer for several Resident Evil games, including the fifth and seventh installments. Now with more oversight at Capcom, he recently sat down for an interview with Nikkei Entertainment!. Project Umbrella on social media provided a translated summary of the discussion. Many questions address the future of the survival horror franchise.

When asked about AI tools, Takeuchi explained how they can reduce development time. They prove invaluable for debugging and can also efficiently upgrade the visual quality of scenes. Still, the executive cautions that the technology isn’t replacing humans at Capcom’s studios. Nevertheless, artists are increasingly finding it invaluable during the creative process.

Fans may still find the latest statements ambiguous. Some gamers are concerned about generic machine-generated assets appearing in AAA titles. In a January 2025 interview, technical director Kazuki Abe seemed more open to them as a way to speed up game design.

How AI is already a factor in Resident Evil

In a Google Cloud Japan article reported on by IGN, Abe revealed that Capcom devs are using generative AI to produce “hundreds of thousands of unique ideas.” He devised a system that relies on models like Gemini Pro and Imagen to populate in-game environments. The output may include common objects like televisions, which require tedious work by artists.  

The publisher hasn’t yet tasked the tools with inventing new characters or writing narratives. Nevertheless, games like Arc Raiders and Call of Duty: Black Ops 7 already employ AI for voiceovers or artwork. It may be inevitable that the technology has more freedom in upcoming Resident Evil games.

The Resident Evil Requiem release date is set for February 27, 2026. Jun Takeuchi also stressed his preference for more RE remakes. Reintroducing these titles lets newer players experience mainline entries later without feeling lost. As its output increases, the company will undoubtedly lean more on AI.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 12 > Resident Evil Requiem publisher comments on the role of generative AI in Capcom games
Adam Corsetti, 2025-12-17 (Update: 2025-12-17)