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We are all sick: Gaming addiction is now recognized as a disease

Best Xbox One games in 2016 (Source: Digital Spy)
Best Xbox One games in 2016 (Source: Digital Spy)
Video game addition was defined by the World Health Organisation as a disorder in late 2017, and now it has been finally recognized as a disease that will be placed in line with gambling addition starting in 2022. However, it will take at least a few more years until this definition will start to have effects in real life.
Codrut Nistor,

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While many gamers and analysts agree that massively multiplayer online and mobile games pushed this industry forward, the last two decades also increased the chance for any casual player to turn into an addict. The World Health Organization (WHO) revealed its intention to classify gaming addiction as one of the Mental, behavioral or neurodevelopmental disorders\Impulse control disorders back in 2017, and — at the end of last week — this issue has just been officially recognized and accepted at the organization's annual general meeting.

The definition included in the 11th revision of the International Classification of Diseases describes gaming disorder as "a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences."

Since this is much more complex than a headache, diagnosing it might take a while. According to the aforementioned document, "the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months" to diagnose someone with a gaming disorder.

In the long run, making this problem an official disease could have positive effects, such as legislation changes and the introduction of special treatment plans. 

Have you ever felt addicted to a certain game or even more titles at once? What was the impact it had on your personal and professional life? Feel free to drop your stories in the comments section. If you can find some time to spare for watching the documentary below, that would also be a good idea.

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Codrut Nistor
Codrut Nistor - Senior Tech Writer - 5461 articles published on Notebookcheck since 2013
In my early school days, I hated writing and having to make up stories. A decade later, I started to enjoy it. Since then, I published a few offline articles and then I moved to the online space, where I contributed to major websites that are still present online as of 2021 such as Softpedia, Brothersoft, Download3000, but I also wrote for multiple blogs that have disappeared over the years. I've been riding with the Notebookcheck crew since 2013 and I am not planning to leave it anytime soon. In love with good mechanical keyboards, vinyl and tape sound, but also smartphones, streaming services, and digital art.
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2019 05 > We are all sick: Gaming addiction is now recognized as a disease
Codrut Nistor, 2019-05-27 (Update: 2019-05-27)