The Covid-19 pandemic has increased gaming time by up to 53% among German players
The blog KryptoSzene has published a new infographic based on research conducted by Havas Media on the effects on consumer habits and spending in the wake of the Covid-19-related public health crisis. It shows that gaming habits have intensified as a result of concomitant lock-down or social-distancing measures.
These effects are apparently seen across various age-brackets: for example, the number of those aged between 14 and 29 years who reported gaming "more often" increased by 10% for the dates March 31 to April 2, 2020 compared to March 24 to 26 of the same year. The same figure grew by 11% for those aged 30 to 49 years old.
The infographic also illustrates some other interesting effects exerted by the Covid-19 pandemic on global affairs and policy as they relate to gaming: for example, the World Health Organization (WHO) reportedly (and slightly ironically) now actively encourages this activity as a coping mechanism during possible quarantines.
Finally, it seems the gaming industry is thriving in an atmosphere of looming economic risk. The DAX stock-market index's value may have fallen by 12.7% in March 2020; however, the value of Activision Blizzard, EA, Nintendo, Ubisoft and TakeTwo Interactive thereon rose in the same month, with Nintendo taking the greatest gain of 22%.