Despite competition from the Epic Games Store and subscription services, Steam’s dominance shows no signs of slowing down. Valve’s PC gaming platform set another record for peak concurrent player count on Sunday, October 12th. The debut of popular Steam games like Battlefield 6 enticed over 41 million gamers to log in simultaneously.
Steam arrived in 2003 as a way to make downloading, playing, and updating Valve’s own titles more convenient. The welcoming of third-party projects a few years later set the stage for future expansion. According to SteamDB, by 2008, it reached the 1 million player mark. The COVID pandemic saw Steam eclipse 24 million players in 2020, and by 2025, it surpassed the 40 million threshold.
Stallwarts like Counter-Strike 2 and Dota 2 contribute a combined 2 million or more competitors daily. The new Battlefield 6 may be responsible for setting the latest record, with a Steam player count of over 747,000 players on its release date. Still, the many indie developers that flock to the marketplace are critical to keeping the selection of Steam games fresh.
Steam's social features keep players coming back
One factor in Steam’s success is that it has fostered a sense of community. Every game connects to a discussion forum where players share tips or attempt to solve technical issues. Some titles support Steam Workshop to make accessing user-created mods and content easier. For better or worse, its review and rating system has also become a common way to evaluate a new game’s reception.
Valve has its share of critics who point to a lack of moderation for conduct in forums and fake reviews. Yet, it succumbed to pressure from payment processors to censor games with mature content. Nevertheless, the arrival of subscription services like Xbox Game Pass hasn’t impacted Steam player counts. Mass cancellations after the price increase of Microsoft’s service won’t hurt the company either. Many PC gaming loyalists would rather accumulate a library of purchases, even contending with DRM limitations.