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The Covid-19 pandemic has increased gaming time by up to 53% among German players

Gamers are playing more in the wake of the Covid-19 pandemic. (Source: KryptoSzene)
Gamers are playing more in the wake of the Covid-19 pandemic. (Source: KryptoSzene)
A blog has presented a new infographic showing the effect of the "coronavirus crisis" on gaming habits. It shows that 36% of causal gamers reported spending more time on this pursuit due to this situation, compared to 53% of non-casuals. In addition, it appears that, amidst a general market decline, stocks in gaming companies are up.
Deirdre O Donnell,
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The blog KryptoSzene has published a new infographic based on research conducted by Havas Media on the effects on consumer habits and spending in the wake of the Covid-19-related public health crisis. It shows that gaming habits have intensified as a result of concomitant lock-down or social-distancing measures. 

These effects are apparently seen across various age-brackets: for example, the number of those aged between 14 and 29 years who reported gaming "more often" increased by 10% for the dates March 31 to April 2, 2020 compared to March 24 to 26 of the same year. The same figure grew by 11% for those aged 30 to 49 years old.

The infographic also illustrates some other interesting effects exerted by the Covid-19 pandemic on global affairs and policy as they relate to gaming: for example, the World Health Organization (WHO) reportedly (and slightly ironically) now actively encourages this activity as a coping mechanism during possible quarantines.

Finally, it seems the gaming industry is thriving in an atmosphere of looming economic risk. The DAX stock-market index's value may have fallen by 12.7% in March 2020; however, the value of Activision Blizzard, EA, Nintendo, Ubisoft and TakeTwo Interactive thereon rose in the same month, with Nintendo taking the greatest gain of 22%.

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Deirdre O'Donnell
Deirdre O'Donnell - Senior Tech Writer - 4001 articles published on Notebookcheck since 2018
I became a professional writer and editor shortly after graduation. My degrees are in biomedical sciences; however, they led to some experience in the biotech area, which convinced me of its potential to revolutionize our health, environment and lives in general. This developed into an all-consuming interest in more aspects of tech over time: I can never write enough on the latest electronics, gadgets and innovations. My other interests include imaging, astronomy, and streaming all the things. Oh, and coffee.
contact me via: LinkedIn
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2020 04 > The Covid-19 pandemic has increased gaming time by up to 53% among German players
Deirdre O Donnell, 2020-04- 9 (Update: 2020-04- 9)