Resident Evil Requiem smashes Steam records even as Denuvo DRM-related performance concerns persist for users

Capcom’s latest and most successful entry in its survival horror and action-packed zombie franchise, Resident Evil Requiem, released on 27 February 2026 and peaked at a staggering 344,000 concurrent players on Steam, making it the highest concurrent player count for any Resident Evil game on the platform. However, the PC version of Resident Evil Requiem has reportedly suffered from technical issues, with some quarters laying blame squarely on Denuvo's aggressive DRM that it uses.
For context, Resident Evil 4 Remake, the previous entry in the series, reached a respectable peak of 168,000 concurrent players on Steam, while Resident Evil Village (Resident Evil 8) enjoyed 106,000 concurrent players. Meanwhile, Resident Evil 2 Remake saw 74,000 concurrent players at peak, and Resident Evil 3 Remake reached 60,000 concurrent players.
To put things into perspective, Resident Evil Requiem’s concurrent player count is higher than that of the Resident Evil 2, 3, and 4 remakes combined. This figure also doesn’t account for its multi-platform release on Nintendo Switch 2, Xbox Series X|S, PS5, and PC, which has likely pushed total player numbers into the millions. However, Capcom has yet to reveal official sales figures or user statistics.
The hype surrounding Resident Evil Requiem, along with the surprise reveal of Leon Kennedy’s return to the series in this latest entry, has likely contributed to the spike in player numbers. Early reviews have also praised Grace’s tense survival horror sequences alongside Leon’s over-the-top, action-oriented combat segments, an unexpected pairing that seems to work well despite initial skepticism from fans.
Currently, Resident Evil Requiem holds a generally favorable Metascore of 88/100 based on 111 critic reviews on Metacritic, surpassing both Biohazard and Village while still trailing behind the original Resident Evil 4 and its remake.
Players have been enjoying the title on PS5 at 50–60 FPS with PSSR and ray tracing, and at a steady 60 FPS on both Xbox Series X and Xbox Series S. The Nintendo Switch 2 port is locked at 30 FPS but delivers impressive visual clarity thanks to DLSS.
In contrast, the PC port has struggled with technical issues since launch, with many players reporting micro-stutters and crashes, which they attribute to Capcom’s use of Denuvo anti-tamper software or to Nvidia’s recently rolled-back Game Ready Driver 595.59.
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