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Intel Graphics Media Accelerator (GMA) 900 vs Intel Graphics Media Accelerator (GMA) 950 vs Intel Graphics Media Accelerator (GMA) 500

Intel Graphics Media Accelerator (GMA) 900

► remove from comparison Intel Graphics Media Accelerator (GMA) 900

The Intel Graphics Media Accelerator 900 (also known as GMA 900) is an integrated (onboard) graphic chip on the Mobile Intel 915GM chipset for Intel processors. It does not support hardware T&L (Transform & Lightning) calculations (which is required for some games).

It supports DirectX 9.0 with Shader Model 2.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation.

The GMA 900 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook. Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

Currently there are no drivers that support Aero Glass for Windows Vista.

Intel Graphics Media Accelerator (GMA) 950

► remove from comparison Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) 500

► remove from comparison Intel Graphics Media Accelerator (GMA) 500

The Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.

The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.

The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support

GMA 500 chipset comparison
UL11LUS15LUS15W
Core Speed100200200 MHz
Max RAM512 MB1024 MB1024 MB
max Displays122
PCIe Slots122

Intel Graphics Media Accelerator (GMA) 900Intel Graphics Media Accelerator (GMA) 950Intel Graphics Media Accelerator (GMA) 500
GMA Series
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
CodenameGMA 900GMA 950GMA 500
ArchitectureGen. 3Gen. 3PowerVR SGX5
Pipelines4 / 0 Pixel- / Vertexshader4 / 0 Pixel- / Vertexshader4 - unified
Core Speed400 MHz250 MHz200 MHz
Shared Memorynonoyes
APIDirectX 9c, Shader 2.0DirectX 9c, Shader 2.0DirectX 10.1, Shader 4.1
technology130 nm130 nm130 nm
FeaturesNo Hardware Transform and Lightning Support (T&L), MPEG2 acceleration, Motion CompensationNo Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 acceleration
OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.
Date of Announcement01.03.2005 01.03.2005 01.11.2008
Link to Manufacturer Pagehttp://www.intel.com/products/chipsets/g...http://www.intel.com/products/chipsets/g...http://download.intel.com/design/chipset...
Power Consumption7 Watt
InformationWindows Vista Premium Ready

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 1726     avg: 3330     median: 4000 (4%)     max: 4264 Points
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
3DMark 03 - 3DMark 03 - Standard
min: 289     avg: 736     median: 877.5 (0%)     max: 900 Points
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - 3DMark 05 - Standard
min: 200     avg: 234     median: 223 (0%)     max: 279 Points
min: 0     avg: 407.3     median: 424 (0%)     max: 664 Points
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 900
3DMark 06
min: 54     avg: 57     median: 57 (0%)     max: 60 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 950
min: 86     avg: 140.1     median: 134 (0%)     max: 223 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 500
min: 72     avg: 75.5     median: 75.5 (0%)     max: 79 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 107     avg: 121.7     median: 107 (0%)     max: 151 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 500
68 Points (0%)
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 91     avg: 113     median: 113 (0%)     max: 135 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 73     avg: 132.6     median: 122.5 (0%)     max: 243 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 500
88 Points (0%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
0.8 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
0.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
1.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
0.5 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
0.8 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
0.1 Points (0%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 2.3     avg: 2.4     median: 2.4 (30%)     max: 2.4 Points
Windows 7 Experience Index - Win7 Graphics
min: 2.9     avg: 4.2     median: 4.5 (57%)     max: 4.5 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
2.6 Points (38%)
min: 2.4     avg: 2.7     median: 2.7 (40%)     max: 3 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.5 Points (51%)
min: 4.5     avg: 5.2     median: 5.2 (76%)     max: 5.9 Points
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 900
Cinebench R10 - Cinebench R10 Shading (32bit)
149 Points (0%)
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 950
min: 30     avg: 274.5     median: 274 (0%)     max: 444 Points
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 500

Average Benchmarks Intel Graphics Media Accelerator (GMA) 900 → 100% n=5

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 154% n=5

Average Benchmarks Intel Graphics Media Accelerator (GMA) 500 → 56% n=5

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) 950:
2  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) 950:
2  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
Graphics Media Accelerator (GMA) 500:
16  fps
med. 800x600
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
Graphics Media Accelerator (GMA) 500:
2  fps
high 1024x768
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
Graphics Media Accelerator (GMA) 500:
1  fps
World of Warcraft

World of Warcraft

2005
low 800x600
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 900:
2.8  fps
143%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 900:
32.1  fps
274%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps

Average Gaming Intel Graphics Media Accelerator (GMA) 900 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 209%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#198 linkCache_getLink no uid found +0s ... 0.326s

#199 linkCache_getLink no uid found +0s ... 0.326s

#200 linkCache_getLink no uid found +0s ... 0.326s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#202 linkCache_getLink no uid found +0s ... 0.326s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#206 linkCache_getLink no uid found +0s ... 0.326s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.326s

#209 linkCache_getLink no uid found +0s ... 0.326s

#210 linkCache_getLink no uid found +0s ... 0.326s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#214 linkCache_getLink no uid found +0s ... 0.327s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#217 linkCache_getLink no uid found +0s ... 0.327s

#218 linkCache_getLink no uid found +0s ... 0.327s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#220 linkCache_getLink no uid found +0s ... 0.327s

#221 linkCache_getLink no uid found +0s ... 0.328s

#222 linkCache_getLink no uid found +0s ... 0.328s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#225 linkCache_getLink no uid found +0s ... 0.328s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#228 linkCache_getLink no uid found +0s ... 0.328s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#238 linkCache_getLink no uid found +0s ... 0.328s

#239 linkCache_getLink no uid found +0s ... 0.328s

#240 linkCache_getLink no uid found +0s ... 0.328s

#241 linkCache_getLink no uid found +0s ... 0.328s

#242 linkCache_getLink no uid found +0s ... 0.328s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#245 linkCache_getLink no uid found +0s ... 0.328s

#246 linkCache_getLink no uid found +0s ... 0.328s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.329s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.329s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.329s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.33s

#254 linkCache_getLink no uid found +0s ... 0.33s

#255 linkCache_getLink no uid found +0s ... 0.33s

#256 linkCache_getLink no uid found +0s ... 0.33s

#257 linkCache_getLink no uid found +0s ... 0.33s

#258 linkCache_getLink no uid found +0s ... 0.33s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.33s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.33s

#261 linkCache_getLink no uid found +0s ... 0.33s

#262 linkCache_getLink no uid found +0s ... 0.33s

#263 linkCache_getLink no uid found +0s ... 0.33s

#264 linkCache_getLink no uid found +0s ... 0.33s

#265 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.33s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.331s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.331s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.332s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.332s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#275 linkCache_getLink no uid found +0s ... 0.333s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#277 linkCache_getLink no uid found +0s ... 0.333s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.333s

#281 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.334s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.334s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.334s

#284 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.335s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.335s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.335s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.335s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#292 linkCache_getLink no uid found +0s ... 0.336s

#293 linkCache_getLink no uid found +0s ... 0.336s

#294 linkCache_getLink no uid found +0s ... 0.336s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#299 linkCache_getLink no uid found +0s ... 0.336s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#309 linkCache_getLink no uid found +0s ... 0.336s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#312 linkCache_getLink no uid found +0s ... 0.336s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#318 linkCache_getLink no uid found +0s ... 0.336s

#319 linkCache_getLink no uid found +0s ... 0.336s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#329 linkCache_getLink no uid found +0s ... 0.336s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#331 linkCache_getLink no uid found +0s ... 0.336s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.336s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.337s

#336 linkCache_getLink no uid found +0s ... 0.337s

#337 min, max, avg, median took s +0s ... 0.337s

#338 before gaming benchmark output +0s ... 0.337s

#339 Got 39 rows for game benchmarks. +0.018s ... 0.355s

#340 composed SQL query for gamebenchmarks +0s ... 0.355s

#341 got data and put it in $dataArray +0.001s ... 0.356s

#342 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.357s

#343 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.358s

#344 linkCache_getLink no uid found +0.001s ... 0.359s

#345 linkCache_getLink no uid found +0s ... 0.359s

#346 linkCache_getLink no uid found +0s ... 0.359s

#347 linkCache_getLink no uid found +0s ... 0.359s

#348 linkCache_getLink no uid found +0s ... 0.359s

#349 linkCache_getLink no uid found +0s ... 0.359s

#350 linkCache_getLink no uid found +0s ... 0.359s

#351 linkCache_getLink no uid found +0s ... 0.359s

#352 linkCache_getLink no uid found +0s ... 0.359s

#353 linkCache_getLink no uid found +0s ... 0.359s

#354 linkCache_getLink no uid found +0s ... 0.359s

#355 linkCache_getLink no uid found +0s ... 0.359s

#356 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.36s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.36s

#358 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.361s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#361 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.362s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#364 linkCache_getLink no uid found +0s ... 0.362s

#365 linkCache_getLink no uid found +0s ... 0.362s

#366 linkCache_getLink no uid found +0s ... 0.362s

#367 linkCache_getLink no uid found +0s ... 0.362s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#369 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#370 linkCache_getLink no uid found +0s ... 0.362s

#371 linkCache_getLink no uid found +0s ... 0.362s

#372 linkCache_getLink no uid found +0s ... 0.362s

#373 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#374 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#375 linkCache_getLink no uid found +0s ... 0.362s

#376 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#377 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#378 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.362s

#379 linkCache_getLink no uid found +0s ... 0.362s

#380 linkCache_getLink no uid found +0s ... 0.362s

#381 benchmarks composed for output. +0s ... 0.362s

#382 calculated avg scores. +0s ... 0.362s

#383 return log +0.001s ... 0.363s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)