ARM Mali-G52 MP6 vs ARM Mali-G68 MP4 vs ARM Mali-G78 MP14
ARM Mali-G52 MP6 ► remove from comparison
The ARM Mali-G52 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2019 in the HiSilicon Kirin 810 and uses 6 clusters (hence the MP6 name).
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP6 in our benchmarks (in the Kirin 810) is comparable to the Adreno 618 in the Snapdragon 730 and G76MP4 in the Helio G90T.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
ARM Mali-G68 MP4 ► remove from comparison
The ARM Mali-G68 MP4 (or G68MC4) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP4 version uses four of the six possible clusters / cores.
It was introduced mid 2021 in the Mediatek Dimensity 900 . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
ARM Mali-G78 MP14 ► remove from comparison
The ARM Mali-G78MP14 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the Samsung Exynos 2100 (e.g. Galaxy S21). It integrates 14 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G52 MP6 ARM Mali-G68 MP4 ARM Mali-G78 MP14 Mali-G Series Architecture Bifrost Valhall Valhall Pipelines 6 - unified 4 - unified 14 - unified Shared Memory no no no technology 12 nm 5 nm 5 nm Date of Announcement 06.03.2018 14.09.2021 26.05.2020 Link to Manufacturer Page https://developer.arm.com/ip-products/gr... https://www.arm.com/products/silicon-ip-... https://www.arm.com/products/silicon-ip-... Codename Valhall Valhall API OpenGL ES 3.2
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 45182 avg: 46563 median: 46944 (5%) max: 47563 Points
48592 Points (6%)
min: 88848 avg: 96343 median: 98950 (12%) max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3314 avg: 3463 median: 3483 (18%) max: 3591 Points
min: 4505 avg: 5107 median: 5080 (27%) max: 5612 Points
min: 7718 avg: 8299 median: 7933 (42%) max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3274 avg: 3389 median: 3406 (8%) max: 3488 Points
min: 5193 avg: 5917 median: 6031 (14%) max: 6313 Points
min: 9794 avg: 10985 median: 9889 (23%) max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2515 avg: 2810 median: 2954 (18%) max: 2961 Points
min: 3514 avg: 4057 median: 4173 (26%) max: 4362 Points
min: 6717 avg: 7688 median: 8001 (49%) max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2328 avg: 2626 median: 2752 (10%) max: 2798 Points
min: 3678 avg: 4188 median: 4217 (16%) max: 4406 Points
min: 7680 avg: 9796 median: 10794 (40%) max: 10913 Points
3DMark - 3DMark Wild Life Unlimited
min: 2001 avg: 2189 median: 2237.5 (1%) max: 2287 Points
min: 5873 avg: 5950 median: 5966 (3%) max: 6010 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 576 avg: 608 median: 617 (1%) max: 632 Points
1758 Points (2%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 4.1 avg: 4.5 median: 4.6 (2%) max: 4.8 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 7.7 avg: 7.8 median: 7.8 (1%) max: 7.9 fps
min: 9.4 avg: 10.7 median: 11 (2%) max: 12 fps
min: 25 avg: 26.7 median: 27 (5%) max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 20 avg: 21 median: 21 (2%) max: 22 fps
min: 24 avg: 28 median: 28.5 (2%) max: 30 fps
min: 49 avg: 60.7 median: 64 (5%) max: 69 fps
GFXBench - GFXBench Car Chase Offscreen
min: 19 avg: 20 median: 20 (2%) max: 21 fps
min: 23 avg: 25.3 median: 25.5 (3%) max: 27 fps
min: 42 avg: 54 median: 58 (7%) max: 62 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 33 avg: 34 median: 34 (1%) max: 35 fps
min: 38 avg: 42.4 median: 42.5 (1%) max: 46 fps
min: 74 avg: 88 median: 83 (2%) max: 107 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 47 avg: 49.3 median: 48 (3%) max: 53 fps
min: 60 avg: 64.7 median: 64.5 (4%) max: 69 fps
min: 117 avg: 140.3 median: 143 (8%) max: 161 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP6 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 85 avg: 87 median: 87 (1%) max: 89 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP4
min: 91 avg: 101.2 median: 102.5 (1%) max: 107 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137 avg: 177.7 median: 154 (1%) max: 242 fps
Antutu v9 - AnTuTu v9 GPU
min: 109691 avg: 127831 median: 128660 (16%) max: 140863 Points
277129 Points (35%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
21.1 fps (1%)
min: 25.38 avg: 34.5 median: 33.6 (1%) max: 39.37 fps
84.4 fps (2%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
8.6 fps (2%)
Geekbench 6.1 - 6.2 - Geekbench 6.2 GPU OpenCL
min: 2304 avg: 2349 median: 2349 (1%) max: 2394 Points
Geekbench 6.1 - 6.2 - Geekbench 6.2 GPU Vulkan
min: 2301 avg: 2338 median: 2338 (1%) max: 2375 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
11576 Points (12%)
min: 13104 avg: 21339 median: 23126 (23%) max: 26121 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
3831 Points (7%)
min: 4174 avg: 20568 median: 23564 (41%) max: 27937 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 2.95 avg: 4.4 median: 4.1 (2%) max: 7.55 Watt
Average Benchmarks ARM Mali-G52 MP6 → 100% n=12 Average Benchmarks ARM Mali-G68 MP4 → 138% n=12 Average Benchmarks ARM Mali-G78 MP14 → 288% n=12
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G68 MP4:
30 30 [X] Realme 11 Pro 2.0.4
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
25 fps, max:
32 fps
~ 30 fps
Mali-G68 MP4:
30 30 [X] Realme 11 Pro 2.0.4
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
28 fps, max:
31 fps
~ 30 fps
Mali-G78 MP14:
102 111 ~ 107 fps
150%
Mali-G78 MP14:
60 fps
113%
Mali-G68 MP4:
40 40 [X] Vivo V23 5G 2.0.0
MediaTek Dimensity 920 2GHz
Mali-G68 MP4
min:
38 fps, max:
41 fps
40 60 ~ 45 fps
100%
Mali-G78 MP14:
40 fps
100%
Mali-G52 MP6:
30 30 30 ~ 30 fps
110%
Mali-G78 MP14:
30 30 40 ~ 33 fps
Mali-G78 MP14:
0 (!) [X] Samsung Galaxy S21 Ultra Samsung Exynos 2100 5G 2.2GHz
Mali-G78 MP14
Problem during benchmarking occured: game wont start not supported yet fps
Mali-G68 MP4:
71 [X] Vivo V23 5G 1.8.16
MediaTek Dimensity 920 2GHz
Mali-G68 MP4
min:
35 fps, max:
86 fps
fps
100%
Mali-G68 MP4:
30 30 30 ~ 30 fps
100%
Mali-G52 MP6:
30 30 30 ~ 30 fps
Mali-G68 MP4:
60 60 [X] Lenovo Tab P12 3.16.1
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
58 fps, max:
60 fps
120 ~ 80 fps
Average Gaming ARM Mali-G52 MP6 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G68 MP4 → 115% Average Gaming 30-70 fps → 125%
Average Gaming ARM Mali-G78 MP14 → 120% Average Gaming 30-70 fps → 120%
ARM Mali-G78 MP14 low med. high ultra QHD 4K Diablo Immortal 30 30 Armajet 76 PUBG Mobile 54 45 38 Dead Trigger 2 71 Asphalt 9: Legends 30 30 Subway Surfers 80 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 3 1
ARM Mali-G78 MP14 low med. high ultra QHD 4K League of Legends: Wild Rift 60 60 60 Genshin Impact 60 60 59 Armajet 107 PUBG Mobile 60 40 33 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 1 1 2 1 1
ARM Mali-G78 MP14 low med. high ultra QHD 4K PUBG Mobile 40 40 30 World of Tanks Blitz 60 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1 1 2
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.25
log 01. 11:13:02
#0 checking url part for id 10362 +0s ... 0s
#1 checking url part for id 10953 +0s ... 0s
#2 checking url part for id 10649 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sun, 01 Oct 2023 08:58:49 +0200 +0.001s ... 0.001s
#5 composed specs +0.109s ... 0.11s
#6 did output specs +0s ... 0.11s
#7 start showIntegratedCPUs +0s ... 0.11s
#8 getting avg benchmarks for device 10362 +0.041s ... 0.152s
#9 got single benchmarks 10362 +0.01s ... 0.162s
#10 getting avg benchmarks for device 10953 +0.001s ... 0.163s
#11 got single benchmarks 10953 +0.049s ... 0.212s
#12 getting avg benchmarks for device 10649 +0.002s ... 0.214s
#13 got single benchmarks 10649 +0.008s ... 0.222s
#14 got avg benchmarks for devices +0s ... 0.222s
#15 min, max, avg, median took s +0.118s ... 0.34s
#16 before gaming benchmark output +0s ... 0.34s
#17 Got 105 rows for game benchmarks. +0.019s ... 0.359s
#18 composed SQL query for gamebenchmarks +0s ... 0.359s
#19 got data and put it in $dataArray +0.005s ... 0.364s
#20 benchmarks composed for output. +0.023s ... 0.387s
#21 calculated avg scores. +0s ... 0.387s
#22 return log +0.002s ... 0.389s
Please share our article, every link counts!
Redaktion, 2017-09- 8 (Update: 2023-07- 1)