ARM Mali-G51 MP4 vs ARM Mali-G78 MP20 vs ARM Mali-G57 MP6
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G78 MP20 ► remove from comparison
The ARM Mali-G78MP20 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2021 in the Google Tensor SoC . It integrates 20 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G57 MP6 ► remove from comparison
The ARM Mali-G57 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the HiSilicon Kirin 820 and uses 6 clusters (hence the MP6 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP6 in our benchmarks (in the Kirin 820 / Huawei P40 Lite) is comparable to the Adreno 620 (e.g. Oppo Find X2) and ARM Mali-G72 MP18 (Note10 Lite).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G51 MP4 ARM Mali-G78 MP20 ARM Mali-G57 MP6 Mali-G Series Architecture Bifrost Valhall Bifrost Pipelines 4 - unified 24 - unified 6 - unified Core Speed 650 MHz Shared Memory no no no technology 12 nm 5 nm 7 nm Date of Announcement 19.07.2018 26.05.2020 03.07.2020 Link to Manufacturer Page developer.arm.com www.arm.com developer.arm.com Codename Valhall Valhall API OpenGL ES 3.2
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
57067 Points (6%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 7344 avg: 8841 median: 9526 (41%) max: 9654 Points
5853 Points (25%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 11005 avg: 13516 median: 13988 (31%) max: 15556 Points
6327 Points (14%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 6606 avg: 7184 median: 7205 (36%) max: 7742 Points
min: 4281 avg: 4563 median: 4563 (23%) max: 4845 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 8605 avg: 9432 median: 8957 (27%) max: 10733 Points
min: 4472 avg: 4689 median: 4689 (14%) max: 4906 Points
3DMark - 3DMark Wild Life Unlimited
min: 552 avg: 558 median: 558 (0%) max: 564 Points
min: 7057 avg: 7127 median: 7064 (4%) max: 7261 Points
1886 Points (1%)
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
min: 1626 avg: 1816 median: 1823 (2%) max: 1998 Points
609 Points (1%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
14 fps (6%)
4.8 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
min: 23 avg: 27 median: 28 (5%) max: 30 fps
min: 10 avg: 11 median: 11 (2%) max: 12 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
min: 49 avg: 58.7 median: 58 (4%) max: 69 fps
min: 29 avg: 30 median: 30 (2%) max: 31 fps
GFXBench - GFXBench Car Chase Offscreen
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
min: 40 avg: 46.7 median: 48 (5%) max: 52 fps
min: 21 avg: 24 median: 24 (3%) max: 27 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 60 avg: 75 median: 65 (1%) max: 100 fps
min: 44 avg: 45.5 median: 45.5 (1%) max: 47 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 89 avg: 110 median: 90 (5%) max: 151 fps
min: 63 avg: 66 median: 66 (4%) max: 69 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125 avg: 173.7 median: 144 (1%) max: 252 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
min: 103 avg: 107.5 median: 107.5 (1%) max: 112 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
min: 270503 avg: 282634 median: 282630 (35%) max: 294770 Points
83516 Points (10%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
88.8 fps (1%)
34.9 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
min: 12491 avg: 22356 median: 22356 (22%) max: 32221 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
min: 4354 avg: 6862 median: 6861.5 (12%) max: 9369 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
min: 8.65 avg: 9.8 median: 10.3 (4%) max: 10.4 Watt
4.6 Watt (2%)
Average Benchmarks ARM Mali-G51 MP4 → 100% n=14 Average Benchmarks ARM Mali-G78 MP20 → 799% n=14 Average Benchmarks ARM Mali-G57 MP6 → 371% n=14
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
100%
Mali-G51 MP4:
57 59 ~ 58 fps
103%
Mali-G78 MP20:
60 fps
69%
Mali-G57 MP6:
20 20 ~ 20 fps
100%
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
125%
Mali-G78 MP20:
30 40 ~ 35 fps
89%
Mali-G57 MP6:
20 30 ~ 25 fps
100%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
142%
Mali-G78 MP20:
85 fps
Average Gaming ARM Mali-G51 MP4 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G78 MP20 → 123% Average Gaming 30-70 fps → 114%
Average Gaming ARM Mali-G57 MP6 → 90% ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G78 MP20 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 35 Dead Trigger 2 85 Temple Run 2 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
ARM Mali-G57 MP6 low med. high ultra QHD 4K PUBG Mobile 20 25 World of Tanks Blitz 60 60 Asphalt 9: Legends 30 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 23. 18:43:21
#0 checking url part for id 8902 +0s ... 0s
#1 checking url part for id 11098 +0s ... 0s
#2 checking url part for id 10451 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 22 May 2024 05:38:57 +0200 +0.001s ... 0.001s
#5 composed specs +0.127s ... 0.128s
#6 did output specs +0s ... 0.128s
#7 start showIntegratedCPUs +0s ... 0.128s
#8 getting avg benchmarks for device 8902 +0.038s ... 0.166s
#9 got single benchmarks 8902 +0.044s ... 0.21s
#10 getting avg benchmarks for device 11098 +0.002s ... 0.212s
#11 got single benchmarks 11098 +0.008s ... 0.22s
#12 getting avg benchmarks for device 10451 +0.002s ... 0.222s
#13 got single benchmarks 10451 +0.009s ... 0.231s
#14 got avg benchmarks for devices +0s ... 0.231s
#15 min, max, avg, median took s +0.142s ... 0.374s
#16 before gaming benchmark output +0s ... 0.374s
#17 Got 56 rows for game benchmarks. +0.016s ... 0.39s
#18 composed SQL query for gamebenchmarks +0s ... 0.39s
#19 got data and put it in $dataArray +0.005s ... 0.394s
#20 benchmarks composed for output. +0.021s ... 0.415s
#21 calculated avg scores. +0s ... 0.415s
#22 return log +0.002s ... 0.418s
Please share our article, every link counts!
Redaktion, 2017-09- 8 (Update: 2023-07- 1)