ARM Mali-G78 MP24 vs ARM Mali-G51 MP4 vs ARM Mali-G68 MP5
ARM Mali-G78 MP24 ► remove from comparison
The ARM Mali-G78MP24 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the HiSilicon Kirin 9000 (e.g. Huawei Mate 40). It integrates all of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G68 MP5 ► remove from comparison
The ARM Mali-G68 MP5 (or G68MC5) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP5 version uses five of the six possible clusters / cores.
It was introduced early 2023 in the Samsung Exynos 1380 SoC . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
ARM Mali-G78 MP24 ARM Mali-G51 MP4 ARM Mali-G68 MP5 Mali-G Series Codename Valhall Valhall Architecture Valhall Bifrost Valhall Pipelines 24 - unified 4 - unified 5 - unified Shared Memory no no no API OpenGL ES 3.2 technology 5 nm 12 nm 5 nm Date of Announcement 26.05.2020 19.07.2018 14.09.2021 Link to Manufacturer Page www.arm.com developer.arm.com www.arm.com Core Speed 650 MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
123332 Points (14%)
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11895 Points (52%)
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 6103 avg: 6217 median: 6224 (27%) max: 6317 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
17612 Points (39%)
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 7030 avg: 7122 median: 7134 (16%) max: 7189 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9643 Points (48%)
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 4897 avg: 4978 median: 5002 (25%) max: 5043 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12146 Points (36%)
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 5118 avg: 5208 median: 5233 (16%) max: 5323 Points
3DMark - 3DMark Wild Life Unlimited
6923 Points (3%)
min: 552 avg: 558 median: 558 (0%) max: 564 Points
min: 2796 avg: 2911 median: 2955 (1%) max: 2987 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
min: 796 avg: 1252 median: 825 (1%) max: 3001 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 5.8 avg: 5.9 median: 5.9 (2%) max: 6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
min: 13 avg: 13.4 median: 13 (2%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
min: 34 avg: 34.4 median: 34 (3%) max: 35 fps
GFXBench - GFXBench Car Chase Offscreen
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
min: 30 avg: 30.8 median: 31 (3%) max: 31 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 52 avg: 52.2 median: 52 (1%) max: 53 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 78 avg: 79 median: 79 (5%) max: 80 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP5
min: 118 avg: 119 median: 119 (1%) max: 120 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
min: 143857 avg: 147409 median: 148214 (18%) max: 149350 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
min: 41.45 avg: 41.7 median: 41.7 (0%) max: 41.92 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 2971 avg: 3046 median: 3069 (1%) max: 3098 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 3039 avg: 3083 median: 3102 (1%) max: 3109 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
12517 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
3997 Points (7%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
min: 4.32 avg: 5.1 median: 5.2 (2%) max: 6.04 Watt
Average Benchmarks ARM Mali-G78 MP24 → 100% n=5 Average Benchmarks ARM Mali-G51 MP4 → 9% n=5 Average Benchmarks ARM Mali-G68 MP5 → 46% n=5
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G68 MP5:
50 56 58 ~ 55 fps
Mali-G68 MP5:
43 50 ~ 47 fps
Mali-G68 MP5:
36 38 39.7 [X] Samsung Galaxy A35 5G 4.5.0_21307647_21321795
Samsung Exynos 1380 2GHz
Mali-G68 MP5
min:
31 fps, max:
56 fps
~ 38 fps
100%
Mali-G78 MP24:
60 fps
97%
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G68 MP5:
30 30 30 ~ 30 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G78 MP24:
40 fps
70%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
80%
Mali-G68 MP5:
30 30 30 39.8 [X] Samsung Galaxy A35 5G 3.1.0
Samsung Exynos 1380 2GHz
Mali-G68 MP5
min:
32 fps, max:
41 fps
~ 32 fps
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
Average Gaming ARM Mali-G78 MP24 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G51 MP4 → 83% Average Gaming 30-70 fps → 97%
Average Gaming ARM Mali-G68 MP5 → 80% Average Gaming 30-70 fps → 80%
ARM Mali-G68 MP5 low med. high ultra QHD 4K Diablo Immortal 58.5 Genshin Impact 55 47 38 PUBG Mobile 30 30 32 Asphalt 9: Legends 60 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 1 1 1
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G78 MP24 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 40 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 04. 17:45:21
#0 checking url part for id 10564 +0s ... 0s
#1 checking url part for id 8902 +0s ... 0s
#2 checking url part for id 11584 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sat, 04 May 2024 05:42:18 +0200 +0.001s ... 0.001s
#5 composed specs +0.133s ... 0.134s
#6 did output specs +0s ... 0.134s
#7 start showIntegratedCPUs +0s ... 0.134s
#8 getting avg benchmarks for device 10564 +0.047s ... 0.181s
#9 got single benchmarks 10564 +0.013s ... 0.194s
#10 getting avg benchmarks for device 8902 +0.002s ... 0.196s
#11 got single benchmarks 8902 +0.058s ... 0.254s
#12 getting avg benchmarks for device 11584 +0.002s ... 0.257s
#13 got single benchmarks 11584 +0.017s ... 0.273s
#14 got avg benchmarks for devices +0s ... 0.273s
#15 min, max, avg, median took s +0.161s ... 0.434s
#16 before gaming benchmark output +0s ... 0.434s
#17 Got 64 rows for game benchmarks. +0.02s ... 0.454s
#18 composed SQL query for gamebenchmarks +0s ... 0.454s
#19 got data and put it in $dataArray +0.005s ... 0.459s
#20 benchmarks composed for output. +0.022s ... 0.481s
#21 calculated avg scores. +0s ... 0.481s
#22 return log +0.002s ... 0.484s
Please share our article, every link counts!
Redaktion, 2017-09- 8 (Update: 2023-07- 1)