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ARM Mali-G78 MP14 vs PowerVR GX6450 vs PowerVR GX6250

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

The ARM Mali-G78MP14 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the Samsung Exynos 2100 (e.g. Galaxy S21). It integrates 14 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.

The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.

PowerVR GX6450

► remove from comparison Imagination PowerVR GX6450

The Imagination Technologies PowerVR GX6450 is a fast mobile graphics solution for smartphones and tablets, which can be found in ARM SoCs such as the Apple A8 (iPhone 6 and iPhone 6 Plus). The chip is available since Q3/2014 and of one of the fastest solutions in its class at the time of introduction.

Architecture and Performance

The GPU is based on the PowerVR Series 6XT (Rogue) Unified Shader architecture and integrates four clusters with two TMUs and 32 FP32-ALUs each. Therefore, the theoretical FP32 (full precision) compute performance per clock is identical to the previous G6430 (also 4 clusters) found in the Apple A7. Thanks to additional dedicated FP16-ALUs, however, the also important FP16 (half precision) performance has been greatly improved.

In the iPhone 6, the GPU should be clocked at around 450 MHz, delivering about 115 GLOPS (FP32). Compared to other mobile graphics solutions, the GX6450 outperforms the Qualcomm Adreno 330 (Snapdragon 800/801) and matches the more recent Adreno 420 (Snapdragon 805). Except for Nvidia's power hungry tablet chip Tegra K1 and its bigger cousin GX6650, the GX6450 is one of the fastest mobile GPUs in late 2014. Even the most advanced games and high resolution displays are handled without any problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Power Consumption

Thanks to the advanced 20-nanometer process and the relatively low clock rate, the GX6450 implementation in Apple's A8 offers a very high energy efficiency. On the other hand, the GPU has a comparatively "wide" architecture requirering a lot of transistors and die size (19 mm² in 20 nm).

PowerVR GX6250

► remove from comparison Imagination PowerVR GX6250

The PowerVR GX6250 from Imagination Technologies is a mobile graphics card for ARM based SoCs. It is usually used in Android based laptops and smartphones. It was first announced in the MediaTek MT8173 in mid 2014. The performance should be in the higher middle class of mobile GPUs.

The graphics card is part of the series 6XT (Rogue) of GPUs and offers a unified shader architecture with two clusters, two TMUs and 32 FP32-ALUs. The GPU supports OpenGL 3.x/4.x, OpenGL ES 3.x and DirectX 10.

In the MT8173 the GPU is clocked at 700 MHz and therefore the performance should be similar to the Adreno 330. Therefore, even demanding games of 2014 should run fluently.

ARM Mali-G78 MP14PowerVR GX6450PowerVR GX6250
PowerVR Series 6XT (Rogue) Series
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
PowerVR GXA6850 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 64 @ 0.7 GHz64 Bit
PowerVR GXA6850 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 64 @ 0.7 GHz64 Bit
CodenameValhallRogueRogue
ArchitectureValhallPowerVR RoguePowerVR Rogue
Pipelines14 - unified128 - unified64 - unified
Shared Memorynonono
APIOpenGL ES 3.2DirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0DirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.x
technology5 nm20 nm28 nm
Date of Announcement26.05.2020 09.09.2014 09.09.2014
Link to Manufacturer Pagewww.arm.comwww.imgtec.comwww.imgtec.com
Core Speed450 (?) MHz700 (Boost) MHz
Memory Bus Width64 Bit64 Bit
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL 3.x, 4.x, OpenGL ES 3.x
CPU in PowerVR GX6450GPU Base SpeedGPU Boost / Turbo
Apple A82 x 1400 MHz? MHz? MHz
CPU in PowerVR GX6250GPU Base SpeedGPU Boost / Turbo
Mediatek MT81766 x 2100 MHz600 MHz? MHz
Mediatek MT81734 x 2400 MHz? MHz700 MHz
Mediatek MT8173C4 x 2100 MHz? MHz700 MHz
min. - max.600 - ? MHz700 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (10%)     max: 101231 Points
min: 22509     avg: 23756     median: 23937 (2%)     max: 25254 Points
min: 11719     avg: 14380     median: 14121 (1%)     max: 16690 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (34%)     max: 9245 Points
min: 796     avg: 932     median: 840 (4%)     max: 1159 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (22%)     max: 13273 Points
min: 754     avg: 891     median: 812 (2%)     max: 1108 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (34%)     max: 8345 Points
min: 532     avg: 690     median: 612 (3%)     max: 926 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (27%)     max: 10913 Points
min: 506     avg: 614     median: 528 (1%)     max: 809 Points
3DMark - 3DMark Sling Shot (ES 3.0)
min: 7078     avg: 8019     median: 8019 (71%)     max: 8960 Points
min: 671     avg: 844     median: 805.5 (7%)     max: 1092 Points
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 10216     avg: 11862     median: 11861.5 (71%)     max: 13507 Points
min: 595     avg: 762     median: 741 (4%)     max: 970 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
7614 Points (37%)
min: 489     avg: 716     median: 744 (4%)     max: 887 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
9978 Points (33%)
min: 413     avg: 628     median: 660 (2%)     max: 778 Points
3DMark - 3DMark Wild Life Unlimited
min: 5873     avg: 5950     median: 5966 (3%)     max: 6010 Points
3DMark - 3DMark Wild Life Extreme Unlimited
1758 Points (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (5%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (5%)     max: 69 fps
6.6 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (5%)     max: 62 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 74     avg: 88     median: 83 (2%)     max: 107 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140.3     median: 143 (6%)     max: 161 fps
min: 17.8     avg: 19.1     median: 18.5 (1%)     max: 21.5 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6450
min: 42.6     avg: 44.6     median: 44.8 (0%)     max: 47.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6250
Antutu v9 - AnTuTu v9 GPU
277129 Points (28%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 15572     avg: 16055     median: 16055 (36%)     max: 16538 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2320     avg: 2579     median: 2609 (1%)     max: 2809 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1060     avg: 1679     median: 1984 (3%)     max: 1992 Points

Average Benchmarks ARM Mali-G78 MP14 → 100% n=3

Average Benchmarks PowerVR GX6450 → 22% n=3

Average Benchmarks PowerVR GX6250 → 14% n=3

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
Mali-G78 MP14:
60  fps
98%
PowerVR GX6450:
59  fps
high
100%
Mali-G78 MP14:
60  fps
ultra
100%
Mali-G78 MP14:
60  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G78 MP14:
60  fps
med.
100%
Mali-G78 MP14:
60  fps
ultra
100%
Mali-G78 MP14:
59  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP14:
102 111 ~ 107 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G78 MP14:
60  fps
med.
100%
Mali-G78 MP14:
40  fps
high
100%
Mali-G78 MP14:
30 30 40 ~ 33 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Dead Trigger 2

Dead Trigger 2

2013
high
PowerVR GX6250:
30 59 ~ 45 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
PowerVR GX6250:
30 30 ~ 30 fps
high
PowerVR GX6250:
22 26 ~ 24 fps
Temple Run 2

Temple Run 2

2013
high
PowerVR GX6250:
60  fps

Average Gaming ARM Mali-G78 MP14 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming PowerVR GX6450 → 98%

Average Gaming 30-70 fps → 98%

ARM Mali-G78 MP14PowerVR GX6450PowerVR GX6250
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
League of Legends: Wild Rift60606059
Genshin Impact606059
Armajet107
PUBG Mobile604033
ARM Mali-G78 MP14PowerVR GX6450PowerVR GX6250
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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1
1

1
2

1
1






< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 01. 21:30:11

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 10649 +0s ... 0s

#2 checking url part for id 5960 +0s ... 0s

#3 checking url part for id 6190 +0s ... 0s

#4 redirected to Ajax server, took 1751398211s time from redirect:0 +0s ... 0s

#5 did not recreate cache, as it is less than 5 days old! Created at Tue, 01 Jul 2025 05:20:42 +0200 +0s ... 0s

#6 composed specs +0.022s ... 0.022s

#7 did output specs +0s ... 0.022s

#8 start showIntegratedCPUs +0s ... 0.022s

#9 getting avg benchmarks for device 10649 +0.02s ... 0.043s

#10 got single benchmarks 10649 +0.005s ... 0.048s

#11 getting avg benchmarks for device 5960 +0s ... 0.048s

#12 got single benchmarks 5960 +0.004s ... 0.052s

#13 getting avg benchmarks for device 6190 +0s ... 0.052s

#14 got single benchmarks 6190 +0.008s ... 0.06s

#15 got avg benchmarks for devices +0s ... 0.06s

#16 min, max, avg, median took s +0.014s ... 0.075s

#17 before gaming benchmark output +0s ... 0.075s

#18 Got 54 rows for game benchmarks. +0.004s ... 0.079s

#19 composed SQL query for gamebenchmarks +0s ... 0.079s

#20 got data and put it in $dataArray +0s ... 0.079s

#21 benchmarks composed for output. +0.002s ... 0.081s

#22 calculated avg scores. +0s ... 0.081s

#23 return log +0s ... 0.082s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)