ARM Mali-G57 MP5 vs ARM Mali-G57 MP1 vs ARM Mali-G68 MP5
ARM Mali-G57 MP5 ► remove from comparison
The ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G57 MP1 ► remove from comparison
The ARM Mali-G57 MP1 or MC1 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the UniSoc T616 and uses 1 clusters (hence the MC1/MP1 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G68 MP5 ► remove from comparison
The ARM Mali-G68 MP5 (or G68MC5) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP5 version uses five of the six possible clusters / cores.
It was introduced early 2023 in the Samsung Exynos 1380 SoC . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
ARM Mali-G57 MP5 ARM Mali-G57 MP1 ARM Mali-G68 MP5 Mali-G Series Codename Valhall Valhall Valhall Architecture Bifrost Bifrost Valhall Pipelines 5 - unified 1 - unified 5 - unified Shared Memory no no no technology 7 nm 7 nm 5 nm Date of Announcement 03.07.2020 03.07.2020 14.09.2021 Link to Manufacturer Page developer.arm.com developer.arm.com www.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
38974 Points (4%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5469 Points (24%)
min: 1414 avg: 1553 median: 1506.5 (7%) max: 1710 Points
min: 6103 avg: 6217 median: 6224 (27%) max: 6317 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
5991 Points (13%)
min: 1255 avg: 1392 median: 1378.5 (3%) max: 1518 Points
min: 7030 avg: 7122 median: 7134 (16%) max: 7189 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4497 Points (22%)
min: 958 avg: 1004 median: 978 (5%) max: 1109 Points
min: 4897 avg: 4978 median: 5002 (25%) max: 5043 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
4798 Points (14%)
min: 814 avg: 855 median: 829 (2%) max: 942 Points
min: 5118 avg: 5208 median: 5233 (16%) max: 5323 Points
3DMark - 3DMark Wild Life Unlimited
min: 392 avg: 431.9 median: 422 (0%) max: 500 Points
min: 2796 avg: 2911 median: 2955 (1%) max: 2987 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 99 avg: 114.1 median: 111 (0%) max: 136 Points
min: 796 avg: 1252 median: 825 (1%) max: 3001 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 0.8 avg: 1.2 median: 0.9 (0%) max: 6.6 fps
min: 5.8 avg: 5.9 median: 5.9 (2%) max: 6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
12 fps (2%)
min: 0.85 avg: 2.1 median: 2 (0%) max: 2.6 fps
min: 13 avg: 13.4 median: 13 (2%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
32 fps (2%)
min: 1.9 avg: 5.6 median: 5.5 (0%) max: 7.1 fps
min: 34 avg: 34.4 median: 34 (3%) max: 35 fps
GFXBench - GFXBench Car Chase Offscreen
29 fps (3%)
min: 4.9 avg: 5.7 median: 5.8 (1%) max: 6.9 fps
min: 30 avg: 30.8 median: 31 (3%) max: 31 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
52 fps (1%)
min: 6.1 avg: 9.1 median: 9 (0%) max: 10 fps
min: 52 avg: 52.2 median: 52 (1%) max: 53 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
71 fps (4%)
min: 11 avg: 14.7 median: 14.5 (1%) max: 16 fps
min: 78 avg: 79 median: 79 (5%) max: 80 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
115 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP1 min: 20 avg: 23.3 median: 22 (0%) max: 28 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP5
min: 118 avg: 119 median: 119 (1%) max: 120 fps
Antutu v9 - AnTuTu v9 GPU
min: 22069 avg: 31036 median: 31809 (4%) max: 39165 Points
min: 143857 avg: 147409 median: 148214 (18%) max: 149350 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
42 fps (0%)
min: 9.58 avg: 10.5 median: 10.5 (0%) max: 11.4 fps
min: 41.45 avg: 41.7 median: 41.7 (0%) max: 41.92 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 443 avg: 460.8 median: 450 (0%) max: 512 Points
min: 2971 avg: 3046 median: 3069 (1%) max: 3098 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 433 avg: 469.6 median: 448 (0%) max: 529 Points
min: 3039 avg: 3083 median: 3102 (1%) max: 3109 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 8097 avg: 13148 median: 13735 (14%) max: 17613 Points
12517 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 11168 avg: 12945 median: 11902 (21%) max: 15764 Points
3997 Points (7%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.642 avg: 3.9 median: 3.1 (1%) max: 6.79 Watt
min: 4.32 avg: 5.1 median: 5.2 (2%) max: 6.04 Watt
Average Benchmarks ARM Mali-G57 MP5 → 100% n=11 Average Benchmarks ARM Mali-G57 MP1 → 20% n=11 Average Benchmarks ARM Mali-G68 MP5 → 108% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G68 MP5:
50 56 58 ~ 55 fps
Mali-G68 MP5:
43 50 ~ 47 fps
Mali-G68 MP5:
36 38 39.7 [X] Samsung Galaxy A35 5G 4.5.0_21307647_21321795
Samsung Exynos 1380 2GHz
Mali-G68 MP5
min:
31 fps, max:
56 fps
~ 38 fps
Mali-G57 MP1:
58 [X] Realme C35 1.61.6
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
51 fps, max:
60 fps
fps
50%
Mali-G57 MP1:
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
29 fps, max:
31 fps
fps
50%
Mali-G68 MP5:
30 30 30 ~ 30 fps
75%
Mali-G57 MP1:
29 [X] Teclast P26T 3.0.0
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
17 fps, max:
31 fps
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
15 fps, max:
31 fps
~ 30 fps
80%
Mali-G68 MP5:
30 30 30 39.8 [X] Samsung Galaxy A35 5G 3.1.0
Samsung Exynos 1380 2GHz
Mali-G68 MP5
min:
32 fps, max:
41 fps
~ 32 fps
87%
Mali-G57 MP1:
26 [X] Teclast P26T 4.4.0k
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
11 fps, max:
37 fps
fps
Mali-G57 MP1:
61 [X] Teclast P26T 3.23.1
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
29 fps, max:
62 fps
fps
Average Gaming ARM Mali-G57 MP5 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP1 → 71% Average Gaming ARM Mali-G68 MP5 → 101% Average Gaming 30-70 fps → 140%
ARM Mali-G68 MP5 low med. high ultra QHD 4K Diablo Immortal 58.5 Genshin Impact 55 47 38 PUBG Mobile 30 30 32 Asphalt 9: Legends 60 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 1 1 1
ARM Mali-G57 MP1 low med. high ultra QHD 4K Armajet 58 PUBG Mobile 30 30 Asphalt 9: Legends 26 Subway Surfers 61 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
ARM Mali-G57 MP5 low med. high ultra QHD 4K PUBG Mobile 60 40 40 Dead Trigger 2 60 Asphalt 9: Legends 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 04. 17:03:34
#0 checking url part for id 10480 +0s ... 0s
#1 checking url part for id 11103 +0s ... 0s
#2 checking url part for id 11584 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sat, 04 May 2024 05:42:18 +0200 +0.001s ... 0.001s
#5 composed specs +0.167s ... 0.168s
#6 did output specs +0s ... 0.168s
#7 start showIntegratedCPUs +0s ... 0.168s
#8 getting avg benchmarks for device 10480 +0.055s ... 0.223s
#9 got single benchmarks 10480 +0.009s ... 0.232s
#10 getting avg benchmarks for device 11103 +0.002s ... 0.234s
#11 got single benchmarks 11103 +0.072s ... 0.306s
#12 getting avg benchmarks for device 11584 +0.002s ... 0.308s
#13 got single benchmarks 11584 +0.014s ... 0.321s
#14 got avg benchmarks for devices +0s ... 0.321s
#15 min, max, avg, median took s +0.133s ... 0.454s
#16 before gaming benchmark output +0s ... 0.454s
#17 Got 30 rows for game benchmarks. +0.021s ... 0.474s
#18 composed SQL query for gamebenchmarks +0s ... 0.474s
#19 got data and put it in $dataArray +0.004s ... 0.478s
#20 benchmarks composed for output. +0.017s ... 0.495s
#21 calculated avg scores. +0s ... 0.495s
#22 return log +0.002s ... 0.497s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)