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PowerVR GX6450 vs ARM Mali-G76 MP4 vs ARM Mali-G52 MP6

PowerVR GX6450

► remove from comparison Imagination PowerVR GX6450

The Imagination Technologies PowerVR GX6450 is a fast mobile graphics solution for smartphones and tablets, which can be found in ARM SoCs such as the Apple A8 (iPhone 6 and iPhone 6 Plus). The chip is available since Q3/2014 and of one of the fastest solutions in its class at the time of introduction.

Architecture and Performance

The GPU is based on the PowerVR Series 6XT (Rogue) Unified Shader architecture and integrates four clusters with two TMUs and 32 FP32-ALUs each. Therefore, the theoretical FP32 (full precision) compute performance per clock is identical to the previous G6430 (also 4 clusters) found in the Apple A7. Thanks to additional dedicated FP16-ALUs, however, the also important FP16 (half precision) performance has been greatly improved.

In the iPhone 6, the GPU should be clocked at around 450 MHz, delivering about 115 GLOPS (FP32). Compared to other mobile graphics solutions, the GX6450 outperforms the Qualcomm Adreno 330 (Snapdragon 800/801) and matches the more recent Adreno 420 (Snapdragon 805). Except for Nvidia's power hungry tablet chip Tegra K1 and its bigger cousin GX6650, the GX6450 is one of the fastest mobile GPUs in late 2014. Even the most advanced games and high resolution displays are handled without any problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Power Consumption

Thanks to the advanced 20-nanometer process and the relatively low clock rate, the GX6450 implementation in Apple's A8 offers a very high energy efficiency. On the other hand, the GPU has a comparatively "wide" architecture requirering a lot of transistors and die size (19 mm² in 20 nm).

ARM Mali-G76 MP4

► remove from comparison ARM Mali-G76 MP4

The ARM Mali-G76 MP4 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in 2019 in the Mediatek G90 and G90T (e.g. Redmi Note 8 Pro). The G76MP4 integrates 4 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster. 

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G52 MP6

► remove from comparison ARM Mali-G52 MP6

The ARM Mali-G52 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2019 in the HiSilicon Kirin 810 and uses 6 clusters (hence the MP6 name). 

The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.

The performance of the G52MP6 in our benchmarks (in the Kirin 810) is comparable to the Adreno 618 in the Snapdragon 730 and G76MP4 in the Helio G90T.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.

PowerVR GX6450ARM Mali-G76 MP4ARM Mali-G52 MP6
Mali-G Series
PowerVR GXA6850 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 64 @ 0.7 GHz64 Bit
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameRogue
ArchitecturePowerVR RogueBifrostBifrost
Pipelines128 - unified4 - unified6 - unified
Core Speed450 (?) MHz800 MHz
Memory Bus Width64 Bit
Shared Memorynonono
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL ES 3.2
technology20 nm7 nm12 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0
Date of Announcement09.09.2014 31.08.2018 06.03.2018
Link to Manufacturer Pagewww.imgtec.comdeveloper.arm.comdeveloper.arm.com
CPU in PowerVR GX6450GPU Base SpeedGPU Boost / Turbo
Apple A82 x 1400 MHz? MHz? MHz
CPU in Mali-G76 MP4GPU Base SpeedGPU Boost / Turbo
Mediatek Helio G958 x 2000 MHz? MHz900 MHz
Mediatek Helio G90T8 x 2050 MHz? MHz800 MHz
min. - max.? MHz800 - 900 MHz
CPU in Mali-G52 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8108 x 1880 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22509     avg: 23756     median: 23937 (2%)     max: 25254 Points
min: 35214     avg: 37620     median: 36546 (4%)     max: 40738 Points
min: 45182     avg: 46563     median: 46944 (5%)     max: 47563 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2412     avg: 3073     median: 3125 (14%)     max: 3336 Points
min: 3314     avg: 3463     median: 3483 (15%)     max: 3591 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 2323     avg: 3061     median: 3102.5 (7%)     max: 3335 Points
min: 3274     avg: 3389     median: 3406 (7%)     max: 3488 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2412     avg: 2690     median: 2694 (11%)     max: 2855 Points
min: 2515     avg: 2810     median: 2954 (12%)     max: 2961 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2322     avg: 2590     median: 2682 (7%)     max: 2745 Points
min: 2328     avg: 2626     median: 2752 (7%)     max: 2798 Points
min: 3252     avg: 3342     median: 3338 (30%)     max: 3437 Points
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 2219     avg: 3118     median: 3298.5 (20%)     max: 3592 Points
min: 3243     avg: 3318     median: 3327 (20%)     max: 3384 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 2390     avg: 2609     median: 2587 (13%)     max: 2786 Points
min: 2502     avg: 2748     median: 2837 (14%)     max: 2904 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 2218     avg: 2500     median: 2599 (9%)     max: 2644 Points
min: 2347     avg: 2599     median: 2710 (9%)     max: 2740 Points
3DMark - 3DMark Wild Life Unlimited
min: 1352     avg: 1418     median: 1387 (1%)     max: 1502 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 376     avg: 389     median: 381 (0%)     max: 418 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
3.7 fps (1%)
min: 7.7     avg: 7.8     median: 7.8 (1%)     max: 7.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
6.6 fps (0%)
min: 20     avg: 21     median: 21 (2%)     max: 22 fps
min: 19     avg: 20     median: 20 (2%)     max: 21 fps
min: 33     avg: 34     median: 34 (1%)     max: 35 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17.8     avg: 19.1     median: 18.5 (1%)     max: 21.5 fps
min: 47     avg: 49.3     median: 48 (2%)     max: 53 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6450
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 42.6     avg: 44.6     median: 44.8 (0%)     max: 47.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP4
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP6
min: 85     avg: 87     median: 87 (1%)     max: 89 fps
Antutu v9 - AnTuTu v9 GPU
min: 80891     avg: 91204     median: 92280.5 (9%)     max: 99365 Points
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 15572     avg: 16055     median: 16055 (36%)     max: 16538 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 29.83     avg: 29.9     median: 29.9 (1%)     max: 29.88 fps
21.1 fps (1%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
8.6 fps (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2320     avg: 2579     median: 2609 (1%)     max: 2809 Points
min: 10187     avg: 19426     median: 23456 (8%)     max: 24634 Points
11576 Points (4%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1060     avg: 1679     median: 1984 (3%)     max: 1992 Points
min: 3678     avg: 16986     median: 23228 (38%)     max: 24051 Points
3831 Points (6%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 4.16     avg: 5.2     median: 4.4 (2%)     max: 8.05 Watt

Average Benchmarks PowerVR GX6450 → 100% n=6

Average Benchmarks ARM Mali-G76 MP4 → 495% n=6

Average Benchmarks ARM Mali-G52 MP6 → 267% n=6

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
PowerVR GX6450:
59  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G76 MP4:
17  fps
Armajet

Armajet

2020
high
Mali-G76 MP4:
44 59 60 60 60 85 ~ 61 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G76 MP4:
30 38 40 40 40 51 ~ 40 fps
Mali-G52 MP6:
40  fps
med.
Mali-G76 MP4:
30 38 40 40 40 ~ 38 fps
Mali-G52 MP6:
40  fps
high
Mali-G76 MP4:
29 30 30 30 30 30 40 ~ 31 fps
Mali-G52 MP6:
30 30 30 ~ 30 fps
ultra
Mali-G76 MP4:
30  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G52 MP6:
60  fps
Arena of Valor

Arena of Valor

2018
ultra
Mali-G76 MP4:
60  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G76 MP4:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G76 MP4:
30 30 30 ~ 30 fps
Mali-G52 MP6:
30  fps
high
Mali-G76 MP4:
30 30 30 ~ 30 fps
Mali-G52 MP6:
30 30 30 ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
Mali-G76 MP4:
60  fps

Average Gaming PowerVR GX6450 → 100%

Average Gaming 30-70 fps → 100%

PowerVR GX6450ARM Mali-G76 MP4ARM Mali-G52 MP6
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
League of Legends: Wild Rift59
PowerVR GX6450ARM Mali-G76 MP4ARM Mali-G52 MP6
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 09. 20:45:00

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 5960 +0s ... 0s

#2 checking url part for id 9947 +0s ... 0s

#3 checking url part for id 10362 +0s ... 0s

#4 redirected to Ajax server, took 1752086699s time from redirect:0 +0s ... 0s

#5 did not recreate cache, as it is less than 5 days old! Created at Wed, 09 Jul 2025 12:51:56 +0200 +0s ... 0s

#6 composed specs +0.023s ... 0.023s

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#8 start showIntegratedCPUs +0s ... 0.023s

#9 getting avg benchmarks for device 5960 +0.019s ... 0.042s

#10 got single benchmarks 5960 +0.004s ... 0.046s

#11 getting avg benchmarks for device 9947 +0s ... 0.047s

#12 got single benchmarks 9947 +0.011s ... 0.057s

#13 getting avg benchmarks for device 10362 +0s ... 0.058s

#14 got single benchmarks 10362 +0.004s ... 0.062s

#15 got avg benchmarks for devices +0s ... 0.062s

#16 min, max, avg, median took s +0.018s ... 0.08s

#17 before gaming benchmark output +0s ... 0.08s

#18 Got 48 rows for game benchmarks. +0.006s ... 0.086s

#19 composed SQL query for gamebenchmarks +0s ... 0.086s

#20 got data and put it in $dataArray +0.001s ... 0.087s

#21 benchmarks composed for output. +0.004s ... 0.091s

#22 calculated avg scores. +0s ... 0.091s

#23 return log +0s ... 0.091s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)