Notebookcheck Logo

Many Switch 2 games could see a performance boost after Nintendo and Ubisoft collab

Assassin's Creed Shadows playing on Switch 2 (Image source: screenshot, Assassin's Creed YouTube with edits)
Assassin's Creed Shadows playing on Switch 2 (Image source: screenshot, Assassin's Creed YouTube with edits)
Variable Refresh Rate (VRR) could be an asset to Switch 2 games with wavering frame rates. Unfortunately, screen tearing remains an issue, particularly with titles that run at lower than 40fps. Ubisoft solved the problem in Assassin's Creed Shadows and is now sharing its wisdom with Nintendo.

Third-party Switch 2 games like Assassin's Creed Shadows exhibit smooth gameplay even at lower frame rates. However, other titles struggle to take advantage of Variable Refresh Rate (VRR) to limit stuttering. Talking to FRVR, Ubisoft developers explain how they overcame the feature’s limitations. The company is also sharing its insight with Nintendo, which could benefit more games.

Even though Nintendo’s latest console boasts more modern capabilities, players have noted some drawbacks. One concern with the Switch 2 specs centers on VRR. The option is not supported when docked and often disappoints in handheld mode.

In an example detailed by Digital Foundry, Hitman World of Assassination launched with choppy visuals. Despite unlocked frame rates, readings usually stay in the 30-40fps range. The testers believed that the key feature that could smooth out its performance wasn’t working properly. A patch capped frame rates at 30fps, but wasn’t viewed by players as an ideal resolution.

Why is Switch 2 VRR so disappointing?

The jerkiness in some Switch 2 games is likely due to the handheld’s VRR struggling at lower than 40fps. In Assassin's Creed Shadows and Star Wars Outlaws, Ubisoft employed an algorithm to enable it even at 30fps. As discussed at FRVR, “The same frame is effectively presented twice, once in the middle of the frame and again at the end, so the hardware outputs at a 60Hz interval while maintaining smooth visuals.”

Low Frame-rate Compensation (LFC) could help with other titles, but its implementation has been inconsistent. Fortunately, Ubisoft claims it’s “continuing to work with Nintendo to improve VRR support going forward.” It’s possible that the solution could be offered system-wide on the console.

The company also commented on the effectiveness of DLSS. While superior to its own Temporal Anti-Aliasing (TAA), Ubisoft believes it has untapped potential. Nvidia’s AI-powered upscaling comes to the rescue when improved Switch 2 specs still come up short. Yet, many developers have hesitated to experiment with the technology.

static version load dynamic
Loading Comments
Comment on this article
Please share our article, every link counts!
Mail Logo
Google Logo Add as a preferred
source on Google
> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 12 > Many Switch 2 games could see a performance boost after Nintendo and Ubisoft collab
Adam Corsetti, 2025-12-22 (Update: 2025-12-22)