Intel Graphics Media Accelerator (GMA) 4700MHD vs Intel Graphics Media Accelerator (GMA) 500 vs Intel Graphics Media Accelerator (GMA) 950

Intel Graphics Media Accelerator (GMA) 4700MHD

► remove Intel Graphics Media Accelerator (GMA) 4700MHD

The Intel Graphics Media Accelerator 4700MHD (sometimes also called GMA X4700 HD or other combinations) is a DirectX 10 capable onboard graphics adapter in the GM47 chipset of the Centrino 2 platform (Montevina). The chip has no dedicated graphics memory, but takes dynamically an amount from the main memory (up to 384 MB).

Compared to the GMA 4500MHD, the 4700MHD features a higher core clock (plus 107 MHz) and is therefore a bit faster. Compared to the predecessor GMA X3100, the GMA 4500MHD has two more shaders and a 33 MHz higher core clock speed. Therefore, the chip is noticable faster than the older one (especially in 3DMark06). Still, the performance is just on par with the entry level dedicated graphics cards and therefore not suited for demanding games.

A new feature of the GMA chip, are the integrated HD video-decoding functions. The GM45 is able to decode HD-videos in the formats AVC, VC-2, and MPEG-2 to help the CPU. This way a Blu-Ray playback should also be possible with a low end CPU.

Intel Graphics Media Accelerator (GMA) 500

► remove Intel Graphics Media Accelerator (GMA) 500

The Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.

The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.

The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support

GMA 500 chipset comparison
UL11LUS15LUS15W
Core Speed100200200 MHz
Max RAM512 MB1024 MB1024 MB
max Displays122
PCIe Slots122

Intel Graphics Media Accelerator (GMA) 950

► remove Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) 4700MHDIntel Graphics Media Accelerator (GMA) 500Intel Graphics Media Accelerator (GMA) 950
ManufacturerIntelIntelIntel
GMA Series
Graphics Media Accelerator (GMA) 4700MHD 10 @ 640 MHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 533 MHz
Graphics Media Accelerator (GMA) 4500M 10 @ 400 MHz
Graphics Media Accelerator (GMA) X3100 8 @ 500 MHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 250 MHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 400 MHz
Graphics Media Accelerator (GMA) 600 4 @ 400 MHz
Graphics Media Accelerator (GMA) 500 4 @ 200 MHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 640 MHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 533 MHz
Graphics Media Accelerator (GMA) 4500M 10 @ 400 MHz
Graphics Media Accelerator (GMA) X3100 8 @ 500 MHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 250 MHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 400 MHz
Graphics Media Accelerator (GMA) 600 4 @ 400 MHz
Graphics Media Accelerator (GMA) 500 4 @ 200 MHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 640 MHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 533 MHz
Graphics Media Accelerator (GMA) 4500M 10 @ 400 MHz
Graphics Media Accelerator (GMA) X3100 8 @ 500 MHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 250 MHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 400 MHz
Graphics Media Accelerator (GMA) 600 4 @ 400 MHz
Graphics Media Accelerator (GMA) 500 4 @ 200 MHz
CodenameMontevinaGMA 500GMA 950
ArchitectureGen. 4.5PowerVR SGX5Gen. 3
10 - 4 - 4 / 0
Core640 MHz200 MHz250 MHz
yesyesno
DirectXDirectX 10, 4.0DirectX 10.1, 4.1DirectX 9c, 2.0
Technology65 nm130 nm130 nm
FeaturesEnhanced Intel Clear Video Technology, HD Video Decoder (VC/VC2/MPEG2), HDMI mit HDCP Support, Display Refresh Rate Switching Technology, Render Standby
OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.
No Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 acceleration
Introduced01.10.2008 01.11.2008 01.03.2005
Manufacturerhttp://www.intel.com/products/centrino/c...http://download.intel.com/design/chipset...http://www.intel.com/products/chipsets/g...
Windows Vista Premium Ready

3DMark 2001SE - Standard 1024x768
min: 679     avg: 997     median: 1016 (1%)     max: 1335 Points
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
3DMark 03 - Standard 1024x768
min: 142     avg: 665     median: 395 (0%)     max: 4113 Points
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - Standard 1024x768
min: 120     avg: 133     median: 129 (0%)     max: 150 Points
min: 0     avg: 407     median: 424 (1%)     max: 664 Points
3DMark 06 + Intel Graphics Media Accelerator (GMA) 500
+ Intel Graphics Media Accelerator (GMA) 950
SPEC Viewperf 10.0 - 3ds Max 1280x1024
0.8 fps (2%)
SPEC Viewperf 10.0 - EnSight 1280x1024
0.4 fps (1%)
SPEC Viewperf 10.0 - Maya 1280x1024
1.4 fps (1%)
SPEC Viewperf 10.0 - Pro/Engeneer 1280x1024
0.5 fps (1%)
SPEC Viewperf 10.0 - SolidWorks 1280x1024
0.8 fps (1%)
SPEC Viewperf 10.0 - UGS Teamcenter 1280x1024
0.1 fps (0%)
Windows 7 Experience Index - Gaming graphics
min: 2.3     avg: 2.4     median: 2.4 (30%)     max: 2.4 points
Windows 7 Experience Index - Graphics
min: 2.9     avg: 4.2     median: 4.5 (57%)     max: 4.5 points
Windows Vista Experience Index - GPU Games
min: 2.4     avg: 2.7     median: 2.7 (40%)     max: 3 Points
2.6 Points (38%)
Windows Vista Experience Index - GPU
min: 4.5     avg: 5.2     median: 5.2 (76%)     max: 5.9 Points
3.5 Points (51%)
Cinebench R10 Shading 32Bit + Intel Graphics Media Accelerator (GMA) 500
Shading 32Bit + Intel Graphics Media Accelerator (GMA) 950

Average Benchmarks Intel Graphics Media Accelerator (GMA) 500 → 100%

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 208%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) 950:
2  fps
Graphics Media Accelerator (GMA) 950:
»
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) 950:
2  fps
Graphics Media Accelerator (GMA) 950:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 500:
16  fps
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
med. 800x600
Graphics Media Accelerator (GMA) 500:
2  fps
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
high 1024x768
Graphics Media Accelerator (GMA) 500:
1  fps
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
Graphics Media Accelerator (GMA) 500:
»
Graphics Media Accelerator (GMA) 950:
»
World of Warcraft

World of Warcraft

2005
low 800x600
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Graphics Media Accelerator (GMA) 950:
»
Doom 3

Doom 3

2004
low 640x480
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Graphics Media Accelerator (GMA) 950:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps
Graphics Media Accelerator (GMA) 950:
»
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Redaktion, 2017-09- 8 (Update: 2017-09-11)