Qualcomm Adreno 504 vs ARM Mali-G57 MP3 vs Qualcomm Adreno 512
Qualcomm Adreno 504 ► remove from comparison
The Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425 .
In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.
ARM Mali-G57 MP3 ► remove from comparison
The ARM Mali-G57 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 800U and uses 3 clusters (hence the MC3/MP3 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP3 in our benchmarks (in the MediaTek Dimensity 800U / Realme 7 5G) is comparable to the Adreno 620 .
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
Qualcomm Adreno 512 ► remove from comparison
The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 504 ARM Mali-G57 MP3 Qualcomm Adreno 512 Adreno 500 Series Architecture Adreno 500 Bifrost Adreno 500 Core Speed 450 MHz Shared Memory yes no yes API DirectX 12.1, OpenGL ES 3.2, Vulkan DirectX 12.1, OpenGL ES 3.2, Vulkan technology 14 nm 7 nm 14 nm Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Date of Announcement 30.06.2018 03.07.2020 15.12.2015 Codename Valhall Pipelines 3 - unified Link to Manufacturer Page developer.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 6895 avg: 6896 median: 6896 (1%) max: 6897 Points
min: 29682 avg: 32144 median: 32143.5 (4%) max: 34605 Points
min: 25561 avg: 28454 median: 29060 (3%) max: 29496 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 428 avg: 445 median: 445 (2%) max: 462 Points
min: 3377 avg: 4000 median: 4032.5 (18%) max: 4467 Points
min: 1887 avg: 2062 median: 2120 (9%) max: 2161 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 336 avg: 364.5 median: 364.5 (1%) max: 393 Points
min: 3497 avg: 4324 median: 4247.5 (9%) max: 5012 Points
min: 1734 avg: 1942 median: 2001 (4%) max: 2033 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
257 Points (1%)
min: 2551 avg: 2908 median: 2783.5 (14%) max: 3291 Points
min: 1270 avg: 1400 median: 1432 (7%) max: 1442 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
210 Points (1%)
min: 2375 avg: 2831 median: 2656 (8%) max: 3304 Points
min: 1134 avg: 1237 median: 1257 (4%) max: 1268 Points
3DMark - 3DMark Wild Life Unlimited
min: 1207 avg: 1337 median: 1226 (1%) max: 1586 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 331 avg: 393.6 median: 366 (0%) max: 461 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 2.5 avg: 2.6 median: 2.6 (1%) max: 2.6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
0.8 fps (0%)
min: 5.8 avg: 6.9 median: 6.5 (1%) max: 8.1 fps
min: 3 avg: 3.2 median: 3.2 (1%) max: 3.3 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.7 avg: 1.8 median: 1.8 (0%) max: 1.8 fps
min: 16 avg: 18.9 median: 18 (1%) max: 22 fps
min: 7.9 avg: 8.6 median: 8.6 (1%) max: 8.8 fps
GFXBench - GFXBench Car Chase Offscreen
1.8 fps (0%)
min: 13 avg: 16.6 median: 17 (2%) max: 20 fps
min: 8 avg: 8.8 median: 9 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 3.1 avg: 3.2 median: 3.2 (0%) max: 3.2 fps
min: 25 avg: 29.4 median: 27.5 (1%) max: 35 fps
min: 8.2 avg: 13.6 median: 15 (0%) max: 15 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 4.7 avg: 4.8 median: 4.8 (0%) max: 4.8 fps
min: 37 avg: 43.3 median: 42.5 (2%) max: 51 fps
min: 20 avg: 22.1 median: 22.5 (1%) max: 23 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 504 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
11 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP3
min: 57 avg: 72 median: 70 (1%) max: 83 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 512 min: 43 avg: 48.4 median: 50 (0%) max: 51 fps
Antutu v9 - AnTuTu v9 GPU
min: 84032 avg: 91910 median: 90626 (11%) max: 101071 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 28.5 avg: 35.2 median: 33.7 (0%) max: 44.63 fps
12.8 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
3898 Points (4%)
min: 9293 avg: 21578 median: 25659 (26%) max: 29783 Points
min: 6741 avg: 13532 median: 6900 (7%) max: 26954 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
860 Points (2%)
min: 3448 avg: 16034 median: 22192 (39%) max: 22461 Points
min: 2286 avg: 6896 median: 2290 (4%) max: 16113 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 2.42 avg: 3.5 median: 3.2 (1%) max: 4.98 Watt
Average Benchmarks Qualcomm Adreno 504 → 100% n=13 Average Benchmarks ARM Mali-G57 MP3 → 1024% n=13 Average Benchmarks Qualcomm Adreno 512 → 449% n=13
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G57 MP3:
30 60 ~ 45 fps
Mali-G57 MP3:
30 60 [X] Realme 7 5G 1.55.5
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
58 fps, max:
61 fps
60 ~ 50 fps
174%
Mali-G57 MP3:
39 40 [X] Realme 7 5G 1.1.0
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
37 fps, max:
41 fps
40 40 ~ 40 fps
Adreno 512:
24 30 ~ 27 fps
Adreno 512:
30 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
28 fps, max:
31 fps
60 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
45 fps, max:
60 fps
~ 45 fps
100%
Adreno 504:
32 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
22 fps, max:
33 fps
fps
100%
Adreno 504:
31 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
26 fps, max:
32 fps
fps
161%
Adreno 512:
30 60 [X] BlackBerry Key2 1.23.1.2
Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
47 fps, max:
60 fps
60 ~ 50 fps
Adreno 512:
60 [X] BlackBerry Key2 1.11.1
Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
25 fps, max:
60 fps
fps
Adreno 512:
30 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
29 fps, max:
31 fps
30 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
27 fps, max:
31 fps
~ 30 fps
Adreno 512:
28 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
27 fps, max:
30 fps
29 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
26 fps, max:
30 fps
30 ~ 29 fps
429%
Mali-G57 MP3:
30 [X] Realme 7 5G 2.5.3a
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
27 fps, max:
31 fps
30 ~ 30 fps
400%
Adreno 512:
28 28 ~ 28 fps
100%
Adreno 504:
7 [X] Nokia 3.2 1.6.3a
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
4 fps, max:
10 fps
fps
429%
Mali-G57 MP3:
30 [X] Realme 7 5G 2.5.3a
MediaTek Dimensity 800U 2GHz
Mali-G57 MP3
min:
17 fps, max:
31 fps
30 30 ~ 30 fps
Average Gaming Qualcomm Adreno 504 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP3 → 344% Average Gaming 30-70 fps → 174%
Average Gaming Qualcomm Adreno 512 → 259% Average Gaming 30-70 fps → 174%
ARM Mali-G57 MP3 low med. high ultra QHD 4K Diablo Immortal 30 30 League of Legends: Wild Rift 60 45 Armajet 50 PUBG Mobile 40 40 30 Dead Trigger 2 61 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 3 2 2
Qualcomm Adreno 504 low med. high ultra QHD 4K PUBG Mobile 23 Arena of Valor 32 31 Asphalt 9: Legends 7 7 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 16. 20:02:02
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#2 checking url part for id 8778 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
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#5 composed specs +0.12s ... 0.121s
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#7 start showIntegratedCPUs +0s ... 0.121s
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#12 getting avg benchmarks for device 8778 +0.002s ... 0.196s
#13 got single benchmarks 8778 +0.037s ... 0.233s
#14 got avg benchmarks for devices +0s ... 0.233s
#15 min, max, avg, median took s +0.132s ... 0.365s
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#17 Got 56 rows for game benchmarks. +0.016s ... 0.381s
#18 composed SQL query for gamebenchmarks +0s ... 0.381s
#19 got data and put it in $dataArray +0.005s ... 0.386s
#20 benchmarks composed for output. +0.026s ... 0.412s
#21 calculated avg scores. +0s ... 0.412s
#22 return log +0.002s ... 0.415s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)