NVIDIA GeForce GT 520M vs NVIDIA GeForce GT 540M vs NVIDIA GeForce GT 525M

NVIDIA GeForce GT 520M

► remove from comparison NVIDIA GeForce GT 520M

The NVIDIA GeForce GT 520M is an entry level dedicated laptop graphics card presented in 2010. It is based on the GF119 or GF108 core, which are both related to the Fermi architecture. Depending on the version, it features a 64 Bit memory bus and higher clock rates (GF119 version) or a 128 Bit memory bus and slower clock rates. Theoretically, the card also supports fast GDDR5 memory, but due to cost limitations, DDR3 will be used by the laptop manufacturers.

Compared to the GT 420M, the 520M offers only 48 instead of 96 shader cores. 

  • GF108 - core 600/1200 MHz, 128 Bit 900 MHz DDR3
  • GF119 - core 740/1480 MHz, 64 Bit 800 MHz DDR3

Architecture

The GF119 offers 48 ALUs, 8 texture units and a 64 Bit memory interface for DDR3-VRAM. Therefore, it is similar to a half GF108 (GeForce GT 540M) but already manufactured with optimized transistors. As a difference the amount of raster-operation-processors (ROP) stayed the same counting 4. The GF119 is the smalles chip of the Fermi generation and is used for low end laptops.

Performance

As an entry level card, the GT 520M has to compete against the Intel HD Graphics 3000 in the current Sandy Bridge processors. In our tests, the card was only slightly faster, but the better driver support did make a difference. However, demanding games like Battlefield 3 or The Witcher 2 are not playable. Other modern games only run in low details, and therefore gamers wont be pleased with the performance. Low demanding games like Fifa 12, however, are playable with high detail settings.

Features

As the other 500M series chips, the 520M supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means the card is able to transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT520M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) in the GF108 chip supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The newer GF119 supports already the next generation VP5 (feature set D) with faster decodes, HD-to SD transcodes, lower power decodes and 4K x 4k resolution H.264 decode support.

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 520M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be theoretically done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033) but the performance wont be sufficient for this.

The power consumption of approximately 17 Watt (including board and memory) allows the usage of the 520M in small laptops. Furthermore, Optimus is supported (if implemented by the manufacturer) for automatic switching to the processor graphics card to save power.

NVIDIA GeForce GT 540M

► remove from comparison

The NVIDIA GeForce GT 540M is a fast middle class graphics card for laptops. It is based on the same chip as the GeForce GT 435M but with slightly higher clock speeds. Furthermore, it supports GDDR5 and 900MHz DDR3 graphics memory. Unfortunately, no models have utilized GDDR5 due to the increase in power consumption and higher prices compared to DDR3 VRAM.

GF108 Architecture

The GT 540M is based on the same GF108 architecture as the older GT 435M. The GF108 stems from the GF100 (Fermi) DirectX 10 architecture. However, it is optimized for the consumer end (gaming) and stripped down to save power. More information on the architecture can be found on our GeForce GT 435M page.

Performance

In general, the performance of the 540M lies between the Radeon HD 5650 and 5730 in our first benchmark tests. Therefore, the 540M is about 10% faster than the GT 435M using DDR3 graphics memory.

Paired with a fast CPU, demanding games of 2010 should run fluently in medium to high details and SXGA (1280x1024) resolution. In our tests, for example, Call of Duty: Black Ops and StarCraft 2 ran fluently in high details and 1360x768. More gaming benchmarks can be found below. Demanding games released in 2011 like Anno 2070 or Skyrim will only run fluent in low to medium detail settings.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Alike the Radeon HD 5730, the GT 540M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GT 540M offers PureVideo HD technology for video decoding using the GPU. The integrated Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 540M can be of help in general calculations. For example, the stream processor can  encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (supported by Mafia 2 and Metro 2033). However, the GPU is not fast enough to calculate PhysX high detail game settings.

Following the current 3D trend, the 540M supports 3D Vision.  It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the manufacturer. This feature is disabled if the notebook includes Optimus.

The power consumption of the GeForce GT 540M should be similar to the GeForce GT 435M or Radeon HD 5730 and is therefore suited for 15" or larger laptops. Without load, the chip is clocked approximately at 50/101/137 MHz (chip/shader/memory) in 2D mode and 202/405/324 in 3D mode to save power. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia graphics switching technology is dependent on the laptop manufacturer.

NVIDIA GeForce GT 525M

► remove from comparison

The NVIDIA GeForce GT 525M is a relatively fast mid-range laptop graphics card and the successor to the GeForce GT 425M. It is based on the GF108 core as part of the Fermi architecture. Therefore, it supports DirectX 11 and OpenGL 4.0.  Compared to the GT 425M, core clock rates of the GT 525M have been increased by about 7 percent. 

GF108 architecture

The GF108 core of the GT 525M is related to the GF100 core found in the GeFore GTX 480M and offers 96 shaders and a 128 Bit memory bus for DDR3 VRAM. Except for the memory controllers, the GF108 can essentially be considered a halved GF106. Therefore, the architecture is not directly comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only shortened, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and more SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution in order to utilize the higher amount of shaders per SM more efficiently. In theory, the performance per core should be greatly improved over previous generations.

In worst case scenarios, the performance of the Fermi architecture can also be worse than expected. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities.

Due to the different shader architectures and the higher clock rate of the shader domain, the core count of Nvidia Fermi cards can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5650).

Detailed information on the GF104 architecture (and by extension the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The gaming performance of the GT 525M is similar to the GT 425M as the core clock rate differs only by 7%. Therefore, the gaming performance of the GT 525M is sufficient for medium detail settings in modern games like Battlefield Bad Company 2. Less demanding games should run in high detail settings. The best resolution to choose is 720p or lower due to the limited performance. Benchmarks and comparison charts on the 3D performance can be found below  or on The dedicated GT 425M benchmarks page is a great source as well due to the similarity between both GPUs.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 525M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GT525M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 525M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (e.g., supported by Mafia 2 or Metro 2033).

According to Nvidia, the 525M includes support for 3D Vision. This enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer. However, this feature is automatically disabled if the laptop includes Optimus.

The power consumption of the GeForce GT 525M should be similar to the GT 425M and is therefore suited for 15” laptops. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia power-saving feature is completely dependent on the laptop manufacturer.

NVIDIA GeForce GT 520MNVIDIA GeForce GT 540MNVIDIA GeForce GT 525M
ManufacturerNVIDIANVIDIANVIDIA
GeForce GT 500M Series
GeForce GT 555M 144 @ 0.53 - 0.75 GHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 0.74 GHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 0.67 GHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 0.6 GHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 0.9 GHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 0.74 GHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 0.53 - 0.75 GHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 0.74 GHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 0.67 GHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 0.6 GHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 0.9 GHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 0.74 GHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 0.53 - 0.75 GHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M 96 @ 0.74 GHz128 Bit @ 900 MHz
GeForce GT 540M 96 @ 0.67 GHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 0.6 GHz128 Bit @ 900 MHz
GeForce GT 520MX 48 @ 0.9 GHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 0.74 GHz64 / 128 Bit @ 800 / 900 MHz
CodenameN12P-GP/LVN12P-GSN12P-GE
ArchitectureFermiFermiFermi
Pipelines48 - unified96 - unified96 - unified
Core Speed740 / 600 MHz672 MHz600 MHz
Shader Speed1480 / 1200 MHz1344 MHz1200 MHz
Memory Speed800 / 900 MHz900 MHz900 MHz
Memory Bus Width64 / 128 Bit128 Bit128 Bit
Memory TypeDDR3 (GDDR5)GDDR5, DDR3GDDR5, DDR3
Max. Amount of Memory1536 MB1536 MB1536 MB
Shared Memorynonono
DirectXDirectX 11, Shader 5.0DirectX 11, Shader 5.0DirectX 11, Shader 5.0
technology40 nm40 nm40 nm
FeaturesPhysX, Verde Drivers, CUDA, Optimus, DirectCompute, OpenCL, DirectX11, OpenGL 4.1Optimus Support, PureVideo HD VP4, 3D Vision, 3DTV Play, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11
Date of Announcement05.01.2011 06.01.2011 06.01.2011
Notebook Sizelargemedium sized

Benchmarks

3DMark 11 - 3DM11 Performance Score
min: 510     avg: 565     median: 568.5 (1%)     max: 632 Points
min: 944     avg: 993     median: 989 (3%)     max: 1086 Points
min: 737     avg: 835     median: 901 (2%)     max: 937 Points
3DMark 11 - 3DM11 Performance GPU
min: 451     avg: 500     median: 502 (1%)     max: 557 Points
min: 849     avg: 892     median: 888 (2%)     max: 971 Points
min: 652     avg: 743     median: 799 (1%)     max: 829 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GT 520M
3DM Vant. Perf. total + NVIDIA GeForce GT 540M
3DM Vant. Perf. total + NVIDIA GeForce GT 525M
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 520M
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 540M
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 525M
3DMark 2001SE - 3DMark 2001 - Standard
min: 11778     avg: 19118     median: 20926 (22%)     max: 24651 Points
min: 13773     avg: 28170     median: 32969 (34%)     max: 32969 Points
25685 Points (27%)
3DMark 03 - 3DMark 03 - Standard
min: 11351     avg: 12201     median: 12227 (6%)     max: 13147 Points
min: 19645     avg: 20670     median: 20701 (11%)     max: 21476 Points
min: 14843     avg: 17618     median: 19070 (10%)     max: 19146 Points
3DMark 05 - 3DMark 05 - Standard
min: 8461     avg: 9070     median: 9098 (13%)     max: 9337 Points
min: 13276     avg: 15284     median: 15658 (23%)     max: 16166 Points
min: 11799     avg: 13307     median: 13768 (20%)     max: 14509 Points
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce GT 520M
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 520M
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 540M
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GT 525M
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 520M
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 540M
3DMark 06 - Standard 1280x768 + NVIDIA GeForce GT 525M
3DMark 06 - Standard 1280x800 + NVIDIA GeForce GT 540M
Unigine Heaven 2.1 - Heaven 2.1 high
min: 6.9     avg: 7.6     median: 7.7 (1%)     max: 8 fps
min: 13     avg: 13.5     median: 13.4 (3%)     max: 14.4 fps
min: 9.9     avg: 11.5     median: 12 (2%)     max: 12.3 fps
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce GT 520M
specvp11 snx-01 + NVIDIA GeForce GT 540M
specvp11 snx-01 + NVIDIA GeForce GT 525M
specvp11 tcvis-02 + NVIDIA GeForce GT 520M
specvp11 tcvis-02 + NVIDIA GeForce GT 540M
specvp11 tcvis-02 + NVIDIA GeForce GT 525M
specvp11 sw-02 + NVIDIA GeForce GT 520M
specvp11 sw-02 + NVIDIA GeForce GT 540M
specvp11 sw-02 + NVIDIA GeForce GT 525M
specvp11 proe-05 + NVIDIA GeForce GT 520M
specvp11 proe-05 + NVIDIA GeForce GT 540M
specvp11 proe-05 + NVIDIA GeForce GT 525M
specvp11 maya-03 + NVIDIA GeForce GT 520M
specvp11 maya-03 + NVIDIA GeForce GT 540M
specvp11 maya-03 + NVIDIA GeForce GT 525M
specvp11 lightwave-01 + NVIDIA GeForce GT 520M
specvp11 lightwave-01 + NVIDIA GeForce GT 540M
specvp11 lightwave-01 + NVIDIA GeForce GT 525M
specvp11 ensight-04 + NVIDIA GeForce GT 520M
specvp11 ensight-04 + NVIDIA GeForce GT 540M
specvp11 ensight-04 + NVIDIA GeForce GT 525M
specvp11 catia-03 + NVIDIA GeForce GT 520M
specvp11 catia-03 + NVIDIA GeForce GT 540M
specvp11 catia-03 + NVIDIA GeForce GT 525M
Windows 7 Experience Index - Win7 Gaming graphics
min: 6.4     avg: 6.4     median: 6.4 (81%)     max: 6.5 Points
min: 5     avg: 6.5     median: 6.6 (84%)     max: 6.7 Points
min: 6.5     avg: 6.6     median: 6.6 (84%)     max: 6.6 Points
Windows 7 Experience Index - Win7 Graphics
min: 4.6     avg: 5     median: 4.7 (59%)     max: 5.8 Points
min: 4.5     avg: 5.6     median: 5.8 (73%)     max: 6.7 Points
min: 4.7     avg: 5.7     median: 5.7 (72%)     max: 6.6 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 520M
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 540M
Cinebench R10 Shading (32bit) + NVIDIA GeForce GT 525M
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 520M
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 540M
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 525M

Average Benchmarks NVIDIA GeForce GT 520M → 100% n=22

Average Benchmarks NVIDIA GeForce GT 540M → 152% n=22

Average Benchmarks NVIDIA GeForce GT 525M → 132% n=22

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Anno 2070

Anno 2070

2011
low 1024x768
100%
GeForce GT 520M:
44.4 47.5 ~ 46 fps
176%
GeForce GT 540M:
77.8 fps 84 ~ 81 fps
med. 1366x768
100%
GeForce GT 520M:
17.2 17.7 ~ 17 fps
194%
GeForce GT 540M:
31 fps 34 ~ 33 fps
high 1366x768
100%
GeForce GT 520M:
10.8 10.9 ~ 11 fps
182%
GeForce GT 540M:
19.4 fps 21 ~ 20 fps
ultra 1920x1080
GeForce GT 540M:
9.6  fps
low 1280x720
100%
GeForce GT 520M:
25.1 27.6 ~ 26 fps
158%
GeForce GT 540M:
38 44.3 fps ~ 41 fps
med. 1366x768
100%
GeForce GT 520M:
17.2 18 ~ 18 fps
156%
GeForce GT 540M:
25 31.9 fps ~ 28 fps
high 1366x768
100%
GeForce GT 520M:
11.4 11.5 ~ 11 fps
173%
GeForce GT 540M:
17 21 fps ~ 19 fps
ultra 1920x1080
GeForce GT 540M:
12  fps
low 1024x768
100%
GeForce GT 520M:
20 21 ~ 21 fps
171%
GeForce GT 540M:
35 36.5 fps ~ 36 fps
med. 1366x768
100%
GeForce GT 520M:
11.5 14 ~ 13 fps
177%
GeForce GT 540M:
23 23.7 fps ~ 23 fps
high 1366x768
100%
GeForce GT 520M:
8.6 11 ~ 10 fps
180%
GeForce GT 540M:
17.6 fps 18 ~ 18 fps
Fifa 12

Fifa 12

2011
low 800x600
100%
GeForce GT 520M:
196.2  fps
126%
GeForce GT 540M:
248.1 fps  fps
med. 1024x768
100%
GeForce GT 520M:
95 95.4 ~ 95 fps
144%
GeForce GT 540M:
137.1 fps  fps
high 1360x768
100%
GeForce GT 520M:
23 63 64.9 ~ 50 fps
214%
GeForce GT 540M:
102.2 fps 112 ~ 107 fps
ultra 1920x1080
100%
GeForce GT 520M:
40  fps
168%
GeForce GT 540M:
67  fps
F1 2011

F1 2011

2011
low 800x600
100%
GeForce GT 520M:
66 69 ~ 68 fps
128%
GeForce GT 540M:
80 94 ~ 87 fps
med. 1024x768
100%
GeForce GT 520M:
36 43 ~ 40 fps
160%
GeForce GT 540M:
63 64 ~ 64 fps
high 1366x768
100%
GeForce GT 520M:
23 24 ~ 24 fps
188%
GeForce GT 540M:
40 49 ~ 45 fps
ultra 1920x1080
100%
GeForce GT 520M:
12  fps
150%
GeForce GT 540M:
16 20 ~ 18 fps
low 1024x768
100%
GeForce GT 520M:
55 57.8 60 ~ 58 fps
143%
GeForce GT 540M:
72.6 93 ~ 83 fps
high 1366x768
100%
GeForce GT 520M:
21 22 22.1 26.8 ~ 23 fps
161%
GeForce GT 540M:
37.2 37.6 ~ 37 fps
ultra 1920x1080
100%
GeForce GT 520M:
7  fps
Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GT 520M:
45.2 67.7 91.5 94.9 ~ 75 fps
133%
GeForce GT 540M:
61 82.6 86 98 134.6 138 ~ 100 fps
129%
GeForce GT 525M:
97  fps
med. 1024x768
100%
GeForce GT 520M:
29.5 35.6 35.8 42.4 ~ 36 fps
142%
GeForce GT 540M:
29.6 37.6 45 46 53 54 55.7 fps 61 61 62.5 ~ 51 fps
114%
GeForce GT 525M:
41  fps
high 1360x768
100%
GeForce GT 520M:
18.6 23 23.1 31.1 ~ 24 fps
142%
GeForce GT 540M:
17.6 24 31 33.2 35.5 38 38.9 39 39 39.8 fps ~ 34 fps
104%
GeForce GT 525M:
25  fps
ultra 1920x1080
100%
GeForce GT 520M:
12.6 12.6 ~ 13 fps
108%
GeForce GT 540M:
12.7 12.7 12.7 13 13 20 ~ 14 fps
low 1024x768
100%
GeForce GT 520M:
15  fps
160%
GeForce GT 540M:
24  fps
med. 1366x768
100%
GeForce GT 520M:
9  fps
167%
GeForce GT 540M:
15  fps
high 1600x900
100%
GeForce GT 520M:
6  fps
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GT 520M:
30.9 33 ~ 32 fps
175%
GeForce GT 540M:
55.7 56 56.6 fps ~ 56 fps
159%
GeForce GT 525M:
51  fps
med. 1024x768
100%
GeForce GT 520M:
20.3 21 ~ 21 fps
171%
GeForce GT 540M:
36 36.4 36.4 fps 37.1 fps ~ 36 fps
164%
GeForce GT 525M:
34.5  fps
high 1366x768
100%
GeForce GT 520M:
16 16.2 ~ 16 fps
169%
GeForce GT 540M:
26.5 26.6 fps 26.6 fps 27 ~ 27 fps
159%
GeForce GT 525M:
25.4  fps
ultra 1920x1080
100%
GeForce GT 520M:
5 5.4 ~ 5 fps
180%
GeForce GT 540M:
8.9 9 ~ 9 fps
170%
GeForce GT 525M:
8.5  fps
Total War: Shogun 2

Total War: Shogun 2

2011
low 1024x768
100%
GeForce GT 520M:
62.4 77.5 ~ 70 fps
203%
GeForce GT 540M:
135.8 141.9 147.8 ~ 142 fps
med. 1280x720
100%
GeForce GT 520M:
6.4 6.4 ~ 6 fps
400%
GeForce GT 540M:
11.1 21.7 38.6 ~ 24 fps
ultra 1920x1080
100%
GeForce GT 520M:
3.9 3.9 ~ 4 fps
172%
GeForce GT 540M:
6.9  fps
low 800x600
100%
GeForce GT 520M:
64  fps
106%
GeForce GT 540M:
50 60 61 64.4 69 86.1 86.1 ~ 68 fps
102%
GeForce GT 525M:
53 77.7 fps ~ 65 fps
med. 1024x768
100%
GeForce GT 520M:
38  fps
147%
GeForce GT 540M:
42.1 49.8 52 54 56 68.1 68.1 ~ 56 fps
129%
GeForce GT 525M:
36 48 fps 54.6 fps 56.4 fps ~ 49 fps
high 1360x768
100%
GeForce GT 520M:
30  fps
147%
GeForce GT 540M:
35.6 35.8 37.6 41 44 45.7 fps 47 48.9 fps 52.4 52.4 ~ 44 fps
137%
GeForce GT 525M:
32 40.8 fps 44.9 fps 45.9 fps ~ 41 fps
ultra 1920x1080
100%
GeForce GT 520M:
16.8  fps
167%
GeForce GT 540M:
28 fps 28 28 28 29.1 fps ~ 28 fps
137%
GeForce GT 525M:
20.5 fps 26.4 fps ~ 23 fps
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GT 520M:
162 232 240.9 250.2 252.2 ~ 227 fps
178%
GeForce GT 540M:
275 385.3 400.2 408.9 408.9 416 417.9 422.4 437.2 438.9 445.2 ~ 405 fps
156%
GeForce GT 525M:
303.9 327.1 fps 367.8 413.8 ~ 353 fps
med. 1024x768
100%
GeForce GT 520M:
84.8 96 96.5 103.4 123.4 ~ 101 fps
177%
GeForce GT 540M:
154.7 164.1 167.8 168.6 168.6 169.7 175.3 176.2 176.3 178.6 182 182.2 204.9 204.9 208 ~ 179 fps
158%
GeForce GT 525M:
126.8 155.9 173.7 fps 182.8 ~ 160 fps
high 1360x768
100%
GeForce GT 520M:
64.3 68.8 72 76.4 79.9 ~ 72 fps
165%
GeForce GT 540M:
101.3 107 109.8 110.7 110.9 115.4 116 118.3 119.5 120.6 122 122.1 124 fps 124.3 125.3 fps 129.5 129.5 133 ~ 119 fps
144%
GeForce GT 525M:
83.7 105.3 111.7 fps 114.7 ~ 104 fps
ultra 1920x1080
100%
GeForce GT 520M:
40.4  fps
171%
GeForce GT 540M:
67.5 67.7 68.5 70 70.3 fps 70.4 fps 71 ~ 69 fps
156%
GeForce GT 525M:
62.8 63 fps ~ 63 fps
Civilization 5

Civilization 5

2010
low 1024x768
100%
GeForce GT 520M:
20.3  fps
192%
GeForce GT 540M:
39  fps
ultra 1920x1080
100%
GeForce GT 520M:
5.7  fps
179%
GeForce GT 540M:
10.2  fps
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GT 520M:
28.4 34 36.4 36.4 37.4 37.7 ~ 35 fps
154%
GeForce GT 540M:
43.6 44 47.3 48.9 50.9 54 55 56 56.9 57 61.6 65 65 ~ 54 fps
171%
GeForce GT 525M:
59.8  fps
med. 1024x768
100%
GeForce GT 520M:
21.5 24 24 26 27.4 27.6 ~ 25 fps
160%
GeForce GT 540M:
23.1 30 34.3 39 40 41.9 42 42 42.7 42.7 42.7 43.3 fps 45 46.2 49 ~ 40 fps
156%
GeForce GT 525M:
36.5 39.8 40.1 ~ 39 fps
high 1360x768
100%
GeForce GT 520M:
18.5 19 20.5 22 23 23.2 ~ 21 fps
162%
GeForce GT 540M:
22.6 27 27.4 30.6 31.6 33.1 33.7 fps