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Ubisoft could rely heavily on microtransactions and live-service Assassin's Creed games

Banner for Assassin's Creed Animus Hub is shown
ⓘ Ubisoft
Banner for Assassin's Creed Animus Hub is shown
The flailing Ubisoft hopes to capitalize on its most successful franchise. A new job listing is seeking a developer to introduce live-service elements into Assassin's Creed games. Gamers can also expect more microtransactions in follow-ups to Assassin's Creed Shadows.

Ubisoft games like Assassin's Creed Shadows already offer microtransactions for cosmetics or experience boosts. However, the struggling publisher appears eager to embrace more monetization. Clawsomegamer discovered a job listing for a Game Designer focused on increasing profits in a live-service model.

A revealing Ubisoft job listing

Based in Quebec City, the developer would optimize Progression and Systems in Assassin's Creed games. Referencing the Animus Hub launcher, which connects multiple titles, the job ad calls for “continuous improvements to HUB systems in a live environment.”

The term “monetization” is also used to encourage players to return. Similarly, the qualifications section emphasizes experience with “live or online environments.”  

Reports suggest that Assassin's Creed Shadows and Valhalla cost at least $75-100 million to produce. Amid cancellations and layoffs, the company is desperate to turn its fortunes around. One solution may be to add microtransactions and prioritize live-service games.

Ubisoft job listing description for Game Designer is shown
ⓘ Ubisoft
Ubisoft job listing description for Game Designer is shown
Ubisoft job listing qualifications for Game Designer is shown
ⓘ Ubisoft
Ubisoft job listing qualifications for Game Designer is shown

This approach is not unique to the French publisher, but it’s been vocal about its intentions. A July 2025 investor’s report argued that microtransactions “make the player experience more fun.” While the company stressed that these purchases were optional, it still faced blowback.

Many players resist the live-service movement

Another criticism of gamers is that single-player games aren’t typically live-service. The Animus Hub stresses staying connected and maintaining continuity through multiple AC titles. Even so, players can still explore their open worlds while offline. The job listing indicates that future projects like Hexe may depend more on games‑as‑a‑service features.

Unfortunately for traditionalists, the industry trend is likely here to stay. Other companies, such as Sony PlayStation, have invested in always-online multiplayer titles. Most recently, the Horizon Hunters Gathering shooter could have delayed the solo-oriented Horizon 3.

For Ubisoft, the rumored Invictus will be a better fit for the Game Designer position. Featuring PvP gameplay inspired by Fall Guys, the Assassin's Creed game may arrive in 2026.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 03 > Ubisoft could rely heavily on microtransactions and live-service Assassin's Creed games
Adam Corsetti, 2026-03-11 (Update: 2026-03-11)