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Intel Graphics Media Accelerator (GMA) 900 vs Intel Graphics Media Accelerator (GMA) 950 vs Intel Graphics Media Accelerator (GMA) 4700MHD

Intel Graphics Media Accelerator (GMA) 900

► remove from comparison Intel Graphics Media Accelerator (GMA) 900

The Intel Graphics Media Accelerator 900 (also known as GMA 900) is an integrated (onboard) graphic chip on the Mobile Intel 915GM chipset for Intel processors. It does not support hardware T&L (Transform & Lightning) calculations (which is required for some games).

It supports DirectX 9.0 with Shader Model 2.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation.

The GMA 900 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook. Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

Currently there are no drivers that support Aero Glass for Windows Vista.

Intel Graphics Media Accelerator (GMA) 950

► remove from comparison Intel Graphics Media Accelerator (GMA) 950

The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) is an integrated (onboard) graphic chip on the Mobile Intel 945Gx chipset for Intel processors. It is a faster clocked version of the GMA 900 and does not support hardware T&L (Transform & Lightning) calculations (which is required for some games). Compared to the GMA 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 HD Streams simultaneously.

It supports DirectX 9.0 with Shader Model 3.0 (Vertex Shader are calculated in Software - by the CPU) and OpenGL 1.4. Furthermore, the chip is able to accelerate the decoding of MPEG2 videos and supports Motion Compensation (2 HD Streams simultaneously). Modern HD videos in MPEG 4 or VC-1 can not be decoded with the graphics card. 

The GMA 950 is integrated in the following chipsets with different rendering clock rates (that affect the 3D performance):

  • 945GU: 133 MHz (Lakeport for Intel A100 and A110)
  • 945GSE: 166 MHz (for Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport)

Using the GMABooster tool, slower variants can be clocked to 400 MHz to increase the 3D performance (use at your own risk, not supported by Intel!).

The GMA 950 can not be described as a graphics card that is sufficient for gamers. Still Intel published a list  of games that will run (not needingly beautiful) on the notebook (list is for the GMA 900). Some old 3D games and especially 2D games should run without problems. The advantage of integrated graphics cards, is that they have a low power consumtion and therefore save battery life. Furthermore, the laptop may stay cooler and more silent than laptops with dedicated graphics cards. For office programs and surfing the performance is more than sufficient.

The newest drivers support Windows Vista with Aero Glass effects and according to some of our readers it should run fluently.

Intel Graphics Media Accelerator (GMA) 4700MHD

► remove from comparison Intel Graphics Media Accelerator (GMA) 4700MHD

The Intel Graphics Media Accelerator 4700MHD (sometimes also called GMA X4700 HD or other combinations) is a DirectX 10 capable onboard graphics adapter in the GM47 chipset of the Centrino 2 platform (Montevina). The chip has no dedicated graphics memory, but takes dynamically an amount from the main memory (up to 384 MB).

Compared to the GMA 4500MHD, the 4700MHD features a higher core clock (plus 107 MHz) and is therefore a bit faster. Compared to the predecessor GMA X3100, the GMA 4500MHD has two more shaders and a 33 MHz higher core clock speed. Therefore, the chip is noticable faster than the older one (especially in 3DMark06). Still, the performance is just on par with the entry level dedicated graphics cards and therefore not suited for demanding games.

A new feature of the GMA chip, are the integrated HD video-decoding functions. The GM45 is able to decode HD-videos in the formats AVC, VC-2, and MPEG-2 to help the CPU. This way a Blu-Ray playback should also be possible with a low end CPU.

Intel Graphics Media Accelerator (GMA) 900Intel Graphics Media Accelerator (GMA) 950Intel Graphics Media Accelerator (GMA) 4700MHD
GMA Series
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
CodenameGMA 900GMA 950Montevina
ArchitectureGen. 3Gen. 3Gen. 4.5
Pipelines4 / 0 Pixel- / Vertexshader4 / 0 Pixel- / Vertexshader10 - unified
Core Speed400 MHz250 MHz640 MHz
Shared Memorynonoyes
APIDirectX 9c, Shader 2.0DirectX 9c, Shader 2.0DirectX 10, Shader 4.0
technology130 nm130 nm65 nm
FeaturesNo Hardware Transform and Lightning Support (T&L), MPEG2 acceleration, Motion CompensationNo Hardware Transform & Lightning (T&L), Hardware Motion Compensation, Hardware MPEG2 accelerationEnhanced Intel Clear Video Technology, HD Video Decoder (VC/VC2/MPEG2), HDMI mit HDCP Support, Display Refresh Rate Switching Technology, Render Standby
Date of Announcement01.03.2005 01.03.2005 01.10.2008
Link to Manufacturer Pagehttp://www.intel.com/products/chipsets/g...http://www.intel.com/products/chipsets/g...http://www.intel.com/products/centrino/c...
Power Consumption7 Watt
InformationWindows Vista Premium Ready

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 1726     avg: 3330     median: 4000 (4%)     max: 4264 Points
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
3DMark 03 - 3DMark 03 - Standard
min: 289     avg: 736     median: 877.5 (0%)     max: 900 Points
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - 3DMark 05 - Standard
min: 200     avg: 234     median: 223 (0%)     max: 279 Points
min: 0     avg: 407.3     median: 424 (1%)     max: 664 Points
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 900
3DMark 06
min: 54     avg: 57     median: 57 (0%)     max: 60 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 950
min: 86     avg: 140.1     median: 134 (0%)     max: 223 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 107     avg: 121.7     median: 107 (0%)     max: 151 Points
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 91     avg: 113     median: 113 (0%)     max: 135 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 73     avg: 132.6     median: 122.5 (0%)     max: 243 Points
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
0.8 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
0.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
1.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
0.5 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
0.8 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
0.1 Points (0%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
2.6 Points (38%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.5 Points (51%)
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 900
Cinebench R10 - Cinebench R10 Shading (32bit)
149 Points (0%)
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 950
min: 30     avg: 274.5     median: 274 (0%)     max: 444 Points

Average Benchmarks Intel Graphics Media Accelerator (GMA) 900 → NAN% n=

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → NAN% n=

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Left 4 Dead

Left 4 Dead

2008
low 640x480
Graphics Media Accelerator (GMA) 950:
2  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
Graphics Media Accelerator (GMA) 950:
2  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
med. 800x600
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
high 1024x768
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
World of Warcraft

World of Warcraft

2005
low 800x600
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 900:
2.8  fps
143%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 900:
32.1  fps
274%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps

Average Gaming Intel Graphics Media Accelerator (GMA) 900 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 209%

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#216 linkCache_getLink no uid found +0s ... 0.341s

#217 linkCache_getLink no uid found +0s ... 0.341s

#218 linkCache_getLink no uid found +0s ... 0.341s

#219 linkCache_getLink no uid found +0s ... 0.341s

#220 linkCache_getLink no uid found +0s ... 0.341s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.341s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.342s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.342s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.342s

#229 linkCache_getLink no uid found +0s ... 0.342s

#230 linkCache_getLink no uid found +0s ... 0.342s

#231 linkCache_getLink no uid found +0s ... 0.342s

#232 linkCache_getLink no uid found +0s ... 0.342s

#233 linkCache_getLink no uid found +0s ... 0.342s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.342s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.342s

#236 linkCache_getLink no uid found +0s ... 0.342s

#237 linkCache_getLink no uid found +0s ... 0.342s

#238 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.343s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.343s

#240 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.344s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.344s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.345s

#243 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.345s

#244 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.346s

#245 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.346s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#251 linkCache_getLink no uid found +0s ... 0.347s

#252 linkCache_getLink no uid found +0s ... 0.347s

#253 linkCache_getLink no uid found +0s ... 0.347s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#258 linkCache_getLink no uid found +0s ... 0.347s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#268 linkCache_getLink no uid found +0s ... 0.347s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#271 linkCache_getLink no uid found +0s ... 0.347s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#277 linkCache_getLink no uid found +0s ... 0.347s

#278 linkCache_getLink no uid found +0s ... 0.347s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.347s

#283 min, max, avg, median took s +0s ... 0.348s

#284 before gaming benchmark output +0s ... 0.348s

#285 Got 36 rows for game benchmarks. +0.019s ... 0.367s

#286 composed SQL query for gamebenchmarks +0s ... 0.367s

#287 got data and put it in $dataArray +0.002s ... 0.368s

#288 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.37s

#289 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.371s

#290 linkCache_getLink no uid found +0.001s ... 0.372s

#291 linkCache_getLink no uid found +0s ... 0.372s

#292 linkCache_getLink no uid found +0s ... 0.372s

#293 linkCache_getLink no uid found +0s ... 0.372s

#294 linkCache_getLink no uid found +0s ... 0.372s

#295 linkCache_getLink no uid found +0s ... 0.372s

#296 linkCache_getLink no uid found +0s ... 0.372s

#297 linkCache_getLink no uid found +0s ... 0.372s

#298 linkCache_getLink no uid found +0s ... 0.372s

#299 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.373s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.373s

#301 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.374s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.374s

#304 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.375s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#307 linkCache_getLink no uid found +0s ... 0.375s

#308 linkCache_getLink no uid found +0s ... 0.375s

#309 linkCache_getLink no uid found +0s ... 0.375s

#310 linkCache_getLink no uid found +0s ... 0.375s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#313 linkCache_getLink no uid found +0s ... 0.375s

#314 linkCache_getLink no uid found +0s ... 0.375s

#315 linkCache_getLink no uid found +0s ... 0.375s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#318 linkCache_getLink no uid found +0s ... 0.375s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.375s

#322 linkCache_getLink no uid found +0s ... 0.375s

#323 linkCache_getLink no uid found +0s ... 0.375s

#324 benchmarks composed for output. +0s ... 0.375s

#325 calculated avg scores. +0s ... 0.375s

#326 return log +0.001s ... 0.376s

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)