Doom Eternal is getting NVIDIA DLSS and ray-tracing on June 29th, Rainbow Six: Siege DLSS patch out now, with 50 percent performance boost
NVIDIA recently outed the release date for Doom Eternal's anticipated RTX ray-tracing patch. ID's latest shooter will receive its RTX upgrade on June 29th. From NVIDIA's earlier launch trailer, it appears that we're looking primarily at ray-traced reflections, though we can't rule out subtler effects like RT contact shadows at this point of time.
Rainbow Six: Siege also received a DLSS update, which is available right now. NVIDIA claims that all RTX cards, from the GeForce RTX 2060 on up, will be able to run the competitive shooter in excess of 100 FPS, at 4K, with DLSS Performance mode enabled. The GeForce RTX 3080 will reported hit over 250 FPS. Naraka: Bladepoint will also reportedly get a DLSS patch, though you'll need til August to benefit from the performance boost.
A number of heavyweight titles at E3 this year, from S.T.A.L.K.E.R. 2 to Halo Infinite to Far Cry 6, all feature ray-tracing in varying forms. Considering just how intensive it is on hardware, it'll be interesting to see if developers manage to turn ray-tracing into a mainline 9th-gen visual feature.
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