ARM Mali-T880 MP12 vs ARM Mali-G51 MP4 vs ARM Mali-T860 MP2
ARM Mali-T880 MP12 ► remove from comparison
The ARM Mali-T880 MP12 is a mobile graphics solution that can be found in ARM SoCs like the Samsung Exynos 8890. The chip is available since Q1/2016 (e.g. in some of the Galaxy S7 variants) and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.2 (FL 11_2). The Mali-T880 can be built with 1 to 16 clusters, where the MP12 version features 12 clusters/cores.
The MP12 version that is used in the Samsung Exynos 8890 is clocked with up to 650 MHz and is a bit slower than the Adreno 530 in the Snapdragon 820 SoC . However, it still belongs to the high-end graphics cards for ARM based SoCs.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-T860 MP2 ► remove from comparison
The ARM Mali-T860 MP2 is a mobile graphics solution that can be found in ARM SoCs like the Mediatek Helio P10. The chip is available since Q1/2015 and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.1. The Mali-T860 can be built with 1 to 16 clusters, where the MP2 version features 2 clusters/cores.
The MP2 version is used e.g. in the Mediatek Helio P10 at 700 MHz and performs similar to a Adreno 405 or Mali-T628 with a low core count (e.g. MP2 or MP4). Therfore, only low demanding gaming are suited for the GPU.
In the Helio P10 the GPU is manufactured in 28nm at TSMC.
ARM Mali-T880 MP12 ARM Mali-G51 MP4 ARM Mali-T860 MP2 Mali-T800 Series Codename Midgard (4th Generation) Midgard Architecture Midgard (4rd-gen) Bifrost Midgard Pipelines 12 - unified 4 - unified 2 - unified Core Speed 650 (Boost) MHz 650 MHz 700 MHz Shared Memory no no no API DirectX 11.2 (FL 11_2), OpenGL ES 3.1 DirectX 11.1, OpenGL ES 3.1 AEP technology 14 nm 12 nm 28 nm Features OpenGL ES 3.1, OpenCL 1.2, DirectX 11.2 (FL 11_2) Open CL 1.2 Date of Announcement 24.02.2016 19.07.2018 01.01.2015 Link to Manufacturer Page www.arm.com developer.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 23431 avg: 29937 median: 33031 (4%) max: 33348 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
min: 5884 avg: 9565 median: 9806.5 (1%) max: 11713 Points
3DMark - 3DMark Ice Storm Extreme Graphics
min: 5435 avg: 5972 median: 5919 (1%) max: 6813 Points
3DMark - 3DMark Ice Storm Graphics
min: 9528 avg: 9929 median: 9619 (1%) max: 10639 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2641 avg: 2644 median: 2644 (11%) max: 2647 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 425 avg: 546 median: 551 (2%) max: 672 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3059 avg: 3065 median: 3065 (7%) max: 3071 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 364 avg: 477.8 median: 481 (1%) max: 579 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2060 avg: 2147 median: 2147 (11%) max: 2234 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 299 avg: 380.8 median: 385 (2%) max: 479 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2257 avg: 2326 median: 2325.5 (7%) max: 2394 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 248 avg: 319.9 median: 322 (1%) max: 406 Points
3DMark - 3DMark Wild Life Unlimited
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
min: 0.7 avg: 0.8 median: 0.9 (0%) max: 0.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
min: 1.8 avg: 2.3 median: 2.3 (0%) max: 2.7 fps
GFXBench - GFXBench Car Chase Offscreen
15 fps (2%)
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
min: 1.9 avg: 2.3 median: 2.4 (0%) max: 2.7 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 26 avg: 27.3 median: 28 (1%) max: 28 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 2.5 avg: 4.1 median: 4.6 (0%) max: 4.8 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 38 avg: 39 median: 39 (2%) max: 40 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 4.7 avg: 6.5 median: 6.8 (0%) max: 8.22 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T880 MP12 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 80 avg: 82 median: 82 (1%) max: 84 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T860 MP2 min: 12 avg: 15.9 median: 17 (0%) max: 19 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
Basemark ES 2.0 - Basemark ES 2.0
min: 43.5 avg: 46.5 median: 46.2 (76%) max: 49.73 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 19134 avg: 27168 median: 30097 (68%) max: 32273 Points
min: 6004 avg: 6373 median: 6378 (14%) max: 6737 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 40252 avg: 40672 median: 40671.5 (90%) max: 41091 Points
min: 13009 avg: 13909 median: 14306 (32%) max: 14412 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 5864 avg: 6100 median: 6055 (6%) max: 6382 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
min: 2613 avg: 2752 median: 2725.5 (3%) max: 2944 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 2094 avg: 2132 median: 2131 (4%) max: 2172 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
min: 178 avg: 764 median: 854.5 (1%) max: 1169 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
3983 Points (87%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
Average Benchmarks ARM Mali-T880 MP12 → 100% n=11 Average Benchmarks ARM Mali-G51 MP4 → 60% n=11 Average Benchmarks ARM Mali-T860 MP2 → 23% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
Mali-T860 MP2:
23 27 ~ 25 fps
100%
Mali-T880 MP12:
55 56 56 ~ 56 fps
107%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
100%
Mali-T880 MP12:
30 30 ~ 30 fps
100%
Mali-T880 MP12:
30 30 31 ~ 30 fps
Mali-T860 MP2:
23 26 [X] Nokia 3.1 1.0.1a
Mediatek MT6750N 1.5GHz
Mali-T860 MP2
min:
20 fps, max:
30 fps
26 ~ 25 fps
Mali-T860 MP2:
16 22 [X] Nokia 3.1 1.0.1a
Mediatek MT6750N 1.5GHz
Mali-T860 MP2
min:
13 fps, max:
30 fps
24 ~ 21 fps
100%
Mali-T880 MP12:
44 fps
100%
Mali-T880 MP12:
60 fps
Average Gaming ARM Mali-T880 MP12 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G51 MP4 → 121% Average Gaming 30-70 fps → 121%
Average Gaming ARM Mali-T860 MP2 → 95% Average Gaming 30-70 fps → 95%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-T860 MP2 low med. high ultra QHD 4K World of Tanks Blitz 52 24 Arena of Valor 25 26 Dead Trigger 2 53 Asphalt 8: Airborne 29 28 Asphalt 9: Legends 25 21 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 3 1 1
ARM Mali-T880 MP12 low med. high ultra QHD 4K Dead Trigger 2 56 Asphalt 8: Airborne 30 30 Real Racing 3 44 Temple Run 2 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 02. 12:41:21
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#1 checking url part for id 8902 +0s ... 0s
#2 checking url part for id 7293 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
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#5 composed specs +0.222s ... 0.223s
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#8 getting avg benchmarks for device 7237 +0.039s ... 0.262s
#9 got single benchmarks 7237 +0.015s ... 0.276s
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#11 got single benchmarks 8902 +0.055s ... 0.333s
#12 getting avg benchmarks for device 7293 +0.002s ... 0.335s
#13 got single benchmarks 7293 +0.122s ... 0.457s
#14 got avg benchmarks for devices +0s ... 0.457s
#15 min, max, avg, median took s +0.162s ... 0.619s
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#17 Got 80 rows for game benchmarks. +0.029s ... 0.648s
#18 composed SQL query for gamebenchmarks +0s ... 0.648s
#19 got data and put it in $dataArray +0.005s ... 0.653s
#20 benchmarks composed for output. +0.025s ... 0.677s
#21 calculated avg scores. +0s ... 0.677s
#22 return log +0.002s ... 0.679s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)