ARM Mali-G710 MP10 vs ARM Mali-G52 MP1 vs ARM Mali-G710 MP7
ARM Mali-G710 MP10 ► remove from comparison
The ARM Mali-G710 MP10 or MC10 is an integrated high-end graphics card for smartphones with 10 of the 16 possible cores. It is based on the third generation of the Valhall architecture by ARM which offers a 20% higher performance and energy efficiency than the previous generation. In the Dimensity 9000 , the G710 is produced in the modern 4nm process. According to first benchmarks, the performance is similar to the Adreno 730 found in the Snapdragon 8 Gen 1 and therefore one of the fastest GPUs for Android based smartphones.
ARM Mali-G52 MP1 ► remove from comparison
The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
ARM Mali-G710 MP7 ► remove from comparison
The ARM Mali-G710 MP7 or MC7 is an integrated high-end graphics card for smartphones with 7 of the 16 possible cores. It is based on the third generation of the Valhall architecture by ARM which offers a 20% higher performance and energy efficiency than the previous generation. We first encountered it in the Google Tensor G2, which is manufactured in 5nm by Samsung.
The theoretical performance of the G710MC7 is about 9% better than the old ARM Mali-G78MC20 in the Tensor G1 . Compared to modern high end smartphone GPUs, like the Apple A15 / A16 GPU or the Qualcomm Adreno 730 , the G710 MP7 is noticeably slower. Still, modern demanding games like Genshin Impact or PUBG Mobile can be played in 60fps fluently (see below).
ARM Mali-G710 MP10 ARM Mali-G52 MP1 ARM Mali-G710 MP7 Mali-G710 Series Codename Valhall Valhall Architecture Valhall Bifrost Valhall Pipelines 10 - unified 1 - unified 7 - unified Shared Memory yes no yes API OpenGL ES 3.2 OpenGL ES 3.2 technology 4 nm 12 nm 4 nm Features OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1 Date of Announcement 30.11.2021 29.07.2020 30.11.2021 Link to Manufacturer Page developer.arm.com developer.arm.com developer.arm.com Core Speed 800 (Boost) MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 13089 avg: 14037 median: 13379.5 (2%) max: 16301 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 11995 avg: 12623 median: 12622.5 (55%) max: 13250 Points
min: 950 avg: 1287 median: 1275 (6%) max: 2142 Points
min: 9725 avg: 10247 median: 10331 (45%) max: 10525 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
18850 Points (41%)
min: 834 avg: 1165 median: 1143.5 (3%) max: 2001 Points
min: 14732 avg: 15359 median: 15555 (34%) max: 15735 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 9689 avg: 10666 median: 10309 (51%) max: 12000 Points
min: 605 avg: 893 median: 915 (5%) max: 1516 Points
min: 7756 avg: 8361 median: 8449 (42%) max: 8948 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 12658 avg: 13503 median: 13503 (40%) max: 14348 Points
min: 508 avg: 766 median: 787.5 (2%) max: 1339 Points
min: 10121 avg: 10953 median: 10987 (33%) max: 11589 Points
3DMark - 3DMark Wild Life Unlimited
min: 8497 avg: 8889 median: 8644 (4%) max: 9770 Points
min: 410 avg: 470.6 median: 426 (0%) max: 716 Points
min: 6599 avg: 6737 median: 6721 (3%) max: 6855 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 2310 avg: 2427 median: 2373 (3%) max: 2650 Points
min: 111 avg: 126.7 median: 117 (0%) max: 181 Points
min: 1711 avg: 1798 median: 1807 (2%) max: 1839 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 17 avg: 19 median: 19 (8%) max: 20 fps
min: 0.6 avg: 0.9 median: 0.9 (0%) max: 0.96 fps
min: 13 avg: 13.8 median: 14 (6%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 37 avg: 42.2 median: 42.5 (8%) max: 45 fps
min: 1.4 avg: 2.1 median: 2.1 (0%) max: 3.7 fps
min: 27 avg: 30.2 median: 31 (6%) max: 33 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 43 avg: 91 median: 100.5 (7%) max: 106 fps
min: 3.9 avg: 5.9 median: 5.9 (0%) max: 11 fps
min: 56 avg: 68.6 median: 71 (5%) max: 77 fps
GFXBench - GFXBench Car Chase Offscreen
min: 73 avg: 80 median: 81 (9%) max: 88 fps
min: 4.2 avg: 5.9 median: 6 (1%) max: 8.8 fps
min: 49 avg: 63.2 median: 67 (8%) max: 68 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 128 avg: 144.4 median: 149 (3%) max: 161 fps
min: 6.6 avg: 9.4 median: 9.4 (0%) max: 15 fps
min: 79 avg: 95.8 median: 97 (2%) max: 113 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 177 avg: 208.7 median: 217.5 (13%) max: 238 fps
min: 11 avg: 15.6 median: 16 (1%) max: 26 fps
min: 90 avg: 134 median: 134 (8%) max: 175 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G710 MP10 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 246 avg: 286.8 median: 294 (2%) max: 316 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP1 min: 19 avg: 24.8 median: 24 (0%) max: 42 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G710 MP7
min: 248 avg: 271.2 median: 251 (2%) max: 305 fps
Antutu v9 - AnTuTu v9 GPU
min: 352208 avg: 379075 median: 379365 (47%) max: 411958 Points
min: 0 avg: 16041 median: 22462 (3%) max: 25274 Points
min: 219480 avg: 268524 median: 272459 (34%) max: 312077 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 130.94 avg: 137.4 median: 137.4 (1%) max: 143.86 fps
min: 9.57 avg: 12.7 median: 12.7 (0%) max: 15.81 fps
min: 115.49 avg: 117.4 median: 117.4 (1%) max: 119.21 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 5330 avg: 5618 median: 5618 (2%) max: 5906 Points
0 Points (0%)
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 4750 avg: 5306 median: 5306 (2%) max: 5862 Points
min: 4400 avg: 4617 median: 4595.5 (1%) max: 4878 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 39834 avg: 45926 median: 45925.5 (46%) max: 52017 Points
min: 3562 avg: 15210 median: 15410 (15%) max: 24108 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 32049 avg: 44588 median: 44588 (78%) max: 57127 Points
min: 1293 avg: 10223 median: 11400 (20%) max: 16564 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 7.97 avg: 11.2 median: 10.4 (4%) max: 16.2 Watt
min: 0 avg: 3.3 median: 2.7 (1%) max: 7.07 Watt
min: 5.12 avg: 7.7 median: 8 (3%) max: 8.99 Watt
Average Benchmarks ARM Mali-G710 MP10 → 100% n=15 Average Benchmarks ARM Mali-G52 MP1 → 7% n=15 Average Benchmarks ARM Mali-G710 MP7 → 77% n=15
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G710 MP10:
59 fps
100%
Mali-G710 MP10:
59 60 ~ 60 fps
Mali-G710 MP7:
60 [X] Google Pixel 7 3.4.0.5930
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
59 fps, max:
61 fps
fps
Mali-G710 MP7:
44 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
20 fps, max:
61 fps
58 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
~ 51 fps
Mali-G710 MP7:
51 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
35 fps, max:
61 fps
fps
100%
Mali-G710 MP10:
59 [X] OnePlus Pad 3.6.0_13833164_13951843
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
13 fps, max:
60 fps
59 [X] OnePlus Nord 3 3.8.0_15672274_15939604
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
9 fps, max:
61 fps
~ 59 fps
59%
Mali-G710 MP7:
29 [X] Google Pixel Fold 3.8.0_15672274_15939604
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
18 fps, max:
50 fps
40 [X] Google Pixel 7 Pro 3.1.0_10443587_10457664
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
19 fps, max:
54 fps
~ 35 fps
100%
Mali-G710 MP10:
60 [X] OnePlus Pad 1.61.6
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
3 fps, max:
60 fps
60 [X] OnePlus Nord 3 1.61.6
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
1 fps, max:
61 fps
120 ~ 80 fps
100%
Mali-G710 MP10:
90 fps
67%
Mali-G710 MP7:
60 [X] Google Pixel 7 2.2.0
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
58 fps, max:
61 fps
60 60 ~ 60 fps
100%
Mali-G710 MP10:
60 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
16 fps, max:
60 fps
89 ~ 75 fps
41%
Mali-G52 MP1:
24 37 ~ 31 fps
100%
Mali-G710 MP10:
59 60 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
8 fps, max:
60 fps
60 [X] OnePlus Nord 3 2.6.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
4 fps, max:
61 fps
60 ~ 60 fps
100%
Mali-G710 MP10:
39 40 [X] OnePlus Pad 2.5.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
11 fps, max:
42 fps
40 [X] OnePlus Nord 3 2.6.0
MediaTek Dimensity 9000 1.8GHz
Mali-G710 MP10
min:
37 fps, max:
45 fps
40 ~ 40 fps
Mali-G710 MP7:
90 [X] Google Pixel 7 4.9.8
Google Tensor G2 1.8GHz
Mali-G710 MP7
min:
89 fps, max:
91 fps
fps
Mali-G52 MP1:
28 30 30 ~ 29 fps
Average Gaming ARM Mali-G710 MP10 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G52 MP1 → 42% Average Gaming 30-70 fps → 41%
Average Gaming ARM Mali-G710 MP7 → 80% Average Gaming 30-70 fps → 80%
ARM Mali-G710 MP10 low med. high ultra QHD 4K Diablo Immortal 59 60 Genshin Impact 59 Armajet 80 PUBG Mobile 90 75 60 40 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 2 2 1
ARM Mali-G710 MP7 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Genshin Impact 51 51 35 Armajet 60 PUBG Mobile 60 60 60 40 World of Tanks Blitz 114 Battle Bay 90 Subway Surfers 120 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 5 1 2
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.27
log 16. 16:14:27
#0 checking url part for id 11114 +0s ... 0s
#1 checking url part for id 10459 +0s ... 0s
#2 checking url part for id 11433 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sun, 16 Jun 2024 05:38:48 +0200 +0.001s ... 0.001s
#5 composed specs +0.142s ... 0.143s
#6 did output specs +0s ... 0.144s
#7 start showIntegratedCPUs +0s ... 0.144s
#8 getting avg benchmarks for device 11114 +0.039s ... 0.183s
#9 got single benchmarks 11114 +0.019s ... 0.202s
#10 getting avg benchmarks for device 10459 +0.002s ... 0.204s
#11 got single benchmarks 10459 +0.03s ... 0.234s
#12 getting avg benchmarks for device 11433 +0.002s ... 0.236s
#13 got single benchmarks 11433 +0.011s ... 0.247s
#14 got avg benchmarks for devices +0s ... 0.247s
#15 No cached benchmark found, getting uncached values +0.158s ... 0.404s
#16 min, max, avg, median took s +0.02s ... 0.424s
#17 before gaming benchmark output +0s ... 0.424s
#18 Got 79 rows for game benchmarks. +0.028s ... 0.452s
#19 composed SQL query for gamebenchmarks +0s ... 0.452s
#20 got data and put it in $dataArray +0.005s ... 0.457s
#21 benchmarks composed for output. +0.028s ... 0.486s
#22 calculated avg scores. +0s ... 0.486s
#23 return log +0.002s ... 0.488s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)