We Are So Cooked revealed with October launch

Developed by Dwarven Brothers and published by 1312 Interactive, We Are So Cooked is a one to four player co-op physics-stealth game with a simple premise: get the dead body to the exit without anyone noticing. Pulling that off is another matter entirely.
Players work together to discreetly dispose of a body while onlookers, obstacles, ragdoll physics, and miscommunication threaten to expose the crime. Unpredictable circumstances can turn even a small mistake into an escalating, absurd disaster, so choosing the right squad matters. Get caught, and it's the slammer for everyone involved.
Moving the body is only half the problem
A dead body is heavy and floppy, and dragging one alone is slow work that leaves a bloody trail behind. Bringing in the squad speeds things up, but coordination is essential, since one wrong move can cause the group to drop the body entirely. Doorframes, vases, and other obstacles can snag it along the way, adding another layer of risk to every move.
Getting spotted is the bigger danger. Witnesses scream if they see the body being carried, which brings security running to bust the operation. Security cameras and guard dogs raise the stakes further. Players can turn the environment into a toolkit instead: a wheelchair rolls the body past a reception desk, a mop wipes away blood trails, and a squeaky toy pulls a guard's attention elsewhere. Only one action is possible at a time, holding an item or dragging the body, never both, forcing squads to split the work and communicate on the fly... As communication is key.
AI threats and hazards
Every setting brings its own physics hazards and AI threats. Players might sneak a body through a luxury hotel lobby while balancing it on a top-heavy luggage cart or navigate a freezing, heavily guarded bunker where getting caught results in a meeting with the firing squad. Every location demands quick thinking and careful teamwork to make it to the exit.
Release details
We Are So Cooked launches on Windows PC via Steam on October 15, 2026, with versions for Nintendo Switch, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S to follow. The game is available to Wishlist now.










