Intel HD Graphics (Skylake) vs Intel HD Graphics P530 vs Intel HD Graphics 2500

Intel HD Graphics (Skylake)

► remove Intel HD Graphics (Skylake)

The Intel HD Graphics (Skylake) (GT1) is an integrated graphics unit, which can be found in low-end ULV (Ultra Low Voltage) processors of the Skylake generation. In most CPUs, this GPU was named Intel HD Graphics 510 or Intel HD Graphics 515 (see both pages for benchmarks and information).

This "GT1" version of the Skylake GPU offers 12 Execution Units (EUs) clocked at up to 800 MHz (depending on the CPU model). Due to its lack of dedicated graphics memory or eDRAM cache, the HD Graphics has to access the main memory (2x 64bit DDR3L-1600 / DDR4-2133).

Performance

Depending on various factors like memory configuration, the HD Graphics should perform similar to the older HD Graphics 4200 and will handle only some older and less demanding games in lowest settings.

Features

The revised video engine now decodes H.265/HEVC completely in hardware and thereby much more efficiently than before. Displays can be connected via DP 1.2 / eDP 1.3 (max. 3840 x 2160 @ 60 Hz), whereas HDMI is limited to the older version 1.4a (max. 3840 x 2160 @ 30 Hz). However, HDMI 2.0 can be added using a DisplayPort converter. Up to three displays can be controlled simultaneously.

Power Consumption

The HD Graphics (Skylake) can be found in mobile processors specified at 6 W TDP and is therefore suited for passively cooled 2-in-1 laptops and tablets.

Intel HD Graphics P530

► remove Intel HD Graphics P530

The Intel HD Graphics P530 (GT2) is an integrated graphics unit, which can be found in various Xeon workstation processors of the Skylake generation. The "GT2" version of the Skylake GPU offers 24 Execution Units (EUs) clocked at up to 1050 MHz (depending on the CPU model). Due to its lack of dedicated graphics memory or eDRAM cache, the P530 has to access the main memory (2x 64bit DDR3L-1600 / DDR4-2133).

Performance

Depending on the memory configuration, the HD Graphics P530 is just slightly behind a dedicated GeForce 920M and will handle modern games (as of 2015) in low or medium settings.

Features

The revised video engine now decodes H.265/HEVC completely in hardware and thereby much more efficiently than before. Displays can be connected via DP 1.2 / eDP 1.3 (max. 3840 x 2160 @ 60 Hz), whereas HDMI is limited to the older version 1.4a (max. 3840 x 2160 @ 30 Hz). However, HDMI 2.0 can be added using a DisplayPort converter. Up to three displays can be controlled simultaneously.

Power Consumption

The HD Graphics P530 can be found in mobile quad-core Xeon processors with 45 W TDP.

Intel HD Graphics 2500

► remove Intel HD Graphics 2500

The Intel HD Graphics 2500 (or Ivy Bridge GT1) is an integrated graphics card in the Ivy Bridge codenamed desktop processors. It is the successor the the Intel HD Graphics 2000 in the Sandy Bridge CPUs and performs between the old HD 2000 and 3000 GPU (see benchmarks below). Usually it is used in the cheaper desktop Ivy bridge CPUs. The mobile version is simply called Intel HD Graphics and integrated in the Pentium and Celeron line.

Compared to the faster HD Graphics 4000, the 2500 one features less Execution Units (6 versus 16) and only one texture sampler. Therefore, the performance is clearly worse and only suited for low demanding gaming. Intel states a 10 to 15% higher performance compared to the old Sandy Bridge based HD Graphics 2000. Therefore, only older casual games with low requirements are playable with the HD 2500.

A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software.  The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.

The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.

Another new feature is the support for up to 3 independent displays as AMD offers with theirs Eyefinity support (up to 6 displays).

Due to the 22nm 3D Tri-Gate production process, the power consumption is relatively low (the development was focused on performance per Watt). 

Intel HD Graphics (Skylake)Intel HD Graphics P530Intel HD Graphics 2500
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameSkylake GT1Skylake GT2Ivy Bridge GT1
ArchitectureGen. 9 SkylakeGen. 9 SkylakeGen. 7 Ivy Bridge
12 - 24 - 6 -
Core300 - 800 (Boost) MHz350 - 1050 (Boost) MHz650 - 1150 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
MemoryDDR3L/LPDDR3DDR3/DDR4
yesyesyes
DirectXDirectX 12_1DirectX 12_1DirectX 11.0, 5.0
Technology14 nm14 nm22 nm
FeaturesQuickSyncQuickSync
Introduced01.09.2015 01.09.2015 01.04.2012
Size

3DMark - Cloud Gate Standard Score 1280x720
min: 1906     avg: 2659     median: 2817 (15%)     max: 3095 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 2301     avg: 2584     median: 2604.5 (8%)     max: 2825 Points
3DMark - Fire Strike Score 1920x1080
min: 257     avg: 293     median: 294.5 (7%)     max: 327 Points
3DMark - Fire Strike Graphics 1920x1080
min: 289     avg: 320     median: 318 (7%)     max: 353 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 21978     avg: 23693     median: 24058 (12%)     max: 24676 Points
3DMark 11 - Performance 1280x720
min: 374     avg: 419     median: 430 (7%)     max: 449 points
3DMark 11 - Performance GPU 1280x720
min: 321     avg: 349     median: 350.5 (5%)     max: 374 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 2500
P GPU no PhysX 1280x1024 + Intel HD Graphics 2500
3DMark 2001SE - Standard 1024x768
20814 Points (31%)
3DMark 03 - Standard 1024x768
10138 Points (10%)
3DMark 05 - Standard 1024x768
min: 6341     avg: 6627     median: 6627 (21%)     max: 6913 Points
3DMark 06 Standard 1280x1024 + Intel HD Graphics 2500
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 2500
Tcvis 1920x1080 + Intel HD Graphics 2500
SolidWorks 1920x1080 + Intel HD Graphics 2500
Pro/ENGINEER 1920x1080 + Intel HD Graphics 2500
Maya 1920x1080 + Intel HD Graphics 2500
Lightwave 1920x1080 + Intel HD Graphics 2500
Ensight 1920x1080 + Intel HD Graphics 2500
Catia 1920x1080 + Intel HD Graphics 2500
Cinebench R10 Shading 32Bit + Intel HD Graphics 2500
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 2500
LuxMark v2.0 64Bit - Room GPUs-only
min: 30     avg: 31     median: 31 (2%)     max: 32 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 47     avg: 50     median: 50 (3%)     max: 53 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 282     avg: 287     median: 286 (8%)     max: 294 Points

Average Benchmarks Intel HD Graphics 2500 → 100%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 1024x768
HD Graphics 2500:
11.1  fps
med. 1366x768
HD Graphics 2500:
9.8  fps
high 1366x768
HD Graphics 2500:
9.6  fps
HD Graphics 2500:
»
low 1280x720
HD Graphics 2500:
17.7  fps
med. 1366x768
HD Graphics 2500:
8  fps
high 1366x768
HD Graphics 2500:
7  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
145  fps
med. 1366x768
HD Graphics 2500:
26  fps
high 1366x768
HD Graphics 2500:
13.7  fps
ultra 1920x1080
HD Graphics 2500:
4.3  fps
HD Graphics 2500:
»
SimCity

SimCity

2013
low 1024x768
HD Graphics 2500:
14.8  fps
med. 1366x768
HD Graphics 2500:
8  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
20.1  fps
med. 1366x768
HD Graphics 2500:
10.9  fps
high 1366x768
HD Graphics 2500:
7.1  fps
HD Graphics 2500:
»
Crysis 3

Crysis 3

2013
low 1024x768
HD Graphics 2500:
13.8  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
43 46.2 ~ 45 fps
med. 1366x768
HD Graphics 2500:
18.8  fps
high 1366x768
HD Graphics 2500:
13.5  fps
ultra 1920x1080
HD Graphics 2500:
7.3  fps
HD Graphics 2500:
»
Far Cry 3

Far Cry 3

2012
low 1024x768
HD Graphics 2500:
18 20.5 ~ 19 fps
med. 1366x768
HD Graphics 2500:
11.9  fps
HD Graphics 2500:
»
med. 1366x768
HD Graphics 2500:
13.8  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
18.4 20.1 ~ 19 fps
med. 1366x768
HD Graphics 2500:
10.7 11.6 ~ 11 fps
high 1366x768
HD Graphics 2500:
3.8  fps
ultra 1920x1080
HD Graphics 2500:
1.9  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
18  fps
HD Graphics 2500:
»
Fifa 13

Fifa 13

2012
low 1024x768
HD Graphics 2500:
29.7 99 101 ~ 77 fps
med. 1366x768
HD Graphics 2500:
23.6 51 52 60 ~ 47 fps
high 1366x768
HD Graphics 2500:
17.2 28 31.2 32 ~ 27 fps
ultra 1920x1080
HD Graphics 2500:
14.5  fps
HD Graphics 2500:
»
F1 2012

F1 2012

2012
low 1024x768
HD Graphics 2500:
37 40 ~ 39 fps
med. 1366x768
HD Graphics 2500:
21 26 ~ 24 fps
high 1366x768
HD Graphics 2500:
21 22 ~ 22 fps
ultra 1920x1080
HD Graphics 2500:
12 12 ~ 12 fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
37  fps
high 1366x768
HD Graphics 2500:
8  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
77 82 ~ 80 fps
med. 1366x768
HD Graphics 2500:
36 39 ~ 38 fps
high 1366x768
HD Graphics 2500:
18 20.6 ~ 19 fps
ultra 1920x1080
HD Graphics 2500:
11.7  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
21.7  fps
med. 1366x768
HD Graphics 2500:
15.5  fps
HD Graphics 2500:
»
Anno 2070

Anno 2070

2011
low 1024x768
HD Graphics 2500:
23.2  fps
med. 1366x768
HD Graphics 2500:
9.8  fps
high 1366x768
HD Graphics 2500:
5.2  fps
HD Graphics 2500:
»
low 1024x768
HD Graphics 2500:
16.8  fps
med. 1366x768
HD Graphics 2500:
11  fps
HD Graphics 2500:
»
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
low 1024x768
HD Graphics 2500:
46  fps
med. 1024x768
HD Graphics 2500:
22.2  fps
high 1024x768
HD Graphics 2500:
18.7  fps
ultra 1920x1080
HD Graphics 2500:
7.6  fps
HD Graphics 2500:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
HD Graphics 2500:
48.8 52.8 ~ 51 fps
med. 1024x768
HD Graphics 2500:
20.2 21.6 ~ 21 fps
high 1024x768
HD Graphics 2500:
12  fps
ultra 1920x1080
HD Graphics 2500:
3  fps
HD Graphics 2500:
»
World of Warcraft

World of Warcraft

2005
low 800x600
HD Graphics 2500:
104  fps
med. 1024x768
HD Graphics 2500:
29  fps
HD Graphics 2500:
»
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Redaktion, 2017-09- 8 (Update: 2017-09-11)