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ARM Mali-G76 MP16 vs ARM Mali-G71 MP8

ARM Mali-G76 MP16

► remove from comparison ARM Mali-G76 MP16

The ARM Mali-G76 MP16 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Kirin 990 5G and according to Huawei should be about 6% faster and 20% more efficient than a Adreno 640 in a Snapdragon 855. It integrates 16 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G71 MP8

► remove from comparison ARM Mali-G71 MP8

The ARM Mali-G71 MP8 is an integrated high-end graphics adapter for ARM SoCs, which was used in combination with the smartphone and tablet chip HiSilicon Kirin 960 in November 2016 for the first time. Based on initial benchmarks, the GPU performance is slightly better compared to the Adreno 530 in the Qualcomm Snapdragon 821. It is therefore one of the most powerful graphics units for (Android) devices in the end of 2016.

ARM Mali-G76 MP16ARM Mali-G71 MP8
Mali-G Series
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
ArchitectureBifrostBifrost
Pipelines16 - unified8 - unified
Shared Memorynono
APIOpenGL ES 3.2OpenGL ES 3.2
technology7 nm16 nm
Date of Announcement31.08.2018 03.06.2016
Link to Manufacturer Pagehttps://developer.arm.com/products/graph...https://www.arm.com/products/multimedia/...
CodenameMimir
Core Speed900 (Boost) MHz
CPU in Mali-G76 MP16GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 990 5G8 x ? MHz? MHz700 MHz
HiSilicon Kirin 9908 x ? MHz? MHz600 MHz
min. - max.? MHz600 - 700 MHz
CPU in Mali-G71 MP8GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9608 x 2400 MHz? MHz900 MHz
HiSilicon Kirin 960s8 x 2100 MHz? MHz900 MHz
min. - max.? MHz600 - 900 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 60860     avg: 71882     median: 70607.5 (8%)     max: 82652 Points
min: 32243     avg: 35201     median: 35210 (4%)     max: 38979 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4213     avg: 5790     median: 5785 (34%)     max: 7286 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4064     avg: 6079     median: 6119.5 (14%)     max: 7970 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4422     avg: 5738     median: 6261 (47%)     max: 6508 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4356     avg: 6136     median: 6631.5 (26%)     max: 6771 Points
3DMark - 3DMark Wild Life Unlimited
min: 3310     avg: 3313     median: 3312.5 (3%)     max: 3315 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP16
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 58     avg: 59.7     median: 60 (2%)     max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP8
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP16
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 135     avg: 146.8     median: 151.5 (1%)     max: 152 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP8
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 44     avg: 52.7     median: 53 (15%)     max: 60 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 64     avg: 97.7     median: 103 (8%)     max: 118 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 13     avg: 26.8     median: 26 (16%)     max: 46 fps
min: 8.7     avg: 9.4     median: 9.4 (6%)     max: 10 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 17     avg: 28.5     median: 19 (6%)     max: 68 fps
min: 4.7     avg: 5.9     median: 5.9 (2%)     max: 7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 17     avg: 39.2     median: 40 (17%)     max: 60 fps
min: 11     avg: 13.5     median: 13.5 (6%)     max: 16 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 41     avg: 67.3     median: 49.5 (7%)     max: 165 fps
min: 11     avg: 11.5     median: 11.5 (2%)     max: 12 fps
GFXBench - GFXBench Car Chase Onscreen
min: 17     avg: 28.8     median: 32.5 (1%)     max: 36 fps
GFXBench - GFXBench Car Chase Offscreen
min: 32     avg: 40.2     median: 42 (0%)     max: 44 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 31104     avg: 34536     median: 34536 (78%)     max: 37968 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 42176     avg: 42979     median: 42979 (96%)     max: 43782 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 52.6     avg: 53.4     median: 53.3 (4%)     max: 54.4 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
14976 Points (15%)
min: 10073     avg: 10164     median: 10164 (10%)     max: 10255 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
5015 Points (9%)
min: 1909     avg: 1915     median: 1915 (3%)     max: 1921 Points

Average Benchmarks ARM Mali-G76 MP16 → 100% n=17

Average Benchmarks ARM Mali-G71 MP8 → 42% n=17

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G76 MP16:
60 fps 60 fps ~ 60 fps
med.
100%
Mali-G76 MP16:
40 fps  fps
high
100%
Mali-G76 MP16:
30 fps 30 fps 40 fps 40 fps 40 fps 40 fps ~ 37 fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
100%
Mali-G76 MP16:
60 fps  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G76 MP16:
30 fps  fps
197%
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
ultra
100%
Mali-G76 MP16:
30 fps  fps
197%
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Mali-G71 MP8:
30 fps 58 fps ~ 44 fps
high
Mali-G71 MP8:
30 fps 58 fps 60 fps ~ 49 fps
Battle Bay

Battle Bay

2018
low
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
high
Mali-G71 MP8:
58 fps 60 fps 60 fps ~ 59 fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G76 MP16:
60 fps  fps
80%
Mali-G71 MP8:
30 45 56 60 ~ 48 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G71 MP8:
29 29 30 30 ~ 30 fps
high
Mali-G71 MP8:
29 29 30 30 ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
high
100%
Mali-G76 MP16:
30 fps 30 fps ~ 30 fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-G76 MP16:
60 fps  fps

Average Gaming ARM Mali-G76 MP16 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G71 MP8 → 158%

Average Gaming 30-70 fps → 158%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#219 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.14s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#221 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.141s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#226 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#229 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#232 min, max, avg, median took s +0s ... 0.144s

#233 before gaming benchmark output +0s ... 0.144s

#234 Got 50 rows for game benchmarks. +0.013s ... 0.157s

#235 composed SQL query for gamebenchmarks +0s ... 0.157s

#236 got data and put it in $dataArray +0.002s ... 0.159s

#237 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#244 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#246 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#247 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#253 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#258 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#263 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#268 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#276 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#278 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#279 benchmarks composed for output. +0s ... 0.173s

#280 calculated avg scores. +0s ... 0.173s

#281 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.174s

#282 return log +0.002s ... 0.176s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)