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Intel Graphics Media Accelerator (GMA) 900 vs Intel Graphics Media Accelerator (GMA) 950 vs Intel Graphics Media Accelerator (GMA) 600

Intel Graphics Media Accelerator (GMA) 900

► remove from comparison Intel Graphics Media Accelerator (GMA) 900

The Intel Graphics Media Accelerator 900 (also known as GMA 900) is an integrated (onboard) graphic chip on the Mobile Intel 915GM chipset for Intel processors. It does not support hardware T&L (Transform & Lightning) calculations (which is required for some games).

It supports DirectX 9.0 with Shader Model 2.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation.

The GMA 900 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook. Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

Currently there are no drivers that support Aero Glass for Windows Vista.

Intel Graphics Media Accelerator (GMA) 950

► remove from comparison Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) 600

► remove from comparison

The Intel Graphics Media Accelerator 600 (also called GMA 600) is a graphics cards for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is integrated in the Atom Z600 series CPUs and compared to the GMA 500 it features a twice as high clock speed of max. 400 MHz. The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.

The graphics core is based on a licensed PowerVR SGX core and is clocked with max 400 MHz. The GMA 600 should be theoretically compatible with DirectX 10.1 and features 4 unified shaders. Because of the missing Windows BIOS support, the Lincroft SOC is currently not able to run Windows (only CE) and therefore supports OpenGL ES 2.0, Open VG 1.0, DirectX 9.L. Another restriction is the max. resolution support of 1366x768 with LVDS and 1024x600 with MIPI.

The performance wont be sufficient for playing demanding 3D games.

Intel Graphics Media Accelerator (GMA) 900Intel Graphics Media Accelerator (GMA) 950Intel Graphics Media Accelerator (GMA) 600
GMA Series
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
CodenameGMA 900GMA 950GMA 600
ArchitectureGen. 3Gen. 3PowerVR SGX5
Pipelines4 / 0 Pixel- / Vertexshader4 / 0 Pixel- / Vertexshader4 - unified
Core Speed400 MHz250 MHz400 MHz
Shared Memorynonoyes
APIDirectX 9c, Shader 2.0DirectX 9c, Shader 2.0DirectX 9.0c, Shader 3.0
technology130 nm130 nm45 nm
FeaturesNo Hardware Transform and Lightning Support (T&L), MPEG2 acceleration, Motion CompensationNo Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 accelerationOpenGL, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.
Date of Announcement01.03.2005 01.03.2005 01.05.2010
Link to Manufacturer Pagehttp://www.intel.com/products/chipsets/g...http://www.intel.com/products/chipsets/g...
Power Consumption7 Watt
InformationWindows Vista Premium Ready

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 1726     avg: 3330     median: 4000 (4%)     max: 4264 Points
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
min: 1549     avg: 1562     median: 1562 (2%)     max: 1575 Points
3DMark 03 - 3DMark 03 - Standard
min: 289     avg: 736     median: 877.5 (0%)     max: 900 Points
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - 3DMark 05 - Standard
min: 200     avg: 234     median: 223 (0%)     max: 279 Points
min: 0     avg: 407.3     median: 424 (0%)     max: 664 Points
min: 253     avg: 259.3     median: 260 (0%)     max: 265 Points
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 900
3DMark 06
min: 54     avg: 57     median: 57 (0%)     max: 60 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 950
min: 86     avg: 140.1     median: 134 (0%)     max: 223 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 107     avg: 121.7     median: 107 (0%)     max: 151 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 600
119 Points (0%)
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 91     avg: 113     median: 113 (0%)     max: 135 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 73     avg: 132.6     median: 122.5 (0%)     max: 243 Points
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
0.8 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
0.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
1.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
0.5 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
0.8 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
0.1 Points (0%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 3     avg: 3.4     median: 3.6 (46%)     max: 3.6 Points
Windows 7 Experience Index - Win7 Graphics
min: 2.9     avg: 3.5     median: 2.9 (37%)     max: 4.8 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
2.6 Points (38%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.5 Points (51%)
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 900
Cinebench R10 - Cinebench R10 Shading (32bit)
149 Points (0%)
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 950
min: 30     avg: 274.5     median: 274 (0%)     max: 444 Points
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 600

Average Benchmarks Intel Graphics Media Accelerator (GMA) 900 → 100% n=4

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 134% n=4

Average Benchmarks Intel Graphics Media Accelerator (GMA) 600 → 77% n=4

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Fifa 12

Fifa 12

2011
low 800x600
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Resident Evil 5

Resident Evil 5

2009
low 800x600
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) 950:
2  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) 950:
2  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
med. 800x600
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
high 1024x768
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
World of Warcraft

World of Warcraft

2005
low 800x600
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Graphics Media Accelerator (GMA) 600:
2 (!)  fps
Counter-Strike Source

Counter-Strike Source

2004
low 640x480
Graphics Media Accelerator (GMA) 600:
-1 (!)  fps
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 900:
2.8  fps
143%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 900:
32.1  fps
274%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps
75%
Graphics Media Accelerator (GMA) 600:
24  fps

Average Gaming Intel Graphics Media Accelerator (GMA) 900 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 209%

Average Gaming Intel Graphics Media Accelerator (GMA) 600 → 75%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#195 linkCache_getLink no uid found +0s ... 0.318s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.318s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.318s

#198 linkCache_getLink no uid found +0s ... 0.318s

#199 linkCache_getLink no uid found +0s ... 0.318s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#201 linkCache_getLink no uid found +0s ... 0.319s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#204 linkCache_getLink no uid found +0s ... 0.319s

#205 linkCache_getLink no uid found +0s ... 0.319s

#206 linkCache_getLink no uid found +0s ... 0.319s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#209 linkCache_getLink no uid found +0s ... 0.319s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#212 linkCache_getLink no uid found +0s ... 0.319s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#222 linkCache_getLink no uid found +0s ... 0.319s

#223 linkCache_getLink no uid found +0s ... 0.319s

#224 linkCache_getLink no uid found +0s ... 0.319s

#225 linkCache_getLink no uid found +0s ... 0.319s

#226 linkCache_getLink no uid found +0s ... 0.319s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.319s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#236 linkCache_getLink no uid found +0s ... 0.321s

#237 linkCache_getLink no uid found +0s ... 0.321s

#238 linkCache_getLink no uid found +0s ... 0.321s

#239 linkCache_getLink no uid found +0s ... 0.321s

#240 linkCache_getLink no uid found +0s ... 0.321s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#243 linkCache_getLink no uid found +0s ... 0.321s

#244 linkCache_getLink no uid found +0s ... 0.321s

#245 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.322s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.322s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#249 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.324s

#250 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.324s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.325s

#257 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.326s

#258 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.327s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#264 linkCache_getLink no uid found +0s ... 0.327s

#265 linkCache_getLink no uid found +0s ... 0.327s

#266 linkCache_getLink no uid found +0s ... 0.327s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#271 linkCache_getLink no uid found +0s ... 0.327s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#281 linkCache_getLink no uid found +0s ... 0.327s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.327s

#284 linkCache_getLink no uid found +0s ... 0.327s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#290 linkCache_getLink no uid found +0s ... 0.328s

#291 linkCache_getLink no uid found +0s ... 0.328s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.328s

#299 min, max, avg, median took s +0s ... 0.328s

#300 before gaming benchmark output +0s ... 0.328s

#301 Got 42 rows for game benchmarks. +0.02s ... 0.349s

#302 composed SQL query for gamebenchmarks +0s ... 0.349s

#303 got data and put it in $dataArray +0.003s ... 0.352s

#304 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.353s

#305 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.354s

#306 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.355s

#307 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.356s

#308 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.357s

#309 linkCache_getLink no uid found +0.001s ... 0.358s

#310 linkCache_getLink no uid found +0s ... 0.358s

#311 linkCache_getLink no uid found +0s ... 0.358s

#312 linkCache_getLink no uid found +0s ... 0.358s

#313 linkCache_getLink no uid found +0s ... 0.358s

#314 linkCache_getLink no uid found +0s ... 0.358s

#315 linkCache_getLink no uid found +0s ... 0.358s

#316 linkCache_getLink no uid found +0s ... 0.358s

#317 linkCache_getLink no uid found +0s ... 0.358s

#318 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.358s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.358s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.358s

#321 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.359s

#322 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.36s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.36s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.36s

#325 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.361s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#328 linkCache_getLink no uid found +0s ... 0.361s

#329 linkCache_getLink no uid found +0s ... 0.361s

#330 linkCache_getLink no uid found +0s ... 0.361s

#331 linkCache_getLink no uid found +0s ... 0.361s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#334 linkCache_getLink no uid found +0s ... 0.361s

#335 linkCache_getLink no uid found +0s ... 0.361s

#336 linkCache_getLink no uid found +0s ... 0.361s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#339 linkCache_getLink no uid found +0s ... 0.361s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#343 linkCache_getLink no uid found +0s ... 0.361s

#344 linkCache_getLink no uid found +0s ... 0.361s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.361s

#346 benchmarks composed for output. +0s ... 0.361s

#347 calculated avg scores. +0s ... 0.361s

#348 return log +0.001s ... 0.362s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)