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Intel Graphics Media Accelerator (GMA) 900 vs Intel Graphics Media Accelerator (GMA) 950

Intel Graphics Media Accelerator (GMA) 900

► remove from comparison Intel Graphics Media Accelerator (GMA) 900

The Intel Graphics Media Accelerator 900 (also known as GMA 900) is an integrated (onboard) graphic chip on the Mobile Intel 915GM chipset for Intel processors. It does not support hardware T&L (Transform & Lightning) calculations (which is required for some games).

It supports DirectX 9.0 with Shader Model 2.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation.

The GMA 900 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook. Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

Currently there are no drivers that support Aero Glass for Windows Vista.

Intel Graphics Media Accelerator (GMA) 950

► remove from comparison Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) 900Intel Graphics Media Accelerator (GMA) 950
GMA Series
Graphics Media Accelerator (GMA) 4700MHD compare 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD compare 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M compare 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 compare 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 compare 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 compare 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD compare 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD compare 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M compare 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 compare 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 compare 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 compare 4 @ 0.2 GHz
CodenameGMA 900GMA 950
ArchitectureGen. 3Gen. 3
Pipelines4 / 0 Pixel- / Vertexshader4 / 0 Pixel- / Vertexshader
Core Speed400 MHz250 MHz
Shared Memorynono
APIDirectX 9c, Shader 2.0DirectX 9c, Shader 2.0
technology130 nm130 nm
FeaturesNo Hardware Transform and Lightning Support (T&L), MPEG2 acceleration, Motion CompensationNo Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 acceleration
Date of Announcement01.03.2005 01.03.2005
Link to Manufacturer Pagehttp://www.intel.com/products/chipsets/g...http://www.intel.com/products/chipsets/g...
Power Consumption7 Watt
InformationWindows Vista Premium Ready

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 1726     avg: 3330     median: 4000 (4%)     max: 4264 Points
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
3DMark 03 - 3DMark 03 - Standard
min: 289     avg: 736     median: 877.5 (0%)     max: 900 Points
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - 3DMark 05 - Standard
min: 200     avg: 234     median: 223 (0%)     max: 279 Points
min: 0     avg: 407.3     median: 424 (1%)     max: 664 Points
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 900
3DMark 06
min: 54     avg: 57     median: 57 (0%)     max: 60 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 950
min: 86     avg: 140.1     median: 134 (0%)     max: 223 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 107     avg: 121.7     median: 107 (0%)     max: 151 Points
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 91     avg: 113     median: 113 (0%)     max: 135 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 73     avg: 132.6     median: 122.5 (0%)     max: 243 Points
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
0.8 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
0.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
1.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
0.5 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
0.8 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
0.1 Points (0%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
2.6 Points (38%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.5 Points (51%)
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 900
Cinebench R10 - Cinebench R10 Shading (32bit)
149 Points (0%)
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 950
min: 30     avg: 274.5     median: 274 (0%)     max: 444 Points

Average Benchmarks Intel Graphics Media Accelerator (GMA) 900 → 100% n=5

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 154% n=5

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) 950:
2  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) 950:
2  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
med. 800x600
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
high 1024x768
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
World of Warcraft

World of Warcraft

2005
low 800x600
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 900:
2.8  fps
143%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 900:
32.1  fps
274%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps

Average Gaming Intel Graphics Media Accelerator (GMA) 900 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 209%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#236 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.286s

#237 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.286s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#243 linkCache_getLink no uid found +0s ... 0.287s

#244 linkCache_getLink no uid found +0s ... 0.287s

#245 linkCache_getLink no uid found +0s ... 0.287s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#250 linkCache_getLink no uid found +0s ... 0.287s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#260 linkCache_getLink no uid found +0s ... 0.287s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#263 linkCache_getLink no uid found +0s ... 0.287s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#269 linkCache_getLink no uid found +0s ... 0.287s

#270 linkCache_getLink no uid found +0s ... 0.287s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#275 min, max, avg, median took s +0.001s ... 0.288s

#276 before gaming benchmark output +0s ... 0.288s

#277 Got 36 rows for game benchmarks. +0.016s ... 0.304s

#278 composed SQL query for gamebenchmarks +0s ... 0.304s

#279 got data and put it in $dataArray +0.001s ... 0.305s

#280 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.305s

#281 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.306s

#282 linkCache_getLink no uid found +0.001s ... 0.307s

#283 linkCache_getLink no uid found +0s ... 0.307s

#284 linkCache_getLink no uid found +0s ... 0.307s

#285 linkCache_getLink no uid found +0s ... 0.307s

#286 linkCache_getLink no uid found +0s ... 0.307s

#287 linkCache_getLink no uid found +0s ... 0.307s

#288 linkCache_getLink no uid found +0s ... 0.307s

#289 linkCache_getLink no uid found +0s ... 0.307s

#290 linkCache_getLink no uid found +0s ... 0.307s

#291 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.308s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.308s

#293 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.308s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.308s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.308s

#296 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.309s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#299 linkCache_getLink no uid found +0s ... 0.309s

#300 linkCache_getLink no uid found +0s ... 0.309s

#301 linkCache_getLink no uid found +0s ... 0.309s

#302 linkCache_getLink no uid found +0s ... 0.309s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#305 linkCache_getLink no uid found +0s ... 0.309s

#306 linkCache_getLink no uid found +0s ... 0.309s

#307 linkCache_getLink no uid found +0s ... 0.309s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#310 linkCache_getLink no uid found +0s ... 0.309s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.309s

#314 linkCache_getLink no uid found +0s ... 0.309s

#315 linkCache_getLink no uid found +0s ... 0.309s

#316 benchmarks composed for output. +0s ... 0.309s

#317 calculated avg scores. +0s ... 0.309s

#318 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.31s

#319 return log +0.003s ... 0.313s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)