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PowerVR SGX545 vs ARM Mali-G52 MP6 vs ARM Mali-G57 MP5

PowerVR SGX545

► remove from comparison PowerVR SGX545

The PowerVR SGX545 is an integrated graphics card in some of the Intel Atom Clover Trail SoCs (for example, the Atom Z2760). Technically, the SGX545 and the GMA 3650 of the Atom N28xx models are identical. The GPU would be theoretically capable of DirectX 10.1, but Intel's implementation officially supports only Direct3D 9_3.

In the case of the Atom Z2760, the SGX545 is clocked at 533 MHz. The performance is far behind AMD's Bobcat and Kabini/Temash APUs and even worse than many ARM SoCs such as Nvidia's Tegra 3. The GPU is therefore unsuitable for 3D gaming. 1080p videos, however, will play fluently.

Corresponding to the poor performance of the GPU, the power consumption is also very low. This allows the Z2760/SGX545 to be used in passively cooled tablets.

ARM Mali-G52 MP6

► remove from comparison ARM Mali-G52 MP6

The ARM Mali-G52 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2019 in the HiSilicon Kirin 810 and uses 6 clusters (hence the MP6 name). 

The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.

The performance of the G52MP6 in our benchmarks (in the Kirin 810) is comparable to the Adreno 618 in the Snapdragon 730 and G76MP4 in the Helio G90T.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.

ARM Mali-G57 MP5

► remove from comparison ARM Mali-G57 MP5

The ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name). 

The G57 is based on the new Valhall architecture and is intended for mainstream phones. 

The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.

PowerVR SGX545ARM Mali-G52 MP6ARM Mali-G57 MP5
Mali-G Series
SGX554MP4 32
SGX543MP4 16
SGX543MP3 12
SGX543MP2 8
SGX545 4/2 cores @ 0.53 GHz
SGX544MP2 8/4 cores @ 0.3 - 0.53 GHz
SGX544 4/2 cores @ 0.38 GHz
SGX540 4/2 cores @ 0.2 GHz
SGX535 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 2/1 cores
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
ArchitecturePowerVR SGX5BifrostBifrost
Pipelines4 / 2 Pixel- / Vertexshader6 - unified5 - unified
Core Speed533 MHz
Shared Memorynonono
APIDirectX 9_3/10.1, Shader 4.1, OpenGL 3.2
technology32 nm12 nm7 nm
Date of Announcement01.01.2010 06.03.2018 03.07.2020
Link to Manufacturer Pagedeveloper.arm.comdeveloper.arm.com
CodenameValhall
CPU in SGX545GPU Base SpeedGPU Boost / Turbo
Intel Atom Z27602 x 1800 MHz, 3 W533 MHz? MHz
CPU in Mali-G52 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8108 x 1880 MHz? MHz? MHz
CPU in Mali-G57 MP5GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8208 x 2000 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 45182     avg: 46563     median: 46944 (5%)     max: 47563 Points
38974 Points (4%)
3DMark - 3DMark Ice Storm Extreme Graphics
100%
1 SGX545 +
1618 Points (0%)
3DMark - 3DMark Ice Storm Graphics
100%
1 SGX545 +
min: 2914     avg: 3025     median: 3050 (0%)     max: 3112 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3314     avg: 3463     median: 3483 (15%)     max: 3591 Points
5469 Points (24%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3274     avg: 3389     median: 3406 (7%)     max: 3488 Points
5991 Points (13%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2515     avg: 2810     median: 2954 (12%)     max: 2961 Points
4497 Points (19%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2328     avg: 2626     median: 2752 (7%)     max: 2798 Points
4798 Points (12%)
3DMark - 3DMark Sling Shot (ES 3.0)
min: 3252     avg: 3342     median: 3338 (30%)     max: 3437 Points
5267 Points (47%)
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 3243     avg: 3318     median: 3327 (20%)     max: 3384 Points
5996 Points (36%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 2502     avg: 2748     median: 2837 (14%)     max: 2904 Points
4568 Points (22%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 2347     avg: 2599     median: 2710 (9%)     max: 2740 Points
4769 Points (16%)
3DMark 2001SE - 3DMark 2001 - Standard
100%
1 SGX545 +
3152 Points (3%)
3DMark 03 - 3DMark 03 - Standard
100%
1 SGX545 +
min: 1507     avg: 1791     median: 1820.5 (1%)     max: 2015 Points
3DMark 05 - 3DMark 05 - Standard
100%
1 SGX545 +
min: 613     avg: 729     median: 794 (1%)     max: 802 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + PowerVR SGX545
3DMark 06
100%
1 SGX545 +
min: 306     avg: 405.6     median: 411 (1%)     max: 459 Points
3DMark 06 - Standard 1280x720 + PowerVR SGX545
3DMark 06
100%
1 SGX545 +
367 Points (0%)
Cinebench R10 Cinebench R10 Shading (32bit) + PowerVR SGX545
Cinebench R10 - Cinebench R10 Shading (32bit)
100%
1 SGX545 +
min: 363     avg: 421.7     median: 428.5 (0%)     max: 443 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 7.7     avg: 7.8     median: 7.8 (1%)     max: 7.9 fps
12 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 20     avg: 21     median: 21 (2%)     max: 22 fps
32 fps (2%)
GFXBench - GFXBench Car Chase Offscreen
min: 19     avg: 20     median: 20 (2%)     max: 21 fps
29 fps (3%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 33     avg: 34     median: 34 (1%)     max: 35 fps
52 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 47     avg: 49.3     median: 48 (2%)     max: 53 fps
71 fps (3%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX545
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
2.8 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP6
min: 85     avg: 87     median: 87 (1%)     max: 89 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
21.1 fps (1%)
42 fps (1%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
8.6 fps (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
11576 Points (4%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
3831 Points (6%)

Average Benchmarks PowerVR SGX545 → 100% n=1

Average Benchmarks ARM Mali-G52 MP6 → 3107% n=1

Average Benchmarks ARM Mali-G57 MP5 → 4107% n=1

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

PUBG Mobile

PUBG Mobile

2018
low
Mali-G52 MP6:
40  fps
Mali-G57 MP5:
60  fps
med.
Mali-G52 MP6:
40  fps
Mali-G57 MP5:
40  fps
high
Mali-G52 MP6:
30 30 30 ~ 30 fps
Mali-G57 MP5:
40  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G52 MP6:
60  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP5:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G52 MP6:
30  fps
high
Mali-G52 MP6:
30 30 30 ~ 30 fps
Mali-G57 MP5:
30  fps
Fifa 13

Fifa 13

2012
low 1024x768
100%
SGX545:
7.4 8.8 9.7 10 ~ 9 fps
low 1024x768
100%
SGX545:
3.2 3.3 (!) ~ 3 fps
low 1280x720
100%
SGX545:
1.7  fps
Anno 2070

Anno 2070

2011
low 1024x768
100%
SGX545:
2.1 (!) 2.9 ~ 3 fps
Fifa 12

Fifa 12

2011
med. 1024x768
100%
SGX545:
10  fps
low 1024x768
100%
SGX545:
11  fps
Risen

Risen

2009
low 800x600
100%
SGX545:
4.4  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
SGX545:
5.2 7.6 ~ 6 fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
SGX545:
11.8 12 ~ 12 fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
SGX545:
7.7  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
100%
SGX545:
18.9  fps
high 1024x768
100%
SGX545:
3.8  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
low 800x600
100%
SGX545:
8  fps
med. 1024x768
100%
SGX545:
1  fps

Average Gaming PowerVR SGX545 → 100%

PowerVR SGX545ARM Mali-G52 MP6ARM Mali-G57 MP5
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
PUBG Mobile404030604040
World of Tanks Blitz60
Asphalt 9: Legends303030
PowerVR SGX545ARM Mali-G52 MP6ARM Mali-G57 MP5
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

2
1

1


2










< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


1

1


2










For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 28. 04:23:21

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 3561 +0s ... 0s

#2 checking url part for id 10362 +0s ... 0s

#3 checking url part for id 10480 +0s ... 0s

#4 redirected to Ajax server, took 1751077401s time from redirect:0 +0s ... 0s

#5 did not recreate cache, as it is less than 5 days old! Created at Wed, 25 Jun 2025 05:20:07 +0200 +0s ... 0s

#6 composed specs +0.037s ... 0.038s

#7 did output specs +0s ... 0.038s

#8 start showIntegratedCPUs +0s ... 0.038s

#9 getting avg benchmarks for device 3561 +0.02s ... 0.058s

#10 got single benchmarks 3561 +0.008s ... 0.066s

#11 getting avg benchmarks for device 10362 +0s ... 0.066s

#12 got single benchmarks 10362 +0.005s ... 0.071s

#13 getting avg benchmarks for device 10480 +0s ... 0.071s

#14 got single benchmarks 10480 +0.003s ... 0.075s

#15 got avg benchmarks for devices +0s ... 0.075s

#16 min, max, avg, median took s +0.02s ... 0.095s

#17 before gaming benchmark output +0s ... 0.095s

#18 Got 38 rows for game benchmarks. +0.005s ... 0.1s

#19 composed SQL query for gamebenchmarks +0s ... 0.1s

#20 got data and put it in $dataArray +0.001s ... 0.101s

#21 benchmarks composed for output. +0.007s ... 0.108s

#22 calculated avg scores. +0s ... 0.108s

#23 return log +0s ... 0.109s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)