Intel Graphics Media Accelerator (GMA) 950 vs Intel Graphics Media Accelerator (GMA) X3100

Intel Graphics Media Accelerator (GMA) 950

► remove Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) X3100

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Intel Graphics Media Accelerator (GMA) X3100 is an integrated (onboard) graphic chip on a Mobile Intel 965GM (with 500 MHz core speed) and 960GM (400 MHz) chipset (for Merom = Core 2 architecture). It is the successor of GMA 950. Most interesting is the integration of a fully programmable pipeline. Due to the integration of DirectX9 and DirectX 10 features (with drivers later than 15.9.0.1472), HDR and Hardware Transform & Lighning (T&L) - predecessor only had Software T&L - should be ready for Windows Vista Premium (support Aero Glass fully). Respective the data, the peformance should be clearly better than GMA 950.

The 13.5 Watt current consumption is relatively low, because it includes all chipset functions (therefore, this value is not compareable to dedicated graphics cards).

Intel Graphics Media Accelerator (GMA) 950Intel Graphics Media Accelerator (GMA) X3100
ManufacturerIntelIntel
GMA Series
Graphics Media Accelerator (GMA) 4700MHD (compare) 10 @ 640 MHz
Graphics Media Accelerator (GMA) 4500MHD (compare) 10 @ 533 MHz
Graphics Media Accelerator (GMA) 4500M (compare) 10 @ 400 MHz
Graphics Media Accelerator (GMA) X3100 8 @ 500 MHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 250 MHz
Graphics Media Accelerator (GMA) 900 (compare) 4/0 cores @ 400 MHz
Graphics Media Accelerator (GMA) 600 (compare) 4 @ 400 MHz
Graphics Media Accelerator (GMA) 500 (compare) 4 @ 200 MHz
Graphics Media Accelerator (GMA) 4700MHD (compare) 10 @ 640 MHz
Graphics Media Accelerator (GMA) 4500MHD (compare) 10 @ 533 MHz
Graphics Media Accelerator (GMA) 4500M (compare) 10 @ 400 MHz
Graphics Media Accelerator (GMA) X3100 8 @ 500 MHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 250 MHz
Graphics Media Accelerator (GMA) 900 (compare) 4/0 cores @ 400 MHz
Graphics Media Accelerator (GMA) 600 (compare) 4 @ 400 MHz
Graphics Media Accelerator (GMA) 500 (compare) 4 @ 200 MHz
CodenameGMA 950Crestline
4 / 0 8 -
Core250 MHz500 MHz
Memorymit Hauptspeicher geteilt (shared)mit Hauptspeicher geteilt (shared), max 384 MB
nono
DirectXDirectX 9c, 2.0DirectX 10, 3.0
Technology130 nm90 nm
FeaturesNo Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 accelerationTransform and Lighting Hardware Support, 32 Bit Floating Point Precision, 16xAF, Occlusion Query, Hardware Clipping, DX10, DirectX9, OpenGl 2.0, Hardware MPEG2 und WMV9 acceleration, 300 MHz RAMDAC, 2 25-112 MHz LVDS Transmitter, 2 DVO Encoder, TV Encoder
Introduced01.03.2005 09.05.2007
Windows Vista Premium Ready
Manufacturerhttp://www.intel.com/products/chipsets/g...http://www.intel.com/cd/products/service...

3DMark 2001SE - Standard 1024x768
min: 653     avg: 3856.7     median: 3009 (3%)     max: 6992 Points
min: 2012     avg: 4319.1     median: 4117 (4%)     max: 6839 Points
3DMark 03 - Standard 1024x768
min: 165     avg: 931.6     median: 751 (0%)     max: 1626 Points
min: 751     avg: 1520     median: 1600 (1%)     max: 2916 Points
3DMark 05 - Standard 1024x768
min: 0     avg: 407.3     median: 424 (1%)     max: 664 Points
min: 446     avg: 805.5     median: 848 (2%)     max: 997 Points
3DMark 06 + Intel Graphics Media Accelerator (GMA) 950
+ Intel Graphics Media Accelerator (GMA) X3100
SPEC Viewperf 10.0 - 3ds Max 1280x1024
0.8 fps (2%)
SPEC Viewperf 10.0 - EnSight 1280x1024
0.4 fps (1%)
SPEC Viewperf 10.0 - Maya 1280x1024
1.4 fps (1%)
SPEC Viewperf 10.0 - Pro/Engeneer 1280x1024
0.5 fps (1%)
SPEC Viewperf 10.0 - SolidWorks 1280x1024
0.8 fps (1%)
SPEC Viewperf 10.0 - UGS Teamcenter 1280x1024
0.1 fps (0%)
Windows Vista Experience Index - GPU Games
2.6 Points (38%)
min: 3.3     avg: 3.4     median: 3.5 (51%)     max: 3.5 Points
Windows Vista Experience Index - GPU
3.5 Points (51%)
min: 3.1     avg: 3.3     median: 3.5 (51%)     max: 3.5 Points
Cinebench R10 Shading 32Bit + Intel Graphics Media Accelerator (GMA) 950
Shading 32Bit + Intel Graphics Media Accelerator (GMA) X3100

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 100%

Average Benchmarks Intel Graphics Media Accelerator (GMA) X3100 → 198%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Fifa 11

Fifa 11

2010
low 800x600
Graphics Media Accelerator (GMA) X3100:
-1  fps
Graphics Media Accelerator (GMA) X3100:
»
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
2  fps
300%
Graphics Media Accelerator (GMA) X3100:
6  fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
Graphics Media Accelerator (GMA) X3100:
48.6  fps
high 1024x768
Graphics Media Accelerator (GMA) X3100:
2  fps
Graphics Media Accelerator (GMA) X3100:
»
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
2  fps
80%
Graphics Media Accelerator (GMA) X3100:
1.6  fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
139%
Graphics Media Accelerator (GMA) X3100:
43 44 47 47 48 50 50 51 56 56 70 75 ~ 53 fps
med. 800x600
100%
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
333%
Graphics Media Accelerator (GMA) X3100:
8 8 8 8 10 10 10 11 11 13 14 14 ~ 10 fps
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
300%
Graphics Media Accelerator (GMA) X3100:
3 3 3 3 3 3 3 3 3 4 4 5 ~ 3 fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»
Quake 4

Quake 4

2005
low 640x480
Graphics Media Accelerator (GMA) X3100:
14  fps
med. 800x600
Graphics Media Accelerator (GMA) X3100:
12  fps
Graphics Media Accelerator (GMA) X3100:
»
World of Warcraft

World of Warcraft

2005
low 800x600
100%
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
127%
Graphics Media Accelerator (GMA) X3100:
19  fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»
Counter-Strike Source

Counter-Strike Source

2004
low 640x480
Graphics Media Accelerator (GMA) X3100:
30  fps
high 1024x768
Graphics Media Accelerator (GMA) X3100:
4  fps
Graphics Media Accelerator (GMA) X3100:
»
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
250%
Graphics Media Accelerator (GMA) X3100:
5.2 8 8 8.4 8.7 9.6 9.7 12.6 12.6 13.4 15 ~ 10 fps
med. 640x480
Graphics Media Accelerator (GMA) X3100:
8.5 9.9 13.3 ~ 11 fps
high 800x600
Graphics Media Accelerator (GMA) X3100:
8.4 9.8 12.2 ~ 10 fps
ultra 1024x768
Graphics Media Accelerator (GMA) X3100:
7 8.2 9.5 ~ 8 fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps
83%
Graphics Media Accelerator (GMA) X3100:
43.6 52 53.9 58 62.6 65.3 67.1 68.5 70 73 77.7 81 82.1 82.6 83.4 101.7 120.9 ~ 73 fps
Graphics Media Accelerator (GMA) 950:
»
Graphics Media Accelerator (GMA) X3100:
»

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) X3100 → 202%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)