ARM Mali-G78 MP20 vs ARM Mali-G710 MP7 vs ARM Mali-G51 MP4
ARM Mali-G78 MP20 ► remove from comparison
The ARM Mali-G78MP20 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2021 in the Google Tensor SoC . It integrates 20 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G710 MP7 ► remove from comparison
The ARM Mali-G710 MP7 or MC7 is an integrated high-end graphics card for smartphones with 7 of the 16 possible cores. It is based on the third generation of the Valhall architecture by ARM which offers a 20% higher performance and energy efficiency than the previous generation. We first encountered it in the Google Tensor G2, which is manufactured in 5nm by Samsung.
The theoretical performance of the G710MC7 is about 9% better than the old ARM Mali-G78MC20 in the Tensor G1 . Compared to modern high end smartphone GPUs, like the Apple A15 / A16 GPU or the Qualcomm Adreno 730 , the G710 MP7 is noticeably slower. Still, modern demanding games like Genshin Impact or PUBG Mobile can be played in 60fps fluently (see below).
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G78 MP20 ARM Mali-G710 MP7 ARM Mali-G51 MP4 Mali-G Series Codename Valhall Valhall Architecture Valhall Valhall Bifrost Pipelines 24 - unified 7 - unified 4 - unified Shared Memory no yes no API OpenGL ES 3.2 OpenGL ES 3.2 technology 5 nm 4 nm 12 nm Date of Announcement 26.05.2020 30.11.2021 19.07.2018 Link to Manufacturer Page www.arm.com developer.arm.com developer.arm.com Features OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 Core Speed 650 MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7344 avg: 8841 median: 9526 (41%) max: 9654 Points
min: 9725 avg: 10247 median: 10331 (45%) max: 10525 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 11005 avg: 13516 median: 13988 (31%) max: 15556 Points
min: 14732 avg: 15359 median: 15555 (34%) max: 15735 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6606 avg: 7184 median: 7205 (36%) max: 7742 Points
min: 7756 avg: 8361 median: 8449 (42%) max: 8948 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 8605 avg: 9432 median: 8957 (27%) max: 10733 Points
min: 10121 avg: 10953 median: 10987 (33%) max: 11589 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
3DMark - 3DMark Wild Life Unlimited
min: 7057 avg: 7127 median: 7064 (4%) max: 7261 Points
min: 6599 avg: 6737 median: 6721 (3%) max: 6855 Points
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 1626 avg: 1816 median: 1823 (2%) max: 1998 Points
min: 1711 avg: 1798 median: 1807 (2%) max: 1839 Points
152 Points (0%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
14 fps (6%)
min: 13 avg: 13.8 median: 14 (6%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 23 avg: 27 median: 28 (5%) max: 30 fps
min: 27 avg: 30.2 median: 31 (6%) max: 33 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49 avg: 58.7 median: 58 (4%) max: 69 fps
min: 56 avg: 68.6 median: 71 (5%) max: 77 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
GFXBench - GFXBench Car Chase Offscreen
min: 40 avg: 46.7 median: 48 (5%) max: 52 fps
min: 49 avg: 63.2 median: 67 (8%) max: 68 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 60 avg: 75 median: 65 (1%) max: 100 fps
min: 79 avg: 95.8 median: 97 (2%) max: 113 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 89 avg: 110 median: 90 (5%) max: 151 fps
min: 90 avg: 134 median: 134 (8%) max: 175 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 125 avg: 173.7 median: 144 (1%) max: 252 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G710 MP7
min: 248 avg: 271.2 median: 251 (2%) max: 305 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
Antutu v9 - AnTuTu v9 GPU
min: 270503 avg: 282634 median: 282630 (35%) max: 294770 Points
min: 219480 avg: 268524 median: 272459 (34%) max: 312077 Points
32853 Points (4%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
88.8 fps (1%)
min: 115.49 avg: 117.4 median: 117.4 (1%) max: 119.21 fps
16 fps (0%)
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
0 Points (0%)
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 4400 avg: 4617 median: 4595.5 (1%) max: 4878 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 8.65 avg: 9.8 median: 10.3 (4%) max: 10.4 Watt
min: 5.12 avg: 7.7 median: 8 (3%) max: 8.99 Watt
7.1 Watt (3%)
Average Benchmarks ARM Mali-G78 MP20 → 100% n=14 Average Benchmarks ARM Mali-G710 MP7 → 123% n=14 Average Benchmarks ARM Mali-G51 MP4 → 15% n=14
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G710 MP7:
60 [X] Google Pixel 7 3.4.0.5930
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
59 fps, max:
61 fps
fps
Mali-G710 MP7:
44 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
20 fps, max:
61 fps
58 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
~ 51 fps
Mali-G710 MP7:
51 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
fps
Mali-G710 MP7:
29 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
18 fps, max:
50 fps
40 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
19 fps, max:
54 fps
~ 35 fps
100%
Mali-G78 MP20:
60 fps
100%
Mali-G710 MP7:
60 fps
97%
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G710 MP7:
60 [X] Google Pixel 7 2.2.0
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
58 fps, max:
61 fps
60 60 ~ 60 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G78 MP20:
30 40 ~ 35 fps
80%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
Mali-G710 MP7:
90 [X] Google Pixel 7 4.9.8
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
89 fps, max:
91 fps
fps
100%
Mali-G78 MP20:
85 fps
71%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
100%
Mali-G78 MP20:
90 fps
Average Gaming ARM Mali-G78 MP20 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G710 MP7 → 136% Average Gaming 30-70 fps → 136%
Average Gaming ARM Mali-G51 MP4 → 82% Average Gaming 30-70 fps → 84%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G710 MP7 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Genshin Impact 51 51 35 Armajet 60 PUBG Mobile 60 60 60 40 World of Tanks Blitz 114 Battle Bay 90 Subway Surfers 120 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 5 1 2
ARM Mali-G78 MP20 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 35 Dead Trigger 2 85 Temple Run 2 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.27
log 16. 01:15:55
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#1 checking url part for id 11433 +0s ... 0s
#2 checking url part for id 8902 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 13 Jun 2024 05:35:10 +0200 +0.001s ... 0.001s
#5 composed specs +0.137s ... 0.138s
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#7 start showIntegratedCPUs +0s ... 0.138s
#8 getting avg benchmarks for device 11098 +0.041s ... 0.179s
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#10 getting avg benchmarks for device 11433 +0.003s ... 0.192s
#11 got single benchmarks 11433 +0.017s ... 0.209s
#12 getting avg benchmarks for device 8902 +0.002s ... 0.212s
#13 got single benchmarks 8902 +0.049s ... 0.26s
#14 got avg benchmarks for devices +0s ... 0.26s
#15 No cached benchmark found, getting uncached values +0.169s ... 0.43s
#16 min, max, avg, median took s +0.015s ... 0.444s
#17 before gaming benchmark output +0s ... 0.444s
#18 Got 70 rows for game benchmarks. +0.027s ... 0.472s
#19 composed SQL query for gamebenchmarks +0s ... 0.472s
#20 got data and put it in $dataArray +0.007s ... 0.479s
#21 benchmarks composed for output. +0.03s ... 0.508s
#22 calculated avg scores. +0s ... 0.508s
#23 return log +0.002s ... 0.511s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)