Some insiders have blamed the slow distribution of dev kits for the lack of new third-party Switch 2 games. Developers need the tools to create, optimize, and test games for the console. A LinkedIn post from a Nintendo partner has shed new light on how selectively the company provides these resources. A studio must support some key Switch 2 specs, which, according to LynxByte Games, also includes DLSS 3.1 upscaling.
YouTuber Doctre81 highlighted the process for dev kit approval. Even if a title works on the original Switch, that doesn’t guarantee the company will approve it as a Switch 2 game. Nintendo also prefers to work with already partnered developers.
During a pitch to Nintendo, developers must explain how a project will leverage the enhanced Switch 2 specs. These capabilities include 4K visuals at 60 fps and, when docked, 1440p with higher refresh rates. Offering C button support on controllers, mouse mode, and GameShare are other ways to impress the gaming giant. Studios need to take advantage of some, but not all, of the features to receive a dev kit.
Don't expect to see a Switch 2 dev kit pop up on eBay
Nintendo has attempted to close any loopholes that game makers may exploit for unauthorized dev kit access. Parties have to make a convincing presentation to the manufacturer to publish Switch 2 games.
Another interesting tidbit from LynxByte Games involves Nvidia’s upscaling technology. Analysts had speculated that the handheld employed an older version of DLSS. DLSS 3.1 wouldn’t necessarily mean frame generation could become an option to further boost frame rates. Still, the Switch 2 may introduce more modern features as Nintendo updates the system.
The recent Nintendo Direct Partner Showcase and Indie World gave gamers hope for more third-party support. These developers may feel fortunate to have survived a surprisingly difficult selection process.