ARM Mali-G57 MP6 vs ARM Mali-G78 MP14 vs ARM Mali-G51 MP4
ARM Mali-G57 MP6 ► remove from comparison
The ARM Mali-G57 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the HiSilicon Kirin 820 and uses 6 clusters (hence the MP6 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP6 in our benchmarks (in the Kirin 820 / Huawei P40 Lite) is comparable to the Adreno 620 (e.g. Oppo Find X2) and ARM Mali-G72 MP18 (Note10 Lite).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G78 MP14 ► remove from comparison
The ARM Mali-G78MP14 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the Samsung Exynos 2100 (e.g. Galaxy S21). It integrates 14 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G57 MP6 ARM Mali-G78 MP14 ARM Mali-G51 MP4 Mali-G Series Codename Valhall Valhall Architecture Bifrost Valhall Bifrost Pipelines 6 - unified 14 - unified 4 - unified Shared Memory no no no technology 7 nm 5 nm 12 nm Date of Announcement 03.07.2020 26.05.2020 19.07.2018 Link to Manufacturer Page developer.arm.com www.arm.com developer.arm.com API OpenGL ES 3.2 Core Speed 650 MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (6%)
min: 88848 avg: 96343 median: 98950 (11%) max: 101231 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5853 Points (25%)
min: 7718 avg: 8299 median: 7933 (34%) max: 9245 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
6327 Points (14%)
min: 9794 avg: 10985 median: 9889 (22%) max: 13273 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4281 avg: 4563 median: 4563 (23%) max: 4845 Points
min: 6717 avg: 7688 median: 8001 (40%) max: 8345 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4472 avg: 4689 median: 4689 (14%) max: 4906 Points
min: 7680 avg: 9796 median: 10794 (32%) max: 10913 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
3DMark - 3DMark Wild Life Unlimited
1886 Points (1%)
min: 5873 avg: 5950 median: 5966 (3%) max: 6010 Points
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
609 Points (1%)
1758 Points (2%)
152 Points (0%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
4.8 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 10 avg: 11 median: 11 (2%) max: 12 fps
min: 25 avg: 26.7 median: 27 (5%) max: 28 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 29 avg: 30 median: 30 (2%) max: 31 fps
min: 49 avg: 60.7 median: 64 (5%) max: 69 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
GFXBench - GFXBench Car Chase Offscreen
min: 21 avg: 24 median: 24 (3%) max: 27 fps
min: 42 avg: 54 median: 58 (7%) max: 62 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 44 avg: 45.5 median: 45.5 (1%) max: 47 fps
min: 74 avg: 88 median: 83 (2%) max: 107 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 63 avg: 66 median: 66 (4%) max: 69 fps
min: 117 avg: 140.3 median: 143 (8%) max: 161 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 103 avg: 107.5 median: 107.5 (1%) max: 112 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137 avg: 177.7 median: 154 (1%) max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
Antutu v9 - AnTuTu v9 GPU
83516 Points (10%)
277129 Points (35%)
32853 Points (4%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.9 fps (0%)
84.4 fps (1%)
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 12491 avg: 22356 median: 22356 (22%) max: 32221 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 4354 avg: 6862 median: 6861.5 (12%) max: 9369 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
4.6 Watt (2%)
7.1 Watt (3%)
Average Benchmarks ARM Mali-G57 MP6 → 100% n=15 Average Benchmarks ARM Mali-G78 MP14 → 220% n=15 Average Benchmarks ARM Mali-G51 MP4 → 29% n=15
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G78 MP14:
102 111 ~ 107 fps
Mali-G51 MP4:
57 59 ~ 58 fps
100%
Mali-G57 MP6:
20 20 ~ 20 fps
300%
Mali-G78 MP14:
60 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G57 MP6:
20 30 ~ 25 fps
132%
Mali-G78 MP14:
30 30 40 ~ 33 fps
112%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
Mali-G78 MP14:
0 (!) [X] Samsung Galaxy S21 Ultra Samsung Exynos 2100 5G 2.2GHz
Mali-G78 MP14
Problem during benchmarking occured: game wont start not supported yet fps
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
Average Gaming ARM Mali-G57 MP6 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G78 MP14 → 216% Average Gaming 30-70 fps → 216%
Average Gaming ARM Mali-G51 MP4 → 114% ARM Mali-G78 MP14 low med. high ultra QHD 4K League of Legends: Wild Rift 60 60 60 Genshin Impact 60 60 59 Armajet 107 PUBG Mobile 60 40 33 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 1 1 2 1 1
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G57 MP6 low med. high ultra QHD 4K PUBG Mobile 20 25 World of Tanks Blitz 60 60 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 23. 18:53:02
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#2 checking url part for id 8902 +0s ... 0s
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#5 composed specs +0.133s ... 0.135s
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#8 getting avg benchmarks for device 10451 +0.056s ... 0.191s
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#12 getting avg benchmarks for device 8902 +0.002s ... 0.216s
#13 got single benchmarks 8902 +0.045s ... 0.261s
#14 got avg benchmarks for devices +0s ... 0.261s
#15 min, max, avg, median took s +0.144s ... 0.405s
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#17 Got 97 rows for game benchmarks. +0.019s ... 0.424s
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#19 got data and put it in $dataArray +0.004s ... 0.428s
#20 benchmarks composed for output. +0.022s ... 0.45s
#21 calculated avg scores. +0s ... 0.45s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)