Qualcomm Adreno 685 vs Qualcomm Adreno 510 vs Qualcomm Adreno 650
Qualcomm Adreno 685
► remove from comparisonThe Qualcomm Adreno 685 is an integrated graphics card in the Microsoft SQ1 ARM-based SoC. It is similar to the Adreno 680 in the Qualcomm Snapdragon 8cx SoC for Windows laptops but higher clocked and therefore with a higher theoretical performance (2 versus 1.8 TFlops).
Qualcomm Adreno 510
► remove from comparisonThe Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 650
► remove from comparisonThe Qualcomm Adreno 650 is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 865, 865+ and 870 SoCs. The chip will be available from early 2020 and will be used mainly in high-end Android devices. The base clock speed of the GPU is 250 MHz and the boost depends on the used SoC. For the 865 it is 587 MHz, the 865 Plus increased to 846 MHz and the 2021 870 reached 670 MHz.
According to Qualcomm, the Adreno 650 GPU offers a 25% improved performance over the Adreno 640, its predecessor, which is integrated into the Snapdragon 855 SoC. The enhanced performance is achieved by the Adreno 650 having 50% more compute units (ALUs) than the Adreno 640. Furthermore, the clock speed of the pixel shaders was also increased by 50%.
The performance in our first benchmarks of a reference system positions itself above the ARM Mali-G76 MP16 and e.g. in 3DMark Sling Shot Extreme even on the top spot. In GFXBench only the Apple A13 GPU is able to best the Adreno 650 (regarding smartphone GPUs).
As a novelty, the GPU driver can be updated in the Android Play Store. Furthermore, some features are running under the Elite Gaming brand (e.g., 144 Hz display support, desktop forward rendering).
The Adreno 650 supports Vulkan 1.1, DirectX 12, OpenGL ES 3.2, and OpenCL 2.0 FP. Furthermore, games and videos can use HDR10+ and Dolby Vision (with a supported display). The 650 supports 2 displays with up to 4K 60 Hz / QHD+ 144 Hz.
Qualcomm Adreno 685 | Qualcomm Adreno 510 | Qualcomm Adreno 650 | ||||||||||||||||||||||||||||
Adreno 600 Series |
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Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||
API | DirectX 12 | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 12, OpenGL ES 3.2 | |||||||||||||||||||||||||||
Power Consumption | 7 Watt | |||||||||||||||||||||||||||||
technology | 7 nm | 14 nm | 7 nm | |||||||||||||||||||||||||||
Date of Announcement | 06.12.2018 | 15.12.2015 | 04.12.2019 | |||||||||||||||||||||||||||
Architecture | Adreno 500 | Adreno 600 | ||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 | ||||||||||||||||||||||||||||
Core Speed | 250 - 670 (Boost) MHz |
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